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#1 |
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Chieftain
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
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Civ IV Culture Calculator Spreadsheet
For you cultural victory enthusiasts, here is an Excel spreadsheet to help figure out when your cities might achieve cultural victory. It allows four cities to be calculated, and gives you latest date of the fastest three.
Once I got going I got on a roll. I added a few little extras. I hope you like it. Since each patch seems to change game speed values, I have made the spreadsheet more flexible. Version 1.4 now lets you choose which patch level you have 0.0, 1.09, 1.52, or 1.61. I also added an option for custom CIV4GameSpeedInfo.xml files. If I am slow off the mark for the next patch, you can enter the values yourself from that file. Thanks to ori we have an updated version which includes Beyond The Sword 3.13 It is available in the download forums here: Civ4 Culture Calculator1.5 Last edited by O.H.Dog; Oct 22, 2007 at 06:39 PM. Reason: Added reference to ori's BTS3.13 download. |
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#2 | |
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Chieftain
Join Date: Mar 2004
Posts: 67
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Quote:
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#3 | |
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Chieftain
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
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Quote:
BTW. Thanks for your reply. It told me that you were able to download and open my spreadsheet. |
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#4 |
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Chieftain
Join Date: Mar 2004
Posts: 67
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I do my best!
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#5 |
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Isolationist Bastard
Join Date: Nov 2001
Location: in isolation
Posts: 280
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This is great. Thanks. I've been working with a crude spreadsheet I wrote myself to do the same thing, but this one's much nicer and allows for some "what-ifs" that mine didn't.
Is there any way to integrate this into the game so that I don't have to toggle between the game and Excel? That transition from the game and back seems to take too long for me and I have to go back and forth to fill out the values for each city. Either that or write down the data needed and then transfer it to Excel, and that's too much work.
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Bring guns to a swordfight!
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#6 | |
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Chieftain
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
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Quote:
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#7 |
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Chieftain
Join Date: Nov 2005
Posts: 4
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Stupid question: Where do I see the current culture level for a city? I can find the current culture output, but not the current level.
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#8 | |
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Chieftain
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
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Quote:
I'm sorry I took so long getting back to you. In map view (the normal view) you have to mouse over the star or dot below the city. Then look to the lower left for the stats. In the city screen, you have to mouse over the culture bar at the lower left. You will see something like: 19/turn and 282/500 (Developing) which means your culture is growing at 19 per turn and you have reached 282 of the 500 you need for the next level. |
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#9 |
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Bachogwa
Join Date: Sep 2001
Location: Paris, France
Posts: 663
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Well it's usefull. Thanks
LeSphinx |
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#10 |
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King
Join Date: Sep 2005
Location: the Netherlands
Posts: 984
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Maybe if you contact one of the guys who modded better advisors, you can work out how to get a tool like this accessible in-game. That would rock
![]() edit: I meant mods like these: http://forums.civfanatics.com/showthread.php?t=145285 http://forums.civfanatics.com/showthread.php?t=146687
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Check out my Atlas MapGenerator (v0.43) ![]() Generate, preview and play Civ IV maps of any size with the alternative Map Generator -6.75, -7.13 Last edited by Junuxx; Dec 12, 2005 at 02:45 PM. |
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#11 | |
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SpamHammers!
Join Date: Mar 2002
Location: Eugene, Oregon
Posts: 325
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Quote:
--demotivators.com P.S. Not referenced to any posts! |
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#12 |
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Chieftain
Join Date: Feb 2006
Location: Finland
Posts: 12
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Cool little tool and would be nice to see it integrated.
In the meantime, making a 1.3 (add marathon speed and any other 1.52 changes)? |
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#13 |
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Warlord
Join Date: Mar 2006
Posts: 274
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A version for marathon speed would be much appreciated.
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#14 |
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Chieftain
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
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Sorry. I wasn't paying attention. I've been busy with other stuff (my machine now multiboots eight operating systems.)
I'll work on a Marathon + 1.52 patch version. It should not take long now. |
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#15 |
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Chieftain
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
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I was right. It turns out that it didn't take long at all. I must be good at this. (I thought it would take a couple of days.)
Of course, it did take me a long time to get around to it. That I am bad at. I did manage to get the 1.4 version for patch 1.61 out in a reasonable time. That did take a couple of days, but only because 45 MB takes me about two and a half hours to download so I did it overnight. Last edited by O.H.Dog; Apr 28, 2006 at 01:34 AM. |
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#16 |
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Inverted Unicycle
Join Date: Oct 2005
Location: Brooklyn, NY
Posts: 381
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Thanks! This is great. I'll be using it from now on. It's certainly worth the Alt+Tab to the spreadsheet mid-game, when compared with the esoteric calculations I've been making in my head in the past.
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"What is to be done?" --Samuel Beckett Godotnut's Guide to Totally Peaceful Deity Cultural Victory |
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#17 |
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Repair Guy
![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 12,215
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![]() I added the new gamespeeds for Beyond the Sword and uploaded the whole file as V 1.5 to the Download Database. I hope you don't mind me adopting your excellent work. Note: BtS changed the turn count from years to months so the spreadsheet now looks a bit awkward and now gives years like 1991.25 I added a table to readout the month from these values to the sheet. |
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#18 |
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Chieftain
Join Date: Nov 2005
Location: Ottawa, in The Great White North.
Posts: 43
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I don't know how to integrate a spreadsheet into Civ4, however, I found a way that works great on my system. I have three or four monitors attached. These days many video cards have two outputs. Also a second PCI or PCI-E video card can be added cheaply.
Have two (or more) monitors attached. Run Civ4 in a window (clear Full-screen Mode in Graphics options, use a Screen Resolution smaller than your monitor's resolution.). Run excel on the second screen. |
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#19 |
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Repair Guy
![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 12,215
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I just noticed that I made some mistakes in porting the whole thing to BtS - I'll need to figure out a way to solve this, at the moment the spreadsheet does not properly work in BtS
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#20 |
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Repair Guy
![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 12,215
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thanks to O.H.Dog the file now works for BtS
![]() sorry for confusing people who already downloaded it ![]() uploaded new version 1.5a |
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