Updates
b2 version
b1 version
Being somewhat dissatisfied with the selection of unique units in civ games I felt like expanding on them and hopefully rebalancing some that may need it (ie praetorians). Ideally I would like the uniques not to be vastly more powerful but to provide some interesting choices.
My initial idea was to have 4 uniques per civilization. 2 sets of 2 in different eras. This gives a bit of a chance for a few comebacks for civs that have been losing. It might be difficult to find those units in 2 eras so I would want to either balance it to 1 very strong unit in each of 2 eras or 3 normalish units in 1 era. Does that make any sense to you?
What I want from you is ideas about ~ historically accurate units and any thoughts you have on balance.
Here's what I've thought out so far for UUs (constantly being updated)
New Units
Rome - done
Legion (reqs bronzeworking)
4 pow
+100% vs barbarians; Builds roads
Praetorian Guard (+25% cost, replaces axeman) reqs copper or iron
6 pow
+25% city def; +25% vs mounted; +50% vs melee
Marian Legion (+25% cost, replaces swordsman) reqs iron
6 pow
+25% city attack; +50% vs archers
England - done
Welsh Longbow (replaces longbow, -10% cost)
6 pow
+25% city def; +25% hill def; +25% forest def
Maybe a knight replacement as well?
Man O War (replaces frigate)
10 pow
+10% Bombard
Japan - done
Ninja (available with currency)
6 pow
invisible; cannot pillage; -50% city attack; no def bonuses
High Samurai (replaces knight)
10 pow
+2 first strikes; Immune to first strikes;
USA - done
Cowboy (with nationalism)
12 pow
same stats as knight + builds ranch (+1food,+1coin on cow/horse from pasture)
Minuteman (replaces grenadier)
same as grenadier except :
+25% vs grenadier
builds road, cottage, farm @ 50% worker speed.
M1A2 (replaces modern tank)
40 pow
+1 sight radius
Greece
Peltast (reqs bronzeworking), replaces axeman
5 pow
+2 first strike; +50% vs melee
Ballista (reqs archery and bronzeworking)
same as catapult, but with 3 pow and 30 cost
Evzonos
same as rifleman but starts with march
Spain
Conquistador (replaces musketman)
9 pow
Spreads state religion when conquering a city
Mounted Conquistador (replaces knight)
10 pow 2 mov
Immune to First Strikes; +50% vs melee
Spreads state religion when conquering a city
Russia
Red Army Conscript (reqs communism, 75% less than cost of infantry)
10 pow
0 movement
Katyusha (replaces artillery)
Same pow as arty
+100% vs armour
Germany
Berserker (replaces axeman, -25% cost)
5 pow
+50% vs melee
Teutonic Knight (replaces Knight)
same as knight but spreads religion on conquest
Stuka (in addition to fighter)
15 pow
+100% vs armour; -25% vs air; -25% vs city
China
Soldier-Farmer(replaces warrior, reqs farming)
3 pow
Builds farms
India
Ghurka (replaces maceman)
Same as maceman
spreads religion on conquest
Ghurka Rifles (Replaces rifleman)
Same as rifleman
Starts with guerrilla upgrade
Anyways any and all thoughts and comments are welcome!
b2 version
- Added American cowboy, minutemen, and m1a2
b1 version
- reworked roman units
- added english and japanese units
- new file at bottom of post
- Simply unzip this to your Mods folder in the civ directory and it should be loadable from the Mods screen.
Being somewhat dissatisfied with the selection of unique units in civ games I felt like expanding on them and hopefully rebalancing some that may need it (ie praetorians). Ideally I would like the uniques not to be vastly more powerful but to provide some interesting choices.
My initial idea was to have 4 uniques per civilization. 2 sets of 2 in different eras. This gives a bit of a chance for a few comebacks for civs that have been losing. It might be difficult to find those units in 2 eras so I would want to either balance it to 1 very strong unit in each of 2 eras or 3 normalish units in 1 era. Does that make any sense to you?
What I want from you is ideas about ~ historically accurate units and any thoughts you have on balance.
Here's what I've thought out so far for UUs (constantly being updated)
New Units
Rome - done
Legion (reqs bronzeworking)
4 pow
+100% vs barbarians; Builds roads
Praetorian Guard (+25% cost, replaces axeman) reqs copper or iron
6 pow
+25% city def; +25% vs mounted; +50% vs melee
Marian Legion (+25% cost, replaces swordsman) reqs iron
6 pow
+25% city attack; +50% vs archers
England - done
Welsh Longbow (replaces longbow, -10% cost)
6 pow
+25% city def; +25% hill def; +25% forest def
Maybe a knight replacement as well?
Man O War (replaces frigate)
10 pow
+10% Bombard
Japan - done
Ninja (available with currency)
6 pow
invisible; cannot pillage; -50% city attack; no def bonuses
High Samurai (replaces knight)
10 pow
+2 first strikes; Immune to first strikes;
USA - done
Cowboy (with nationalism)
12 pow
same stats as knight + builds ranch (+1food,+1coin on cow/horse from pasture)
Minuteman (replaces grenadier)
same as grenadier except :
+25% vs grenadier
builds road, cottage, farm @ 50% worker speed.
M1A2 (replaces modern tank)
40 pow
+1 sight radius
Greece
Peltast (reqs bronzeworking), replaces axeman
5 pow
+2 first strike; +50% vs melee
Ballista (reqs archery and bronzeworking)
same as catapult, but with 3 pow and 30 cost
Evzonos
same as rifleman but starts with march
Spain
Conquistador (replaces musketman)
9 pow
Spreads state religion when conquering a city
Mounted Conquistador (replaces knight)
10 pow 2 mov
Immune to First Strikes; +50% vs melee
Spreads state religion when conquering a city
Russia
Red Army Conscript (reqs communism, 75% less than cost of infantry)
10 pow
0 movement
Katyusha (replaces artillery)
Same pow as arty
+100% vs armour
Germany
Berserker (replaces axeman, -25% cost)
5 pow
+50% vs melee
Teutonic Knight (replaces Knight)
same as knight but spreads religion on conquest
Stuka (in addition to fighter)
15 pow
+100% vs armour; -25% vs air; -25% vs city
China
Soldier-Farmer(replaces warrior, reqs farming)
3 pow
Builds farms
India
Ghurka (replaces maceman)
Same as maceman
spreads religion on conquest
Ghurka Rifles (Replaces rifleman)
Same as rifleman
Starts with guerrilla upgrade
Anyways any and all thoughts and comments are welcome!
