UGO
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Utility Programs

Notices

Reply
 
Thread Tools
Old Nov 18, 2005, 03:39 AM   #1
O.H.Dog
Chieftain
 
O.H.Dog's Avatar
 
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
Civ IV Culture Calculator Spreadsheet

For you cultural victory enthusiasts, here is an Excel spreadsheet to help figure out when your cities might achieve cultural victory. It allows four cities to be calculated, and gives you latest date of the fastest three.

Once I got going I got on a roll. I added a few little extras. I hope you like it.

Since each patch seems to change game speed values, I have made the spreadsheet more flexible. Version 1.4 now lets you choose which patch level you have 0.0, 1.09, 1.52, or 1.61.

I also added an option for custom CIV4GameSpeedInfo.xml files.

If I am slow off the mark for the next patch, you can enter the values yourself from that file.

Thanks to ori we have an updated version which includes Beyond The Sword 3.13

It is available in the download forums here: Civ4 Culture Calculator1.5
Attached Files
File Type: zip Civ4 Culture Calculator1.4.zip (10.8 KB, 3077 views)

Last edited by O.H.Dog; Oct 22, 2007 at 06:39 PM. Reason: Added reference to ori's BTS3.13 download.
O.H.Dog is offline   Reply With Quote
Old Nov 19, 2005, 02:06 PM   #2
ToastyAlbus
Chieftain
 
ToastyAlbus's Avatar
 
Join Date: Mar 2004
Posts: 67
Quote:
Originally Posted by O.H.Dog
For you cultural victory enthusiasts, here is an Excel spreadsheet to help figure out when your cities might achieve cultural victory. It allows four cities to be calculated, and gives you latest date of the fastest three.

Once I got going I got on a roll. I added a few little extras. I hope you like it.
:O I live in Walla Walla!
__________________
ToastyAlbus is offline   Reply With Quote
Old Nov 23, 2005, 01:33 AM   #3
O.H.Dog
Chieftain
 
O.H.Dog's Avatar
 
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
Quote:
Originally Posted by ToastyAlbus
:O I live in Walla Walla!
Yes, I figure a city with a cool name like "Walla Walla" deserves 30,000 culture points.

BTW. Thanks for your reply. It told me that you were able to download and open my spreadsheet.
O.H.Dog is offline   Reply With Quote
Old Nov 23, 2005, 11:06 AM   #4
ToastyAlbus
Chieftain
 
ToastyAlbus's Avatar
 
Join Date: Mar 2004
Posts: 67
I do my best!
__________________
ToastyAlbus is offline   Reply With Quote
Old Nov 28, 2005, 01:33 AM   #5
Nishdog
Isolationist Bastard
 
Nishdog's Avatar
 
Join Date: Nov 2001
Location: in isolation
Posts: 280
This is great. Thanks. I've been working with a crude spreadsheet I wrote myself to do the same thing, but this one's much nicer and allows for some "what-ifs" that mine didn't.

Is there any way to integrate this into the game so that I don't have to toggle between the game and Excel? That transition from the game and back seems to take too long for me and I have to go back and forth to fill out the values for each city. Either that or write down the data needed and then transfer it to Excel, and that's too much work.
__________________
Bring guns to a swordfight!
Nishdog is offline   Reply With Quote
Old Nov 28, 2005, 05:54 AM   #6
O.H.Dog
Chieftain
 
O.H.Dog's Avatar
 
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
Quote:
Originally Posted by Nishdog

Is there any way to integrate this into the game so that I don't have to toggle between the game and Excel?
I was just thinking of that. I don't know how to do it. I'm sure something must be possible. It might require writing a program rather than using a spreadsheet. The algorithms would be the same. We might have to wait for the SDK before we can get something like that working.
O.H.Dog is offline   Reply With Quote
Old Nov 29, 2005, 06:41 PM   #7
sociotard
Chieftain
 
Join Date: Nov 2005
Posts: 4
Stupid question: Where do I see the current culture level for a city? I can find the current culture output, but not the current level.
sociotard is offline   Reply With Quote
Old Dec 07, 2005, 01:59 AM   #8
O.H.Dog
Chieftain
 
O.H.Dog's Avatar
 
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
Quote:
Originally Posted by sociotard
Stupid question: Where do I see the current culture level for a city? I can find the current culture output, but not the current level.
There's no such thing as a stupid question. Wait a minute. Yes there is. It's the one you don't ask.

I'm sorry I took so long getting back to you.

In map view (the normal view) you have to mouse over the star or dot below the city. Then look to the lower left for the stats.

In the city screen, you have to mouse over the culture bar at the lower left.

You will see something like: 19/turn and 282/500 (Developing)
which means your culture is growing at 19 per turn and you have reached 282 of the 500 you need for the next level.
O.H.Dog is offline   Reply With Quote
Old Dec 07, 2005, 02:48 AM   #9
LeSphinx
Bachogwa
 
LeSphinx's Avatar
 
Join Date: Sep 2001
Location: Paris, France
Posts: 663
Well it's usefull. Thanks
LeSphinx
LeSphinx is offline   Reply With Quote
Old Dec 12, 2005, 02:30 PM   #10
Junuxx
King
 
Junuxx's Avatar
 
Join Date: Sep 2005
Location: the Netherlands
Posts: 984
Maybe if you contact one of the guys who modded better advisors, you can work out how to get a tool like this accessible in-game. That would rock

edit:
I meant mods like these:

http://forums.civfanatics.com/showthread.php?t=145285
http://forums.civfanatics.com/showthread.php?t=146687
__________________
Check out my Atlas MapGenerator (v0.43)
Generate, preview and play Civ IV maps of any size with the alternative Map Generator


-6.75, -7.13

Last edited by Junuxx; Dec 12, 2005 at 02:45 PM.
Junuxx is offline   Reply With Quote
Old Dec 12, 2005, 02:38 PM   #11
vyapti
SpamHammers!
 
vyapti's Avatar
 
Join Date: Mar 2002
Location: Eugene, Oregon
Posts: 325
Quote:
Originally Posted by O.H.Dog
There's no such thing as a stupid question. Wait a minute. Yes there is. It's the one you don't ask.
There is no such thing as a stupid question, but there are plenty of inquisitive idiots.
--demotivators.com

P.S. Not referenced to any posts!
vyapti is offline   Reply With Quote
Old Feb 27, 2006, 08:46 AM   #12
Faerwon
Chieftain
 
Faerwon's Avatar
 
Join Date: Feb 2006
Location: Finland
Posts: 12
Cool little tool and would be nice to see it integrated.

In the meantime, making a 1.3 (add marathon speed and any other 1.52 changes)?
Faerwon is offline   Reply With Quote
Old Apr 23, 2006, 09:16 AM   #13
davelisowski
Warlord
 
davelisowski's Avatar
 
Join Date: Mar 2006
Posts: 274
A version for marathon speed would be much appreciated.
davelisowski is offline   Reply With Quote
Old Apr 23, 2006, 11:09 AM   #14
O.H.Dog
Chieftain
 
O.H.Dog's Avatar
 
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
Sorry. I wasn't paying attention. I've been busy with other stuff (my machine now multiboots eight operating systems.)

I'll work on a Marathon + 1.52 patch version. It should not take long now.
O.H.Dog is offline   Reply With Quote
Old Apr 23, 2006, 12:39 PM   #15
O.H.Dog
Chieftain
 
O.H.Dog's Avatar
 
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
I was right. It turns out that it didn't take long at all. I must be good at this. (I thought it would take a couple of days.)

Of course, it did take me a long time to get around to it. That I am bad at.

I did manage to get the 1.4 version for patch 1.61 out in a reasonable time. That did take a couple of days, but only because 45 MB takes me about two and a half hours to download so I did it overnight.

Last edited by O.H.Dog; Apr 28, 2006 at 01:34 AM.
O.H.Dog is offline   Reply With Quote
Old May 10, 2006, 02:59 PM   #16
godotnut
Inverted Unicycle
 
godotnut's Avatar
 
Join Date: Oct 2005
Location: Brooklyn, NY
Posts: 381
Thanks! This is great. I'll be using it from now on. It's certainly worth the Alt+Tab to the spreadsheet mid-game, when compared with the esoteric calculations I've been making in my head in the past.
__________________
"What is to be done?" --Samuel Beckett

Godotnut's Guide to Totally Peaceful Deity Cultural Victory
godotnut is offline   Reply With Quote
Old Oct 17, 2007, 04:38 PM   #17
ori
Repair Guy
 
ori's Avatar
 
Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 12,215

I added the new gamespeeds for Beyond the Sword and uploaded the whole file as V 1.5 to the Download Database. I hope you don't mind me adopting your excellent work.

Note: BtS changed the turn count from years to months so the spreadsheet now looks a bit awkward and now gives years like 1991.25 I added a table to readout the month from these values to the sheet.
ori is offline   Reply With Quote
Old Oct 22, 2007, 07:04 PM   #18
O.H.Dog
Chieftain
 
O.H.Dog's Avatar
 
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
I don't know how to integrate a spreadsheet into Civ4, however, I found a way that works great on my system. I have three or four monitors attached. These days many video cards have two outputs. Also a second PCI or PCI-E video card can be added cheaply.

Have two (or more) monitors attached.
Run Civ4 in a window (clear Full-screen Mode in Graphics options, use a Screen Resolution smaller than your monitor's resolution.).
Run excel on the second screen.
O.H.Dog is offline   Reply With Quote
Old Nov 20, 2007, 05:43 AM   #19
ori
Repair Guy
 
ori's Avatar
 
Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 12,215
I just noticed that I made some mistakes in porting the whole thing to BtS - I'll need to figure out a way to solve this, at the moment the spreadsheet does not properly work in BtS
ori is offline   Reply With Quote
Old Nov 29, 2007, 04:30 PM   #20
ori
Repair Guy
 
ori's Avatar
 
Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 12,215
thanks to O.H.Dog the file now works for BtS
sorry for confusing people who already downloaded it

uploaded new version 1.5a
ori is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Utility Programs > Civ IV Culture Calculator Spreadsheet

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Civ IV leaders in 2007 popular culture Bast Civ4 - General Discussions 22 Jun 26, 2007 10:46 PM
Civ4 Combat Odds Calculator (Excel Spreadsheet) Raize Civ4 - Utility Programs 2 Feb 28, 2006 01:31 AM
20K Culture Calculator (in Excel) SirPleb Utility Programs 34 Jun 10, 2005 01:46 PM
Civ Assistants Utility [ in-Civ combat calculator! ] CivLackey Utility Programs 49 Jul 09, 2004 04:24 AM
Does anyone know of a 100k Culture Calculator King Of America Civ3 - General Discussions 2 Oct 14, 2003 02:22 PM



All times are GMT -6. The time now is 10:04 PM.


Powered by vBulletin®
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
This site is copyright © 2000 - 2010, Civilization Fanatics' Center.
Support CFC: Amazon.com | EB Games | Amazon UK | Amazon DE | Amazon CA | Amazon FR