Great General-New Great Leader Type

Nightfa11

Lord of....well...nothing
Joined
Jan 1, 2003
Messages
139
I'm not a programming type, but would something like this be possible?

Great General:

3 functions:

1. Discover Military Related Technology
2. Merge with city to add 2 XP to every unit created (Super Specialist)
3. Consume to generate five free military units (choices made like a free technology..something you are eligible to build) with 10 or 20 xp each.

Add a "Military" Specialist type to cities. 1xp (per unit created)/1s per specialist. Barracks and Drydock give possibility of one specialist each, military wonders add one of these specialists as well.

Mod Military wonders to generate "Great General" Points.


Good idea, bad idea, suggested before in a thread?
 
the only problem i see is the 1xp per unit created for specialist, can be overpowered (many in military buildings city, huge army of high XP units). Maybe create them in another way, like a rank four promotion, you sacrifice your unit and have a super general (a bit of Civ III)

like the super specialist, but i think 2XP is a little bit short (3XP)

consume to five free military unit can be replace by Sun Tzu Academy: +25/50% military building (would be like academy for scientist)

for the wonders, don't forget their will be west point and national epic, so be careful for multiple effect!!!
 
I really like this idea but agree with LAnkou to maybe adjust the parametres a bit.

Idea 1. - perfect

Idea 2. - maybe merge with city to double effect of Barracks in that city?

Idea 3. - that seems pretty robust. Maybe consume to produce 2 free units (that's still prett damn good, especially late in the game)
 
I never really thought about this, but i think this is a great idea. Why not have a great general in the game since war is a big part of the game (or not as the case may be with ;) )

Dont really have ideas on the details of how it should work but i think it should be relatively easy to mod in another great person using xml. graphics we can copy a unit and just reskin it.

if you look under .../assest/xml/buildings/civ4buildingsinfo.xml
there is an option to mod in GP points for regular buildings, im sure the same technique is applied for wonders etc.

Code:
<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
<iGreatPeopleRateChange>0</iGreatPeopleRateChange>

the only problem is i cant find the file where the great people units are defined.

About the specialist maybe he can be called 'soldier' or 'lieutenant'.
If you cross ref all the tags properly it is very easy to add free xp.
not tried it but i think you just add
<ifreeexperience>1</ifreeexperience> in the .../gameinfor/civ4specialistinfo.xml.

If you want me to i will try to mod that later but not now.
dinner time first.:p
 
mmm, some great additional ideas. What I proposed was just a baseline. Another possibility is to allow quantity 3 (you are right, five is too many) of a particular unit with a certain amount of XP (elite unit basically).

As far as merging the unit with the city, I think 3xp is a little high (remember this will be free xp to all classes of units). Maybe it's better, I don't know.

I think the military specialist is ok, except if it's overpowered only allow the addition with wonders, not with barracks/drydocks. That way, you can only have a handful if you build all the wonders in your city...maybe 4 at best (which makes using 4 pop like a barracks and 4 extra shields...not overpowered, imo).

If someone wants to mod it, be my guest. I'll certainly play it :)
 
wow, modding in great people is harder than i thought :eek:

I can figure out how to mod in a unit like a great person and how to generate GP points for it but i cant seem to find the special functions for them. you know like culture bomb and stuff.

just gotta try harder. if the special stuff is not in python and i can find it, it should be easy to make. will keep at it.
 
indeed it is.. :D

i saw the great ppl in there but didnt read down to the bottom to find the abilites.

to convert the great person into a unit i could mod in posible upgrade, perhaps the strongest fighter from each era. and give it 10 xp.

thats the only way i think i can mod the person to give a unit.
 
thats the only way i think i can mod the person to give a unit.

I was thinking there might be a switch like there is for being the first to discover a tech, where you can get a free great person, or another free tech (liberalism, music, etc). Not sure how that would work, it's what I envisioned but I'm not a programmer. And there are other possibilities, instead of units. Perhaps consume him for a building that accelerates military unit production by 25% or somesuch (I think someone suggested that above)

Thanks for looking into it. Sovarn's Great General mod has a nice ring to it :)
 
ok what ive done so far is to mod in an extra great person. So far he can only be added to the city.

I stole the marines grpahics from Hunter for the moment, nothing else really fits, so no animations as such.

i will create a new building which speads up military production and also create a General specialist within the city.

Also add GP points to a couple of military wonders for it so a great general can actually be born :p

After that we can tweak values if someone uses this mod.
 
I suggested a way Great Generals could work in this thread:

http://forums.civfanatics.com/showthread.php?t=131610

I dislike the GG giving a battle strength boost as others later discuss in the thread because that makes them inconsistent with other GPs. Note also the suggestions with regard to Great Engineers and Great Prophets being spawned by Workers and (reusable) Missionaries.
 
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