Everywhere where there is civ1 fanatics discussing their favourite game.. there is bound to be someone who picks up the topic of cheating AI. And with that goes the usual "I hate it sooo much how the AI can just talk to you with ANY of their units... but we have to use diplomats!!1!11".
I think it's time for me to point out that one of the biggest 'flaws' in civ1 isn't a flaw at all. It's a feature! I propose that the AI does not start a diplomacy with you with their units. They also need diplomats.
*dodges the flying pitchfolks*
No! Listen folks, whenever your unit is next to an enemy unit and the message comes up with something along the lines of: "The Aztecs wish to talk to you.. Accept or Decline?" It is not the AI deciding to talk to you but rather the game itself linking you two together.
To understand this process you need to understand that the AI and the game are different. The AI is the one that manages the cites of it's civilization, explores, builds attack forces etc. The game however is the one that decides who wins each battle (the random-number-generator), picks what comes out of a goody hut (the random-number-generator) and what each map actually looks like (where the islands are and how big they are etc) and of course, many other things.
Now, whenever something of yours (a city, army, settler) is adjacent to something that belongs to another civilization there is a small chance that you are going to get the diplomacy prompt. And the more turns since your last palay the more chance of one appearing. Then why do you never/rarely see enemy diplomats, huh? Well, that could be for a number of reasons:
1. Diplomats are invisible to other civs (or concealed as another unit e.g. the current popular defence unit of that civ)
2. They just don't build them. Maybe them a waste of time because they know that they don't really need them to talk to other civs)
I would probably go with reason 2. Considering I've heard other civ1 players talk of spotting an enemy diplomat.
So, to summarise, here is Trada's law of unit-to-unit diplomacy:
Whenever there is a unit under your control that is adjacent to to a unit that another civilization controls, there is a random chance, as chosen by the game itself not the AI, that you are going to get the diplomacy prompt. And the more turns since your last palay the more chance of one appearing.
Hehe, how's that for controversial?
I think it's time for me to point out that one of the biggest 'flaws' in civ1 isn't a flaw at all. It's a feature! I propose that the AI does not start a diplomacy with you with their units. They also need diplomats.
*dodges the flying pitchfolks*
No! Listen folks, whenever your unit is next to an enemy unit and the message comes up with something along the lines of: "The Aztecs wish to talk to you.. Accept or Decline?" It is not the AI deciding to talk to you but rather the game itself linking you two together.
To understand this process you need to understand that the AI and the game are different. The AI is the one that manages the cites of it's civilization, explores, builds attack forces etc. The game however is the one that decides who wins each battle (the random-number-generator), picks what comes out of a goody hut (the random-number-generator) and what each map actually looks like (where the islands are and how big they are etc) and of course, many other things.
Now, whenever something of yours (a city, army, settler) is adjacent to something that belongs to another civilization there is a small chance that you are going to get the diplomacy prompt. And the more turns since your last palay the more chance of one appearing. Then why do you never/rarely see enemy diplomats, huh? Well, that could be for a number of reasons:
1. Diplomats are invisible to other civs (or concealed as another unit e.g. the current popular defence unit of that civ)
2. They just don't build them. Maybe them a waste of time because they know that they don't really need them to talk to other civs)
I would probably go with reason 2. Considering I've heard other civ1 players talk of spotting an enemy diplomat.
So, to summarise, here is Trada's law of unit-to-unit diplomacy:
Whenever there is a unit under your control that is adjacent to to a unit that another civilization controls, there is a random chance, as chosen by the game itself not the AI, that you are going to get the diplomacy prompt. And the more turns since your last palay the more chance of one appearing.
Hehe, how's that for controversial?