When a project will be finished in the current turn, mouse over the hammer number will tell you - some hammers current build overflow correction. What exactly is that? I am kind of confused.
For example. my heroic epic city is building a knight, 68/90 done, and it just needs 22 hammers for this turn to complete. Now it shows this turn's production is 46 hammers: 26 base, +25% from forge, +125% for military units (police state + heroic epic), -19 for current build overflow correction. I understand that in a normal turn (not starting or finishing a build) it's 26*(1+0.25+1.25)=26*2.5=65 hammers, and 65-19=46. But where does 19 come from and what does it do?
... It seems that it's just wasted! If I start another knight next turn, it says now total production is 89 hammers: 65 as above, +24 overflow from previous build. Why 24? Because 46-22=24. So only 46 out from the supposed 65 hammers were built in last turn, 22 completed the knight, 24 carries over to next knight. Where is the 19?!
If this is true, then micromanaging to fight waste again becomes very important, and I feel disappointed for it.
For example. my heroic epic city is building a knight, 68/90 done, and it just needs 22 hammers for this turn to complete. Now it shows this turn's production is 46 hammers: 26 base, +25% from forge, +125% for military units (police state + heroic epic), -19 for current build overflow correction. I understand that in a normal turn (not starting or finishing a build) it's 26*(1+0.25+1.25)=26*2.5=65 hammers, and 65-19=46. But where does 19 come from and what does it do?
... It seems that it's just wasted! If I start another knight next turn, it says now total production is 89 hammers: 65 as above, +24 overflow from previous build. Why 24? Because 46-22=24. So only 46 out from the supposed 65 hammers were built in last turn, 22 completed the knight, 24 carries over to next knight. Where is the 19?!

If this is true, then micromanaging to fight waste again becomes very important, and I feel disappointed for it.