120 Days – A newbie’s journey from Monarch to Sid.

The-Hawk

Old Original Geezer
Joined
Nov 13, 2005
Messages
2,268
Location
West Chester, PA
Hello to all… this is my first post, I hope some of you find it useful. :)

First some background…. I started playing Civ (Conquests) in the spring of 2005. During my first couple of months, I played the scenarios provided. Sometime in June or July, I played my first random map at Monarch level. Following that, I took a crack at Deity (I had such an easy time up to then that I figured I could skip a couple of steps). HAH! Silly, silly me! :blush: I can vividly remember my first encounter with another civ…. it had 6-8 cities, I hadn’t even finished building my first settler yet. I was stunned at how far behind I was. Needless to say, the game handed me my head. I started a few more games at Demigod, generally retiring in a few turns so I could look at the turn-by-turn post game replay. I could NOT understand how the AI’s were getting cities up so fast (didn’t know about their bonuses). I thought I was missing some technique for rushing my first settler or something, and was ready to give up in frustration…

That frustration led me to my first (and by far most critical) discovery… I decided I needed help, did a YAHOO search, and found civfanatics.com. I did some studying, learned a ton from the masters who frequent civfanatics, and started on a journey to beat the game at Sid. I went back to Emperor and took it step by step… and in roughly 120 days had a Sid domination win. :dance:

Why the post? I have three goals:
  • Since I progressed from Monarch to Sid in a fairly short time, I have fresh memories of the major “Ah-hah’s!” and “eureka’s!” I experienced along the way. In other words, there are several major strategy and game style changes I believe you need to make to succeed. (My goal is not to advise on mechanics, this board is filled with posts from people WAY more qualified than me to do that.)
  • I’ve seen posts where people playing at lower levels express doubt in their ability to win at higher levels. I thought my story might offer some encouragement that Sid is very achievable. I consider myself a “B” player at best, I am not in the same league as many players on this board… and I did it. In fact, I believe that if you are able to win at Demigod, you are well on your way. If you’ve won at Demigod, you already have the tools to win at Sid.
  • Last but certainly not least… I wanted to offer a public “THANKS!” to all of the people who posted strategies, tactics, hints, and guides on this web page over the years. Not only were they entertaining to read, but I never would have progressed past Emperor on my own. :thanx:
So… with all respect to the many “A” players on this board who are far superior to me at Civ :worship: , my advice for people who want to move from Monarch to Sid:

1) First and foremost… read the lessons on Civfanatics. Face it, some of the world’s foremost analyticals (some would say geeks and nerds ;) ) have dissected this game to the nth degree. From Air Missions to Zone of Control, you can find excellent reference materials to help you play really well. And, you will not win at Sid if you do not play well. By the way, I certainly don’t agree with everything I’ve read in the forums. However, even in cases where I don’t agree with the author, the articles encourage me to consider other ideas and think things through. Well worth your time…

2) You are a wimp, play like one. Your prime directive is to survive! Lick their boots, grovel, learn to like being abused. If they want to cross your land, let them. If they want to extort 50 gold from you, give it to them. Build embassies, become an expert at trades, set up ROP (as if you can stop them from waltzing through your territory anyhow). But check your ego at the door.

3) For those of you who are fans of ‘Hitchhikers Guide’, remember the words on the cover: “DON’T PANIC”.
  • When AI hoards cross your land – don’t panic.
  • When you see AI riflemen and your best unit is a pikeman – don’t panic.
  • When the AI leaders all start dressing in fancier clothes (which means you are an age behind in technology) – don’t panic.
  • When your advisor tells you a civ has completed the Pyramids and you are still trying to finish your first Granary – don’t panic.
  • When one of your neighbors, in spite of all of your best groveling, decides to declare war on you and starts overrunning your cities – don’t panic (ok, maybe in this case you should panic a little). Try to survive a few turns until they will negotiate peace, then buy your way out of the war. Or, failing that, at least try to die with honor! :salute:
Bottom line… “Don’t panic”! Go into the game knowing all of these bad things will happen. You will not keep up, don’t feel bad when you don’t. The goal is to survive to a point where your superior game play can overcome the production advantage of the AI. (Editorial comment: My background is computer science, as such I appreciate the immense challenge of developing AI. I think the game developers did an superb job on the AI, I am truly impressed :goodjob: . However, an AI will never play as well as you. It has weaknesses and limitations… you can beat it!)

4) At lower levels you have lots of options early in the game. At higher levels, you must think in terms of closing the production gap. You must get as many cities into play as you can. You should be producing settlers as fast as possible right up until the point where there is no room to expand further. A second priority is workers to improve the land. And most important… pack your cities tighter (2 empty squares between cities). My first instinct was to space my cities so there was no overlap. This is wrong… to make up for the AI “production per city” advantage, you need to have more cities and space is limited. And if you are producing settlers and workers early, your populations will be small, so you won’t use all that space anyhow.

5) This is a marathon, not a sprint. Make the investments in city improvements that increase your population, shields, or commerce. And make them early. While 60 shields may seem like a lot for that Granary, in a long game you will get huge return on your investment.

6) Sweat the details. Learn to micromanage and work the sliders. Pay attention to rivers when placing cities and when attacking. At Monarch, you can be sloppy. At Demigod, you can’t. The AI has a huge production advantage on you already. Don’t make it worse by wasting your citizens’ productivity. If you see that you only need one shield to complete that Granary, and your city is producing 10 shields per turn (hence wasting 9), you should feel ill :cringe:. You should have shifted a citizen on a previous turn to get it completed sooner.

7) Avoid early wars, let the AI’s bash each other. And, be very careful with MPP’s. MPP’s can pull you into wars you don’t want to be in. When Titans clash, the little people get ground up in the middle. Remember, you are the little person… even if you get the stronger Titan as your ally, you still can end up just as dead.

8) They don’t call those resources “strategic” for nothing, pay attention to them. At Monarch, I didn’t worry too much about whether an AI had resources. Even if they have the same toys as me, I could build more. My war strategy was pretty simple… “attack head-on and overwhelm”. At the higher levels, you need to be more sophisticated. The way to take down the AI is to take away his/her strategic resources. Now my war strategy is “figure out their strategic resource ‘Achilles heel’ and cut it”. Deny them rubber and they are yours!

9) Learn to love your arty. At the lower levels, I never had much use for arty… I could out-produce the AI, so I just built more tanks to throw into battle. Who cares if I loose 5 tanks for every mech infantry defending the city? There is always another tank. At the higher levels, the AI has more bullets than you. You need to be very stingy with your units… don’t throw them away! Use arty to redline the opponent and vastly improve your kill ration.

10) Learn to counterattack. Let the AI bring its SOD to you. Bomb their roads leading into your territory so they can’t reach your cities and attack in one turn. When they stop in your territory, grind them down with your arty (based in your city), then kill as many of the wounded as you can. For a few turns, it might be discouraging because they will keep coming (just be thankful you are not in their territory where they can move and attack you on the same turn). However, eventually, you’ll see the attacks dwindling. Once the AI starts running out of gas, then counterattack hard.

So, there we have it. For those who’ve slogged through all that text to this point, I thank you. My apologies if it was all obvious and/or redundant. Comments, questions, and rebuttals are welcome… in the mean time remember the golden rule: have fun! :rockon:

The-Hawk
 
I really like this. Valuable advice and well written. :goodjob:

BTW a (delayed) welcome to Civ Fanatics!
 
Now this is one great first post! And the "Don't panic" is very useful at Sid, because you're so likely to be in a inferior position somewhere.
The-Hawk said:
When one of your neighbors, in spite of all of your best groveling, decides to declare war on you and starts overrunning your cities – don’t panic (ok, maybe in this case you should panic a little). Try to survive a few turns until they will negotiate peace, then buy your way out of the war.
You're so right about that one (and the rest, but I specificaly like this one). You can survive a Sid war with very little military (say 5 Enkidus agains a SoD of Knights) and lose only a couple of cities, if only you do the "Dance of Death" right - alternate empty cities and some other tricks until they're willing to talk.

When I found CFC, I was a Monarch player too. Just didn't advance so fast after that ... ;)
 
It's the micromanagement of city production so that I never waste shields that I can't face. It sounds too much like hard work. If advancing past Monarch requires such levels of micromanaging, then I'll happilly stay at Monarch thank you.
 
@Fried Egg: It is possible to cope with no MM on levels higher than Monarch but the further you go, the greater the need when things are not going for you in other respects. I do not MM every turn for every city as that is too tedious for me. However I do look every so often to ensure that cities are doing what I want and thus a little bit of MM is acceptable to me. However I am confident that I can win on emperor and DG without any MM so I suggest that you remain open to the idea of raising the bar when Monarch becomes too easy for you. After all, MM is only one of ten points on this list.
 
@Fried Egg... one thing I'd add to Tone's reply. I think there is a diminishing return on MM as the game progresses. Early in the game, I watch all cities closely. In the early expansion phase, it is very important... you really should be in a hurry to grab land, so you need to be as efficient as possible. Its not too painful because you have less cities to manage. As the game progresses, I MM less... many of my cities are pretty much cooking along and don't need the attention.

So, maybe a good upgrade to point #6 is "sweat the details, especially early in the game".

I would also recommend CRpMapStat if you are not already using it. It allows you to keep an eye on citizen moods at a glance. That is a big help if you are not MM'ing on every turn.

By the way, thanks to everyone for your comments and feedback.
 
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