What about real time battles?

Ratt

Chieftain
Joined
Nov 5, 2005
Messages
9
Like in Total War.. This would give an end to the "archer VS tank" thing completely and it would be awesome in my opinion, off course they can fix it with the patch but real time battles would open so many strategic possibilities... I'm new to CIV so I may be commiting some sort of SiN by saying this:D
 
In a word, NO! (Just my opinion).
 
Ratt said:
Like in Total War.. This would give an end to the "archer VS tank" thing completely and it would be awesome in my opinion, off course they can fix it with the patch but real time battles would open so many strategic possibilities... I'm new to CIV so I may be commiting some sort of SiN by saying this:D

If you want real time battles, go play Total War or Warhammer series. Some of us who are attracted to turn based games dont' enjoy the real-time 'strategy' games because all they are is a click-fest. How fast can my brain micromanage things. I would much rather the outcome of my attack be based soley on unit strength (plus a small amount of randomness) than rapidly clicking correctly. Don't get me wrong, I've played RTS games and I've enjoyed some. However, there are enough of games in that genre and so few in the turn based strategty that they should leave Civ alone.
 
Well I'm actually playing Total War at the moment, it's a great game..
And what about still turn based battles but on a macro level with a bit more units and options? I just think we don't have much control over the battle strategic element.
 
Lets keep Real Time and Turn Based strategy games apart. Civ obviously belongs to the turn based variety so lets keep it that way.
 
I think its a great idea too. Or something like it would be a cool option. Just as you don't have to micromanage many things but can let governors do it, you could let the computer run your battles, or you try to get a little edge as an Emperor by being our own general.

That's great for the grand tactical level. But what about Strategic level war?
The grand strategic development game, city improvement, population growth, and researching is really on a different time scale than building units and moving them across the landscape to fight battles, even as grand tactical battles are on a different time scale from strategic warfighting.

(So you would have to make maintenance the main limiting factor in units, rather than manufacturing time, and you would have to make the AI able to handle that. Also you could have a "tooling up" factor, where you build a training camp for a particular unit, which is production consuming and requires a lot of maintenance, but once you have it you can produce the units at a good clip. Neither automatic unit production by a factory OR units being built over many years by regular city production.)
 
Tholish said:
I think its a great idea too. Or something like it would be a cool option.)

Ah the myth of the option rears its ugly head again. If an option gives a clear advantage and everyone needs to use it too remain competitive in a game is it an option any more? No, it's not. It becomes the way the game is played.

It is an option to never use tactical combat in RTW. Does anyone ever play the game without ever using the tactical mode. I contend not. It is an option though. But since using it gives you and "edge" you will always choose to do it.

If it is ever an option, then Civ will no longer be a TBS game.
 
OK, instead of an exploit, make it a chore. Like this. One of the Great Person types you can get is Great Generals. If you play your cards right you can usually have at least one. If a Great General is in the stack, the odds are stacked so you will have an advantage NOT going down into RTS mode. But, if you are out of great generals, or if there is a minor skirmish where you haven't got one, you would probably be better off running an RTS battle yourself than taking the odds of a conventional stack-versus-stack winner-annihilates-loser (except cavalry) slugfest.
 
Please for the love of all I hold sacred ...NO!
If i want to play an RTS i'll play an RTS...Civ is so much more than a "war game"
 
Sorry, but this idea has been suggested several times before and I've always felt it deserves a strong NO. It would basically be trying to muscle in on the Total War style of game. Having to fight every battle would be hugely annoying in the late game, even if a stack combat system was brought in. Also, putting in an RTS battle engine would need a huge amount of resources diverted from the main game.
 
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