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#1 |
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Deity
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Great People Tech Preferences
Edit: My original article (at bottom) is obsolete after lots of community research into GP tech preferences. Thanks to notagoodname from the civ4 multiplayer ladder site for putting this new article together.
In the game great people have a list of techs and a preference for each tech (no techs have the same preference). With the same techs researched the same great person type will always give you the same tech. First: Here's complete list of techs a prophet will get in the order they will try and get them (preference of tech they give you runs from top to bottom) Great Prophet: Meditation Polytheism Priesthood Monotheism Theology Divine Right Mysticism Masonry (Warlords patch & BTS) Code of Laws Civil Service Monarchy Literature Music Writing Philosophy Printing Press Drama Aesthetics (BTS) Alphabet Paper Education Liberalism Calendar Masonry (Vanilla & unpatched Warlords) Animal Husbandry Construction Future Tech From that above list you can see that if you dont have meditation a great prophet will give meditation. If you do have meditation a great prophet will try and give you polytheism. If you have meditation and polytheism then the prophet will go down the list (from top to bottom) until there is a tech you can research that the prophet can give you. Note if you dont have prerequisites for a tech then the great person will try and give you the next tech on the list that you can get. eg. If i didnt have masonry and had techs meditation, polytheism, priesthood, mysticism and code of laws then a great prophet would give me civil service as monotheism requires masonry, theology require monotheism, and divine right requires theology. eg. (from the above list) Great Prophet: Meditation // Have it Polytheism // Have it Priesthood // Have it Monotheism // Requires masonry so isnt allowed to be researched Theology // Requires monotheism Divine Right // Requires theology Mysticism // Have it Masonry (Warlords patch & BTS) // Still playing vanilla Civ4 Code of Laws // Have it Civil Service // Great prophet will be able to give me this Monarchy Literature Music etc. Now if you understood all that here is the full list of what great people will give you (preference runs top to bottom on all) Great Prophet: Meditation Polytheism Priesthood Monotheism Theology Divine Right Mysticism Masonry (Warlords patch & BTS) Code of Laws Civil Service Monarchy Literature Music Writing Philosophy Printing Press Drama Aesthetics (BTS) Alphabet Paper Education Liberalism Calendar Masonry (Vanilla & unpatched Warlords) Animal Husbandry Construction Future Tech Great Scientist: Writing Mathematics Scientific Method Physics Education Printing Press Fiber Optics Computers Laser (BTS) The Wheel Alphabet (BTS) Philosophy Chemistry Fission Fusion Optics Paper Astronomy Biology Electricity Flight Genetics Compass Satellites Aesthetics (BTS) Sailing Alphabet (Vanilla & Warlords) Calendar Medicine Ecology Advanced Flight (BTS) Iron Working Metal Casting Engineering Steam Power Liberalism Agriculture Masonry Bronze Working Machinery Gunpowder Refrigeration Superconductors (BTS) Rocketry Fishing Combustion Plastics Composites Stealth (BTS) Mining Military Science (BTS) Radio Meditation Drama Theology Music Civil Service Democracy Corporation Communism Economics Hunting Archery Animal Husbandry Construction Robotics Monotheism Mass Media Horseback Riding Replaceable Parts Rifling Artillery Future Tech Great Artist: Literature Drama Music Polytheism Monarchy Mass Media Radio Mysticism Monotheism Divine Right Alphabet (Vanilla & Warlords) Aesthetics (BTS) Meditation Priesthood Theology Nationalism Writing Philosophy Printing Press Liberalism Pottery Horseback Riding Democracy Education Military Tradition Communism Astronomy Computers Feudalism Constitution Fishing Sailing Paper Biology Archery Masonry Metal Casting Civil Service Guilds Fascism Hunting Animal Husbandry Bronze Working Construction Railroad Robotics Future Tech Great Merchant: Currency Banking Economics Corporation Metal Casting Code of Laws Mining Constitution The Wheel Alphabet (BTS) Pottery Sailing Paper Railroad Industrialism Monarchy Civil Service Guilds Fascism Mass Media Agriculture Writing Mathematics Printing Press Flight Machinery Replaceable Parts Satellites Mysticism Priesthood Divine Right Nationalism Calendar Scientific Method Medicine Horseback Riding Compass Steam Power Future Tech Great Engineer: Machinery Assembly Line Industrialism Combustion Metal Casting Mining Iron Working Engineering Replaceable Parts Steam Power Steel Robotics Railroad Feudalism Fascism The Wheel Plastics Masonry Construction Guilds Bronze Working Corporation Electricity Animal Husbandry Gunpowder Priesthood Monarchy Code of Laws Constitution Agriculture Economics Chemistry Fission Genetics Fusion Optics Civil Service Nationalism Communism Ecology Pottery Calendar Currency Banking Scientific Method Physics Writing (BTS) Medicine Refrigeration Superconductors (BTS) Computers Divine Right Fishing Mathematics Flight Fiber Optics Hunting Horseback Riding Rifling Future Tech Spoiler for Original Article:
Last edited by DaveMcW; Sep 12, 2007 at 08:45 AM. |
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#2 |
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King
Join Date: Jul 2002
Location: Illinois, USA
Posts: 968
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I am confused to what it means by how much a prophet values a tech?
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#4 | |
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Prince
Join Date: Oct 2005
Location: Sioux Falls, SD
Posts: 585
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Handy list, thanks.
Quote:
Also, world size modifies research costs: 100% - Dual 110% - Tiny 120% - Small 130% - Standard 140% - Large 150% - Huge |
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#5 |
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Chieftain
Join Date: Nov 2005
Posts: 32
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Nice one, how did you compile this list from the xml? by hand?
Siff |
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#6 |
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Bachogwa
Join Date: Sep 2001
Location: Paris, France
Posts: 663
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Great Job!!
LeSphinx |
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#8 |
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Deity
Join Date: Feb 2003
Location: MA
Posts: 2,012
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When you finish researching a tech there is a popup window with a choice of new techs to research. The game gives two recommendations and puts growth/military/science/culture etc. in parentheses next to it. So I'm guessing that's where the growth and military fields come in to play. I'm sure the AI also bases its research decision on this.
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#9 |
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King
Join Date: Nov 2005
Location: Lisbon
Posts: 997
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Just a guess,Dave McW:the eight variables are the leader traits.
Can you,please,or somebody else,verify that? (As I know nothing of computers,I'm not able to do it). Best regards, |
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#10 |
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Warlord
Join Date: Nov 2001
Posts: 121
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Dave, just an addendum.
I've dug through the XML too... I came to the conclusion that those values also link back to the "Flavors" of every AI Leader. Check out the "CIV4LeaderHeadInfos.xml" under the "Civilizations" folder. There are values for "FLAVOR_GROWTH" and "FLAVOR_GOLD", which I took to link back directly to what tech certain AI types favor. It explains why Catherine, who is heavy "FLAVOR_SCIENCE" goes for Writing so early, yet Caeser, who is "FLAVOR_MILITARY" goes for Iron Working. - Bill |
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#11 |
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Digital Matter
Join Date: Nov 2004
Location: www.noughmad.org
Posts: 2,672
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I suppose it also affects which techs are recommended to you when you get to choose what to research next?
__________________
Noughmad's Land
Wouldn't it be great if you could ask a woman what she's thinking? - Jerry Seinfeld (Avatar by Mistfit) |
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#12 | |
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Warlord
Join Date: Feb 2006
Posts: 108
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Quote:
What I believe the numbers actually in relation to the Religion, Growth, Military, etc, though it may have to do with the GP ability to research; I wouldn't imagine, say, a priest giving you something like bronze working or another heavily war based tech if they have Monotheism, Meditation, etc to learn - though, if you haven't researched any of them to begin with, I can't really see you having a priest GP - I imagine it deals more towards the AI learning them, but even more so towards the tech list. When you learn a tech, as most people probably know, beside it, it will sometimes say, "Animal Husbandry (Growth)" or something like that, and I believe that is the primary reason that it's in there; to give people new to the game a guide on what each tech it's self enforces. I imagine it takes into account the cost of the tech, the level of the tech, etc, but I do believe that this would be the main reason it's in there. I can't really see the tech list being able to help people or guide new people if all techs were given the same values in all things. If I am wrong, I apologuise, but this is what makes the most sense to me. I apologuise for bothering everyone, and I apologuise for posting on such an old topic - I simply believe that this had to be stated. |
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#13 |
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Chieftain
Join Date: Apr 2006
Posts: 89
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/Comes over from the civ4 multiplayer ladder site
That chart isn't really that clear. In the game great people type have a list of techs and a preference for each tech (no techs have the same preference). With the same techs reasearched the same great person type will always give you the same tech. Now here's a better way to tell precisely what a great person will give you First: Here's complete list of techs a prophet will get in the order they will try and get them (preference of tech they give you runs from top to bottom) Great Prophet: Meditation Polytheism Priesthood Monotheism Theology Divine Right Mysticism (??) Code of Laws Civil Service Monarchy Literature Music Writing Philosophy Printing Press Drama Alphabet Paper Education Liberalism Calendar Masonry Animal Husbandry Construction Future Tech From that above list you can see that if you dont have meditation a great prophet will give meditation. If you do have medidation a great prophet will try and give you polytheism. If you have meditation and polytheism then the prophet will go down the list (form top to bottom) until there is a tech you can research that the prophet can give you. Note if you dont have prerequisites for a tech then the great person will try and give you the next tech on the list that you can get. eg. If i didnt have masonary and had techs Meditation,polytheism, priesthood, mysticism and code of laws then a great prophet would give me civil service as monotheism requires masonary, theology require monotheism, and dive right requires theology. eg. (from the above list) Great Prophet: Meditation // Have it Polytheism // Have it Priesthood // Have it Monotheism // Requires masonary so isnt allowed to be researched Theology // Requires monotheism Divine Right // Requires divine right Mysticism (??) // Have it Code of Laws // Have it Civil Service // Great prophet will be able to give me this Monarchy Literature Music etc. Now if you understood all that here is the full list of what great people will give you (preference runs top to bottom on all) Great Prophet: Meditation Polytheism Priesthood Monotheism Theology Divine Right Mysticism (??) Code of Laws Civil Service Monarchy Literature Music Writing Philosophy Printing Press Drama Alphabet Paper Education Liberalism Calendar Masonry Animal Husbandry Construction Future Tech Great Scientist: Writing Mathematics Scientific Method Physics Education Printing Press Fiber Optics Computers The Wheel Philosophy Chemistry Fission Fusion Optics Paper Astronomy Biology Electricity Flight Genetics Compass Satellites Sailing Alphabet Calendar Medicine Ecology Iron Working Metal Casting Engineering Steam Power Liberalism Agriculture Masonry Bronze Working Machinery Gunpowder Refrigeration Rocketry Fishing Combustion Plastics Composites Mining Radio Meditation Drama Theology Music Civil Service Democracy Corporation Communism Economics Hunting Archery Animal Husbandry Construction Robotics Monotheism Mass Media Horseback Riding Replaceable Parts Rifling Artillery Future Tech Great Artist: Literature Drama Music Polytheism Monarchy Mass Media Radio Mysticism Monotheism Divine Right Alphabet Meditation Priesthood Theology Nationalism Writing Philosophy Printing Press Liberalism Pottery Horseback Riding Democracy Education Military Tradition Communism Astronomy Computers Feudalism Constitution Fishing Sailing Paper Biology Archery Masonry Metal Casting Civil Service Guilds Fascism Hunting Animal Husbandry Bronze Working Construction Railroad Robotics Future Tech Great Merchant: Currency Banking Economics Corporation Metal Casting Code of Laws Mining Constitution Wheel Pottery Sailing Paper Railroad Industrialism Monarchy Civil Service Guilds Fascism Mass Media Agriculture Writing Mathematics Printing Press Flight Machinery Replaceable Parts Satellites Mysticism Priesthood Divine Right Nationalism Calendar Scientific Method Medicine Horseback Riding Compass Steam Power Future Tech Great Engineer: Machinery Assembly Line Industrialism Combustion Metal Casting Mining Iron Working Engineering Replaceable Parts Steam Power Steel Robotics Railroad Feudalism Fascism The Wheel Plastics Masonry Construction Guilds Bronze Working Corporation Electricity Animal Husbandry Gunpowder Priesthood Monarchy Code of Laws Constitution Agriculture Economics Chemistry Fission Genetics Fusion Optics Civil Service Nationalism Communism Ecology Pottery Calendar Currency Banking Scientific Method Physics Medicine Refrigeration Computers Divine Right Fishing Mathematics Flight Fiber Optics Hunting Horseback Riding Rifling Future Tech |
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#14 |
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Deity
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Yeah, that list has been floating around CFC for a while buried in various threads. But rather than burying it in this old article, it might be better to start your own article.
__________________
Cottages! . GP Bulb Techs . Vaporize Stupid People Build at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers |
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#15 |
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Warlord
Join Date: Feb 2002
Location: Colin Bell Stand
Posts: 152
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Great work everybody- and something else to factor in. I seem to remember that loads of posts were saying Civ4 was a dumbed down version of civ3 - if only.
I can't help feeling that there is something important hidden in those lists (other than the obvious insurance policy against missing the Oracle). Has anybody had time to do some analysis? (Isn't RL a real bind?) I hope that if/when I beat deity on a reasonably large map (dream on) that I have to use every single tactic (read exploit if you prefer) known to man - and have a lot of luck. Balance wise I think the game designers (and play testers) have done an exceptional job (except for the always anarchy thing).
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#16 |
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King
Join Date: Feb 2006
Location: Texas
Posts: 779
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i'm glad you put the work into this. thanks.
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Thanks, Codeman |
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#17 |
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King
Join Date: Aug 2001
Location: Sanssouci
Posts: 925
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Wow, thank you very much for compiling these lists.
This looks like a potential basis for an awesome multiple-slingshot strategy, especially for Philosophical leaders who can afford a heavy-specialist strategy (I'm thinking of Peter here).
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#18 |
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Chieftain
Join Date: Mar 2006
Posts: 38
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thank u thank u very very much!it s just the right thing i want.
after long being bored with the regular route, it gives me some clues to develop a new tactic. now im going through a new game with gandhi.awesome,the first prophet sent me Civilservice,before i rushed the second GP(scientist) by caste system. with bureacracy and academy ,my tec soaring. after that i have been devoting to produce prophet(though it might not be the best way form a stratigic point,just for fun and see how the prophet actually works ) exhilaratingly the tec route in a straight and clear way goes forward.paper,education,liberalism,awesome,perfect . thank dave again,u bring me a new godd playstyle,thank u. |
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#19 |
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Walrus
Join Date: Jun 2006
Posts: 338
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It also turns out that a GS always contributes at least 500 more beakers to a tech, which will make a difference in your planning at the stage when a single Great Person won't finish the tech completely.
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#20 | |
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Reposed
Join Date: Sep 2005
Location: Los Angeles, California
Posts: 204
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Quote:
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Nihil aliud scit necessitas quam vincere. Necessity knows nothing other than to conquer. --- Publilius Syrus |
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