Dr.Pseikone
Chieftain
- Joined
- Nov 14, 2005
- Messages
- 52
Dear Civ Fans:
In 1994, Sid Meier created Colonization, in honor of the 500th year of the discovery of the American continent, though it had been released two years after this historical event celebration. One thing that Colonization had and no other civilization game had was the commodity production system: instead of producing shields, you had to produce lumber, ores, siler, tobacco etc. My idea should be placed into an EP in a customizable option - you should opt to play producing shields or commodities. Certain techs or civ-specific techniques produce commodities or combining x commodity to y commodity should have a z commodity. The units should be produced if you produce some required commodities. What do you think? It would reflect the historcal happening of industrialization, trading and it would make the game even more realistic.
In 1994, Sid Meier created Colonization, in honor of the 500th year of the discovery of the American continent, though it had been released two years after this historical event celebration. One thing that Colonization had and no other civilization game had was the commodity production system: instead of producing shields, you had to produce lumber, ores, siler, tobacco etc. My idea should be placed into an EP in a customizable option - you should opt to play producing shields or commodities. Certain techs or civ-specific techniques produce commodities or combining x commodity to y commodity should have a z commodity. The units should be produced if you produce some required commodities. What do you think? It would reflect the historcal happening of industrialization, trading and it would make the game even more realistic.