*Satis
Bloody Fool
As the next DP, I'm starting this thread to plan the way forward for our Great Nation. I intend to play the turnset this sunday evening (GMT), holding a chat if anybody's interested.
This is the situation as of 3550BC:
DOMESTIC ADVISOR
"Our only city is Karakorum. No problems are anticipated; health, happiness and growth are all OK. Production (2 hammers) is less than desired; however this would be offset somewhat by our surplus of 3 food were we to build Settlers or Workers. Karakorum is due to grow in 3500BC. The additional population is unlikely to impact our food surplus."
FINANCIAL ADVISOR
"Our treasury is bursting to hold the 114 gold pieces we have acquired. We are making 9 commerce per turn from Karakorum. 100% of this is being used to further the boundaries of our knowledge. We have no expenditure and no gold surplus."
CIVICS ADVISOR
"I have the easiest job in the world. No Civics options are currently available, or are likely to become available in the near future."
FOREIGN ADVISOR
"We have so far made contact with two rival civilizations. The Egyptians' homeland is far to our north-west. No settlement has yet been sighted, but we believe it to be in a strong position with many hammers and much food available. The Arabs are based to our south-west, although we know nothing of their homeland. Relations are Cautious towards both these powers."
MILITARY ADVISOR
"Our military consists of the warriors defending Karakorum, and a party of Scouts presently engaged in exploration to the north-west. A second Scout is anticipated to be produced in 3450. The best military unit available to us is the Warrior. We could produce one in 5 turns as things stand, or 2 turns if we totally sacrifice city growth. We are on the threshold of many powerful new units, but we need horses and either copper or iron to use them."
MILITARY ADVISOR: SUB-OFFICE OF CARTOGRAPHY
"There are many blank spaces on our world map. Further rapid exploration is a priority. Exploration to the east is likely to bring the quickest benefits, as there is a goody hut as well as the coastline in that direction. Exploration to the west, towards Arabia, should also be considered a high priority."
SCIENCE ADVISOR
"Thanks to tax breaks, nearly everyone in the country performs some kind of scientific research. We are producing 9 beakers per turn. We anticipate discovering the secrets of Pottery in 3450. At that point, we have many options. The most enticing are listed here:
Animal Husbandry -> Horseback Riding (281 beakers/32 turns)
This will allow us to take advantage of our special unit, the Keshik, provided we can exploit a source of horses.
Mining -> Bronze Working (136 beakers/16 turns)
This route will allow us to build mines on the hills near Karakorum, discover sources of Copper, and chop forests to gain hammers quickly. It also leads to Iron Working (160 beakers/11 turns) which enables clearing of jungles and should be considered essential for expansion to the south-east. It should be noted that we have Gems to the south-east, which is a potential cash cow.
Mining -> Masonry (104 beakers/12 turns)
In addition to the benefits of Mining, Masonry will allow us to access the Marble to our north-east, once we expand our borders. Marble doubles the production speed of many Wonders and also provides shields to a city working its tile.
Archery (48 beakers/6 turns)
Archery is required to produce Archers and Keshiks. Archers are powerful city defenders, while Keshiks (our unique unit) are masters of the offensive battle.
There are other possibilities as well, in addition to long-term goals such as:
Calendar
Required to exploit the bananas near our capital, as well as the sugar to the far west if we go that way. Of limited importance otherwise.
Fishing
Would allow us to work the six lake tiles within our radius. No other immediate benefits. Indispensible if we expand towards the coast, however.
Writing
Would allow us to build Libraries.
Compass
We could train Explorers to reconnoitre the continent faster.
Metal Casting
Could ultimately allow dramatic improvements to Karakorum's hammer production."
RELIGIOUS ADVISOR
"We have no religious options available. If required, we could found Hinduism in 12 turns or Judaism in 33 turns. However it is likely that some other nation would beat us to it. Buddhism has already been taken; we don't know by whom."
DEMOGRAPHICS
"Astonishingly, the life expectancy of our citizens is 81 years!"
GOVERNORS' REPORT
KARAKORUM
The principal concern of the Governor of Karakorum at present is low productivity. At present, only two hammers are being produced per turn. However, there is capacity for decent improvement. When the population increases in 3500, we have three principal options:
1) Work the corn. This will increase our food surplus from 3 to 4 per turn.
2) Work a grass/forest tile. This will increase production from 2 to 3 hammers.
3) Work the elephants or a forest/plains tile. This will reduce the food surplus from 3 to 2 per turn, but increase production from 2 to 4 hammers.
Our Scout is currently 7 hammers from completion (will be 5 hammers in 3500).
FUTUROLOGY DEPARTMENT
"Our Seers have made the following predictions:
#1 3500BC
Emperor *Satis succeeds Daveshack to the throne and takes the holy title of "Early Bird."
Karakorum grows.
#2 3450BC
The secrets of Pottery are discovered. A Scout is completed in Karakorum.
#3 3400BC
#4 3350BC
The goody hut to our east is popped.
#5 3300BC
Archery could (just) be discovered as early as this.
#6 3250BC
#7 3200BC
#8 3150BC
#9 3100BC
This is the earliest date a Worker can be completed in Karakorum.
#10 3050BC
Emperor *Satis steps down. Emperor Piparoo takes the holy title of "Early Bird"
This is the situation as of 3550BC:
DOMESTIC ADVISOR
"Our only city is Karakorum. No problems are anticipated; health, happiness and growth are all OK. Production (2 hammers) is less than desired; however this would be offset somewhat by our surplus of 3 food were we to build Settlers or Workers. Karakorum is due to grow in 3500BC. The additional population is unlikely to impact our food surplus."
FINANCIAL ADVISOR
"Our treasury is bursting to hold the 114 gold pieces we have acquired. We are making 9 commerce per turn from Karakorum. 100% of this is being used to further the boundaries of our knowledge. We have no expenditure and no gold surplus."
CIVICS ADVISOR
"I have the easiest job in the world. No Civics options are currently available, or are likely to become available in the near future."
FOREIGN ADVISOR
"We have so far made contact with two rival civilizations. The Egyptians' homeland is far to our north-west. No settlement has yet been sighted, but we believe it to be in a strong position with many hammers and much food available. The Arabs are based to our south-west, although we know nothing of their homeland. Relations are Cautious towards both these powers."
MILITARY ADVISOR
"Our military consists of the warriors defending Karakorum, and a party of Scouts presently engaged in exploration to the north-west. A second Scout is anticipated to be produced in 3450. The best military unit available to us is the Warrior. We could produce one in 5 turns as things stand, or 2 turns if we totally sacrifice city growth. We are on the threshold of many powerful new units, but we need horses and either copper or iron to use them."
MILITARY ADVISOR: SUB-OFFICE OF CARTOGRAPHY
"There are many blank spaces on our world map. Further rapid exploration is a priority. Exploration to the east is likely to bring the quickest benefits, as there is a goody hut as well as the coastline in that direction. Exploration to the west, towards Arabia, should also be considered a high priority."
SCIENCE ADVISOR
"Thanks to tax breaks, nearly everyone in the country performs some kind of scientific research. We are producing 9 beakers per turn. We anticipate discovering the secrets of Pottery in 3450. At that point, we have many options. The most enticing are listed here:
Animal Husbandry -> Horseback Riding (281 beakers/32 turns)
This will allow us to take advantage of our special unit, the Keshik, provided we can exploit a source of horses.
Mining -> Bronze Working (136 beakers/16 turns)
This route will allow us to build mines on the hills near Karakorum, discover sources of Copper, and chop forests to gain hammers quickly. It also leads to Iron Working (160 beakers/11 turns) which enables clearing of jungles and should be considered essential for expansion to the south-east. It should be noted that we have Gems to the south-east, which is a potential cash cow.
Mining -> Masonry (104 beakers/12 turns)
In addition to the benefits of Mining, Masonry will allow us to access the Marble to our north-east, once we expand our borders. Marble doubles the production speed of many Wonders and also provides shields to a city working its tile.
Archery (48 beakers/6 turns)
Archery is required to produce Archers and Keshiks. Archers are powerful city defenders, while Keshiks (our unique unit) are masters of the offensive battle.
There are other possibilities as well, in addition to long-term goals such as:
Calendar
Required to exploit the bananas near our capital, as well as the sugar to the far west if we go that way. Of limited importance otherwise.
Fishing
Would allow us to work the six lake tiles within our radius. No other immediate benefits. Indispensible if we expand towards the coast, however.
Writing
Would allow us to build Libraries.
Compass
We could train Explorers to reconnoitre the continent faster.
Metal Casting
Could ultimately allow dramatic improvements to Karakorum's hammer production."
RELIGIOUS ADVISOR
"We have no religious options available. If required, we could found Hinduism in 12 turns or Judaism in 33 turns. However it is likely that some other nation would beat us to it. Buddhism has already been taken; we don't know by whom."
DEMOGRAPHICS
"Astonishingly, the life expectancy of our citizens is 81 years!"
GOVERNORS' REPORT
KARAKORUM
The principal concern of the Governor of Karakorum at present is low productivity. At present, only two hammers are being produced per turn. However, there is capacity for decent improvement. When the population increases in 3500, we have three principal options:
1) Work the corn. This will increase our food surplus from 3 to 4 per turn.
2) Work a grass/forest tile. This will increase production from 2 to 3 hammers.
3) Work the elephants or a forest/plains tile. This will reduce the food surplus from 3 to 2 per turn, but increase production from 2 to 4 hammers.
Our Scout is currently 7 hammers from completion (will be 5 hammers in 3500).
FUTUROLOGY DEPARTMENT
"Our Seers have made the following predictions:
#1 3500BC
Emperor *Satis succeeds Daveshack to the throne and takes the holy title of "Early Bird."
Karakorum grows.
#2 3450BC
The secrets of Pottery are discovered. A Scout is completed in Karakorum.
#3 3400BC
#4 3350BC
The goody hut to our east is popped.
#5 3300BC
Archery could (just) be discovered as early as this.
#6 3250BC
#7 3200BC
#8 3150BC
#9 3100BC
This is the earliest date a Worker can be completed in Karakorum.
#10 3050BC
Emperor *Satis steps down. Emperor Piparoo takes the holy title of "Early Bird"