Turn 1- Yes! So dawns the Mongol Empire under Kublai Khan! Here is a look at what shall be called Mongolia.
Notice, TWO HUTS, and we have SCOUTS. YAY! I start out capital on Warrior for defense.
Turn 2- Start on Archery, sorry for missing the first turn research bonus! We get
experience from the villager hut.

We dont get a promotion, so it was basically worthless.
Turn 3- Notice the horses north of us. After Archery, I shall pursue Animal Husbandry. And I was wrong about the Hut; it gave our Scout two promotions! I get Woodsman I and Woodsman II as it increases his movement and defense in forests, which is good for a scout.
Turn 4-We have another source of horses to our south, and we also have pigs west of the north horse source, and we have spice and bananas near us as well. *whistles* Not bad at all! Scout gets 42 gold from hut. That is quite helpful. Also, Karakorums borders expanded.
Turn 5: Set scout on Explore. Nothing else really. Karakorum in my opinion is not the best site for hammers until we get mining. As it will be a while until we have a worker, I will not pursue Animal Husbandry after Archery. Mining or Mysticism will do for us.
Turn 6: Yawn.
Turn 7: Yawn.
Turn 8: Archery finishes, start on Mining. Mining is needed for Bronze Working, which leads on from there. We need Animal Husbandry next definitely to get Horseback Riding for Keshiks.
Turn 9: The Yawn Continues.
Turn 10: Buddhism is founded in a distant land. Actually, if we had started our research on Mysticism, we probably would have had a nice shot to Hinduism. Meh.
Turn 11: We meet Asoka. He founded Buddhism!! Hm. We may do well to import the religion from him if we can and adopt it, it will earn us an ally and a religion and we wont have to waste time researching a religion.
Turn 12: Meet Cyrus. Make peace. Meh.
Cyrus: There is no way to peace. Peace is the way.
Confucius has possessed him!
Hm. Mining finishes. Animal husbandry up. After that, get bronze working. Also, we finish our warrior, and I get a settler for some growth! We need some archers though for defense.
Turn 13: No! The Mongol Empire is under assault by the Hounds of Darkness!!!

We will win this war!
Turn 14: The wolves are watching us
.
Turn 15: Meet Saladin. He has no religion.
Hm, I dont like the proximity we have to others. We need to expand and fortify so we dont get overrun. I leave it to the next player to continue our efforts.
As I was about to post this, I reentered the game to check out the terrain. No point in an overview map, we haven't explored much. And Hinduism was JUST THEN founded. We probably would have gotten it if we tried since the start, but maybe not. Oh well.