IsrNES: Beresheet, In the Begining

Israelite9191

You should be reading
Joined
Jul 10, 2005
Messages
4,199
Location
Annapolis, Maryland
Shalom everyone! This is my first NES, a fresh start NES, and I hope to make it a good one. As you read through the rules you will notice some things that I hope will make this NES different. There are a couple things that I don’t mention in the rules about this NES that I will mention now that you all should know:
1. I will use lots of random events, and they will be very important. I intend to use random events to cause the balance of power to constantly be shifting from one area of the world to another, like in the real world. But that doesn't mean the pattern will necessarily fit that of the real world. It all depends on where people are and what I feel like.
2. Important cities of trade, religion, culture, science, etc. will be very hard to get (harder than in most NESes) but will get you more benefits. Depending on how I feel and the situation, a certain center of trade might give you an exra spending point a turn, or it might give you an extra 2 spending points a turn, or increased population and 1 spending point, or any number of things.

OK everybody, lets get out there and have some fun!

RULES

Template:
Nation Name [replace this whole line of text with the name of your nation]
Ruler/Player: [Nation’s Ruler/CFC Name]
Capital: [Nation’s Capital]
Government: [Your government, be creative, but don’t be farfetched]
Location: [Where it is located, this is mainly to help me, the mod, with obscure places]
Religion: [Nation’s religion, use general polytheism if bored/uncreative]
Ethnicities: [Fill in your nations major ethnicity, if there are more, I will decide about that]
Population: {I fill this in}
Economy: {I fill this in}
Trade: You have no important trade routes at this time
Required Resources: {I fill this in}
Special Resources: {I fill this in}
Major Industries: {I fill this in}
Army: {I fill this in}
Navy: {I fill this in}
UU: You have none yet
Education: {I fill this in}
Age: Bronze Age
Culture: {I fill this in}
Confidence: Tolerating
Projects: You have none yet
Nation Background: [You fill this out]

Starting Date:
This NES will start in 1762, or 2000 BCE for all of y'all Gentiles out there. J/K

Civilization Zones:
Displayed on the civlization zone map as red, green, and grey areas, they are the areas where you can found your nation. Red Zone nations will be most established an most powerful at the start, but they will also suffer the most bad random events due to corruption and are the least militarily powerful since they are settled and glutunous. Green Zone nations are newer and fresher, they are smaller and less powerful, but are less corrupt and more adept militarliy and are less glutunous. Grey Zone naitons will have to fight for there lives, they start out the weakest, but if they survive, they can reek havok and cuase mass destruction. Who will you be?

Government:
Government is how you rule your people. If you are an elected government, I will take the place of the senate/parliament. If you are a feudal monarchy, I will take the place of feudal lords. Government helps to determine how happy your people are, how confident they are, and how likely rebellions are. The more centralized your governmental form, the less likely you will have rebellion. A centralized monarchy is a lot less likely to face rebellions than a feudal monarchy.

Religion:
Practically every mod says this, and means it, but for me it will actually be true. I intend to make religion extremely important. Religion will be the basis for most alliances (with NPCs at least) and most wars. Converting to a more developed nation's religion can cause you to jump entire education levels, or even ages. Religion will be crucial to this NES.

Ethnicities:
Balancing tensions between different ethnic groups in your nation will be tough, but not impossible. In this NES, genocide will almost never work (sorry Silver), but that doesn’t mean that kindness will always work either. Depending on the situation, you may need to get very creative when it comes to controlling the ethnic tensions in your country.

Economy:
I will try to combine the two most popular economies systems that are currently in use. There will be 12 economic levels. With the 1st 4 you get 1 eco to spend a turn, the middle 4 you get 2 eco to spend a turn, with the last 4 you get 3 eco to spend a turn. By sacrificing an economy level you get 6 economy points to spend. You can also bank eco points if you want.
The levels are as follows:
Bankruptcy- 1 eco per turn- 1 to next level
Severe Depression- 1 eco per turn- 2 to next level
Depression- 1 eco per turn- 3 to next level
Recession- 2 eco per turn- 2 to next level
Stability- 2 eco per turn- 3 to next level
Growth- 2 eco per turn- 5 to next level
Wealth- 3 eco per turn- 3 to next level
Prosperity- 3 eco per turn- 5 to next level
Monopoly- 3 eco per turn- 8 to next level

Trade:
You can encourage trade through creative programs, but you do not start trade routes yourself, I do. You can, however, seize the money from trade that passes through your lands. This may divert trade to other directions, if other directions exist. It could also encourage merchant lead rebellions against you. I should also mention roads here. Roads encourage trade and allow your troops to move faster, but they also allow enemy troops to move faster through your lands should you be invaded. Use carefully.

Required Resources:
This is a list of the necessary resources you do not have. Most nations will start off with all necessity resources, but a few will not. Namely, the American and Sub-Saharan African civilizations will not start out with horses, and will thus have horses listed here. Other instances would be if you are a nation in West Africa that relies on the trans-Saharan trade, then salt would be a necessity resource for you. If you do not have one of these resources, you can arrange trade deals (these are one of only two kinds of arranged trade deals) with another nation for this particular resource.

Special Resources:
Special resources are resources that are unique to their location or are in great abundance in their location. These would include Chinese silk, porcelain, and lacquer ware, Lebanese cedar, Egyptian papyrus, British tin, etc. These goods can give economic bonuses to trade, educational bonuses, military bonuses, confidence bonuses, religious bonuses, practically any bonus, it all depends on how the mod feels. You can arrange special time-limited trade agreements for these goods (this is the other case where you can arrange trade agreements).

Major Industries:
This tells you where your people are working. If you have a land based economy, then a string of attacks or natural disasters will be devastating, while a trade based economy would be devastated by a governmental change in its trading partners, and so on.

Army and Navy:
This is the military power of your nation. All will be based on cavalry, infantry, and ships. Army will grow based on the SECOND number in your population, same with navy. In the following chart the first number is the population rating (second in your stat), the second army, the third navy.
1: 200-20
2: 400-40
3: 800-80
4: 1,500-100
5: 3,000-200
6: 6,000-300
7: 15,000-400
8: 30,000-500
9: 60,000-600
10: 150,000-700

Unique Unit (UU):
You can have two at a time, but they must be of different ‘types’. This means that Arabia can have dhows (naval) and camelry (cavalry) at the same time, but not camelry (cavalry) and Bedouin horsemen (cavalry) at the same time. When you advance to a new age, your UU/UUs will be absorbed into the normal military and must be replaced with new UU/UUs. UUs increase at 10% of your total ARMY, not population. When I say army, I mean that if you have a naval UU, it will grow based on your navy, a cavalry UU, on your cavalry, an infantry UU, on your infantry, etc. (if there are any others).

Education:
This is how educated your people are. The better it is, the more likely you are to increase to the next age. You can fund education, but it is more likely to go up do to random events, increasing with economy points will always cost 6 economy points. The levels are:
Hopelessly Idiotic
Very Idiotic
Idiotic
Ignorant
Below Average
Average
Above Average
Clever
Smart
Wise
Enlightened

Age:
The age you are in gives a general idea of the level of technology in use at the time. If you are of a more developed age than another civilization, than that is a decisive advantage, but only to an extant. While Bronze Age nations have little chance against Renaissance nations, they stand a strong chance against Early Iron Age nations. You can either enter a new age on your own, or find your way to it by following another civilization. The list of ages, for now, runs as follows:
*Bronze Age*
Early Iron Age
Late Iron Age

Culture:
This is how influential your people are. The higher this is, the more likely ideas from your nation are to spread and the more likely your nation is to be successful in diplomacy. The base rating will be on a scale of 1-10, but this can be surpassed. While economy can be put into creative ideas to help further your nation’s culture, you can not directly put money into this.

Confidence:
This is how confident your people are in their government and nation. The higher, the less likely you are to face revolts and the more successful your policies will be, particularly if you are an elected government. Confidence is effected by just about everything, but if your county is doing good, then confidence will be high, if it is doing bad, then confidence will be low. The levels are as follows:
Lynching
Hateful
Resentful
Barely Tolerating
Tolerating
Respecting
Admiring
Loving
Cult of Personality

Projects:
Tell me what you want it to do, what it's called, and I will say in update how long it will take. That's all.

Orders:
Please keep in list form, and please include your stats for the turn. I hope to have the first update be Wednesday or Thursday afternoon or evening. After the first update, orders will be do on Fridays at 7:30 PM U.S. Central Time (GMT -6). Please PM orders.

Stories:
Stories are highly suggested and will receive bonuses. One thing I do suggest though, for the sake of the mod’s eyes, is to separate longer stories into chapters that are in separate posts and posted on separate days. I generally don’t like to read very long stories.

Kfvetching And Hoking Me A Chynick (aka Complaints to the Mod):
I will probably be more willing to listen than other mods are, especially at first. This is mainly because I am new and I want all the constructive criticism I can get. But if you get too annoying, don’t become to angry if a hoard of Pashtun barbarians comes riding out of the Hindu Kush Mountains to kill you.

Contact:
My AIM is stignatiusjew and my email is stignatiusjew@aol.com.

I believe that is it. If anything comes up later, I will post it here.
 
Civilized Zones Map
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PC Nations

Thrace
Ruler/Player: King Alagahar/ Kal'thzar
Capital: Byzantium
Government: Monarchy
Location: Thrace
Religion: Greek Polytheism
Ethnicities: Greco-Slavic
Population: 1;1
Economy: Stability- 2/0/3
Trade: You have no important trade routes at this time
Required Resources: None
Special Resources: None
Major Industries: 80% Farming, 10% Fishing, 10% Trade
Army: 250 Cavalry 200 Infantry
Navy: 55 Ships
UU: You have none yet
Education: Ignorant- 0/6
Age: Bronze Age
Culture: 3
Confidence: Tolerating
Projects: You have none yet
Nation Background: The Dacians have invaded from the north and driven the Greco-Slavic Thracians out of their best farming land. Lack of food and simply the loss of territory has caused the population to drop dramatically.

Noko
Ruler/Player: Ill make it up/Kentharu
Capital: Abuja
Government: Monarchy
Location: Nigeria
Religion: Nok Polytheism
Ethnicities: Nok, Significant Yoruba minority, Small Hausa minority
Population: 1;1
Economy: Stable- 2/0/3
Trade: You have no important trade routes at this time
Required Resources: Horses
Special Resources: Ivory- Allows Elephants, Yoruba Sculpture
Major Industries: 70% farming, 10% hunting, 10% artistry and trading
Army: 575 Infantry
Navy: 45 Ships
UU: You have none yet
Education: Below Average- 0/6
Age: Bronze Age
Culture: 4.5
Confidence: Barely Tolerating
Projects: You have none yet
Nation Background: The Hausa raids have increased in strength and number. This has driven the Yoruba of the south, east, and west to separate from Noko. Some say Noko is a dying old man, others say it is time for the kingdom to truly shine.

Lu
Ruler/Player: Emperor Yu the Great/Fantasmo
Capital: Qingdao
Government: Imperial Monarchy
Location: See the little bit of China that sorta sticks out at the edge of the Yellow Sea towards Korea? There.
Religion: Chinese Polytheism
Ethnicities: Chinese
Population: 3;1
Economy: Stable- 2/0/3 +1
Trade: You have no important trade routes at this time
Required Resources: None
Special Resources: Silk
Major Industries: 90% farming, 5% fishing, 5% trade
Army: 850 infantry 260 cavalry
Navy: 76 ships
UU: You have none yet
Education: Ignorant- 0/6
Age: Bronze Age
Culture: 3
Confidence: Barely Tolerating
Projects: Qingdao Grand Shipyards (1/5)- A large shipyards that allows for faster production of naval vessels
Nation Background: Lu has rather successfully invaded its closest neighbor, but lack of leadership has led to stagnation.

The Kingdom of Addis Ababa
Ruler/Player: Justokre
Capital: Addis Ababa
Government: Centralized Despotism
Location: center of Ethiopia
Religion: Ethiopian Mysticism
Ethnicities: Ethiopian, small Nubian minority
Population: 3; 1
Economy: Stable- 2/0/3
Trade: You have no important trade routes at this time.
Required Resources: Horses
Special Resources: Coffee, Ivory- Allows Elephants
Major Industries: 85% farming, 10% trade
Army: 2260 infantry
Navy: 0 ships
UU: You have none yet
Education: Ignorant- 0/6
Age: Bronze Age
Culture: 3
Confidence: Barely Tolerating
Projects: You have none yet
Nation Background: Addis Ababa has invaded their northern neighbor of Aksum. They would also be the rulers of Aksum by now if not for two little problems, Israel and Saba. Aksum is a Jewish state whose king is related to the Israelite king while Saba is a state with heavy Jewish influence. Addis Ababa may have the power to win the fight if Aksum were on its own, but possibly not with allies.

Athens
Ruler/Player: King Echemmon/Hellfury
Capital: Athens
Government: Monarchy
Location: Attica
Religion: Hellenic Polytheism
Ethnicities: Greek, small Phoenician minority, tiny Egyptian minority, tiny Roman minority
Population: 1; 1
Economy: Stable- 3/2/3
Trade: You have no important trade routes at this time
Required Resources: None
Special Resources: None
Major Industries: 40% unemployed, 40% fishing, 20% trade
Army: 300 infantry
Navy: 10 ships
UU: You have none yet
Education: Average- 0/6
Age: Bronze Age
Culture: 4
Confidence: Tolerating
Projects: You have none yet
Nation Background: The city-state of Athens, named for the goddess Athena, is one of the powers in the region. The current dynasty relies on its wealth and military to maintain power.

Teutonia (Germany)
Ruler/Player: Regna (that's a title) Coscoma / Erik Mesoy
Capital: Yasdorf
Government: Oligarchy
Location: On that lake near France/Germany
Religion: Lutgardism, Druidism minority
Ethnicities: Germanic, small Celtic minority
Population: 2; 1
Economy: Stable- 3/1/3
Trade: The Rhone River trade- +1
Required Resources: None
Special Resources: None
Major Industries: 80% farming, 20% Pillaging
Army: 600 infantry
Navy: 0 ships
UU: You have none yet
Education: Ignorant- 3/6
Age: Bronze Age
Culture: 3
Confidence: Respecting
Projects: Temple of the Ancients (5/7)- A temple dedicated to the warrior ancestors of Teutonia- creates a holy city and allows the religion to develop more easily
Nation Background: A confederation of warrior tribes, held together by strongmen.

Rome
Ruler/Player: Augustus/andis
Capital: Rome
Government: Monarchy
Location: Rome... duh
Religion: Polytheism
Ethnicities: Romans
Population: 3; 1
Economy: Stable- 4/0/3
Trade: The Western Mediterranean Sea Trade- +2
Required Resources: None
Special Resources: None
Major Industries: 70% farming, 20 % trade, 10% fishing
Army: 1300 infantry
Navy: 423 ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 3
Confidence: Barely Tolerating
Projects: True Roman- (0/7) Creates a pro-Roman atmosphere in the Italian peninsula.- +1 to second pop. #, +500 infantry, +1 eco level
Nation Background: The Romans have begun to fight a long and hard war with the Carthaginians. They have gained the island of Corsica and “liberated” eastern Sicily from Carthage. Despite these gains, they also lost the region of Tuscany to the Berber mercenaries that allied with the Carthaginians. With a strong will and a stronger army, who can tell how far Rome will go to win this war?

Upper Egypt
Ruler/Player: Pharaoh Amunhatep/Lord Iggy
Capital: Thebes
Government: Dynastic Monarchy
Location: OTL Luxor, Egypt
Religion: Egyptian Polytheism
Ethnicities: Egyptian
Population: 5; 2
Economy: Stability- 2/0/3- +1 (You had 2 invested and it takes 2 to get from Recession to Stability)
Trade: You have no important trade routes at this time
Required Resources: None
Special Resources: Papyrus
Major Industries: 90% farming, 10% trade
Army: 1,000 infantry 20 cavalry
Navy: 10 ships
UU: 80 War Chariots- More powerful than the charioteers of other nations, they are particularly powerful against infantry
Education: Below Average
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: Led by their courageous Pharaoh, the nation of Upper Egypt has united the lands of Egypt, destroying the ancient kingdom of Egyptra. Despite his omniscient power, there is still a movement in bother Upper and Lower Egypt to rename the kingdom simply “Egypt”. At the same time, the discovery of a crossbreed immune to the Horse Plague has spurred on both Egyptian confidence and military.

Babylon
Ruler/Player: Thrithra/ TerrisH
Capital: Babylon
Government: Echnocrasy (ruled by knowledge)
Location: Middle State in Iraq
Religion: Sumerian Monotheism
Ethnicities: Babylonian
Population: 8,750
Economy: Growth- 3/0/5
Trade: The Euphrates River Trade- +1
Required Resources: None
Special Resources: None
Major Industries: 85% farming, 10% education, 5% trade
Army: 1637 infantry
Navy: 50 ships
UU: 85 Templars- Fanatical engineers/priests/warriors
Education: Average
Age: Bronze Age
Culture: 4
Confidence: Tolerating
Projects: Templar Complex- (2/5) Combination temple, barracks, school, and library. +1 Education, Increased chance of winning battles because of better army training
Nation Background: Founded on the fertile planes of Babylon, Babylon is a nation who has entrusted its fate in the wisest minds that could be found.

Mnogobor'e
Ruler/Player: Jihar' the Knyaz/Gelion
Capital: Mnogobor'e
Government: Knyazdom ("Principality", in reality Monarchy)
Location: Half way between modern Kiev and Moscow
Religion: "Forest Polytheism" with general favoritism to Monotheism
Ethnicities: Slavs, known as "Mnogoborians"
Population: 1; 1
Economy: Recession- 2/0/2
Trade: You have no important trade routes at this time
Required Resources: None
Special Resources: Furs
Major Industries: 60% farming, 30% fur trapping, 5% hunting and pillaging. 5% bee keeping
Army: 400 infantry
Navy: 0 ships
UU: You have none yet
Education: Ignorant
Age: Bronze Age
Culture: 2.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: Mnogobor'e is a Principality located in the middle of a forest. Wooden houses, wooden price palace, muddy roads and only developing artisan crafts. Mnogoborians are Slavs by nature - peaceful, nature loving, mostly farmers believing in their Gods and wishing for a quiet life. However they are known for fierce warrior-like attitudes once attacked or insulted. Fist fights are common on even various celebrations.... marking a warrior culture under a peaceful skin. Knyaz and Council of Elders are fearfully respected and adored, while the people mostly live according to traditions rather than laws.

Kush
Ruler/Player: Pharaoh Taharqa / irish lad?
Capital: Meroë
Government: Monarchy
Location: Sudan, at the joining of the White and Blue Nile Rivers
Religion: Nubian Polytheism, Egyptian Polytheism Minority, Ethiopian Mysticism Minority
Ethnicities: Nubian, significant Egyptian minority, significant Ethiopian minority
Population: 1; 1
Economy: Recession- 2/2/3
Trade: You have no important trade routes at this time
Required Resources: Horses
Special Resources: Ivory
Major Industries: 90% farming, 10% trade
Army: 500 Infantry
Navy: 15 ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: The Nubians of Kush have been invaded by the Ethiopians to their south. Loosing much of their farmland and many villages, Kush has been greatly reduced.

Carthage
Ruler/Player: Regent Admiral Hasdrubal/ Grandmaster
Capital: Carthage
Government: Federated Oligarchy (oligarchy with power devolved to local institutions and the navy)
Location: Zeugitana (Tunisia)
Religion: Phoenician Polytheism
Ethnicities: Phoenician, large Berber minority, tiny Italic minority, tiny Balearic minority
Population: 3;1
Economy: Stability- 4/0/5
Trade: The Western Mediterranean Trade- +1, Eastern Mediterranean Trade- +1
Required Resources: None
Special Resources: Ivory- Allows Elephants
Major Industries: 80% farming, 10% trade, 10 % fishing
Army: 1500 Infantry
Navy: 200 ships
UU: 150 Armored Elephants- Large African elephants trained for war; 60 Punic Broadships- Large and fast ships built with African hardwood and Lebanese cedar, they are based on traditional Phoenician designs
Education: Below Average
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: The former Phoenicians of Carthage have entered into war with their long time rivals, the Romans. Using diplomatic cunning and naval supremacy they have so far survived. However, they have lost Sicily to rebels and Corsica to the Romans themselves.

Marseilles
Ruler/Player: King Tyrandis/ Harleqin
Capital: Marseilles
Government: Monarchy
Location: Provençe in southern OTL France
Religion: Phoenician Polytheism, Celtic Polytheism Minority
Ethnicities: Phoenician, large Celtic minority, small Italic minority, tiny Germanic minority
Population: 2; 1
Economy: Growth- 4/2/5
Trade: The Western Mediterranean Trade- +1, The Rhone River Trade- +1
Required Resources: None
Special Resources: None
Major Industries: 80% farming, 10% trade, 10 % fishing
Army: 1130 Infantry
Navy: 25 ships
UU: 0 Celtic Ghost Warriors- Celts trained as a fast and deadly wing of the Punic army, adept at guerrilla warfare
Education: Below Average
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: The Punics of Marseilles, as they are known by their neighbors, have chosen the government of the Republic over that of the monarchy and have created a hybrid Celto-Punic state on the banks of the Rhone.

Macedon
Ruler/Player: King Philip/ Royal
Capital: Thesaloniki
Government: Monarchy
Location: Northeast Greece, Southeast Macedonia, and Southwest Bulgaria
Religion: Greek Polytheism
Ethnicities: Greco-Slavic
Population: 1; 1
Economy: Stability- 2/2/3- +1
Trade: You have no important trade routes at this time
Required Resources: None
Special Resources: None
Major Industries: 90% farming, 10% trade
Army: 500 Cavalry 100 Infantry
Navy: 20 ships
UU: You have none yet
Education: Ignorant
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: The Greco-Slavs of Macedon have descended on their more civilized neighbors in Athens. With some of the last cavalry to survive the Horse Plague, they are building an empire with the help of strong allies.

Sparta
Ruler/Player: King Lycidius/ Finmaster
Capital: Sparta
Government: Despotic Monarchy
Location: The Peloponnesus
Religion: Greek Polytheism
Ethnicities: Greek
Population: 1; 1
Economy: Stability- 4/0/3- +1
Trade: The Eastern Mediterranean Trade- +2
Required Resources: None
Special Resources: None
Major Industries: 85% farming, 15% trade
Army: 1085 Infantry
Navy: 55 ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 3
Confidence: Tolerating
Projects: You have none yet
Nation Background: The empire of Sparta rules over the Peloponnesus and is on the doorstep of the city of Athens itself. They have recently discarded the old ways in favor of a stronger, more despotic, rule.

Panlongcheng
Ruler/Player: Liu Bang/ Azale
Capital: Panlongcheng
Government: Monarchy
Location: Western nation on the Yangtze
Religion: Ancestor Worship
Ethnicities: Chinese
Population: 5,000
Economy: Stability- 2/0/3
Trade: You have no important trade routes at this time
Required Resources: None
Special Resources: Silk
Major Industries: 90% farming, 10% trade
Army: 850 Infantry
Navy: 10 Ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: The southern Chinese of Panlongcheng have recently begun a series of expansive maneuvers into the Yue dominated south. Will this be to their advantage, or will it merely incure the rath of the barbaric Yue?
 
NPC Nations

Aksum
Ruler/Player: King Menilik I / NPC
Capital: Aksum
Government: Theocratic Monarchy
Location: Ethiopia, north of the Blue Nile’s source
Religion: Judaism, Ethiopian Mysticism Minority
Ethnicities: Ethiopian, large Israelite minority, small Nubian minority, small Arab minority
Population: 7,250
Economy: Stability- 3/1/3
Trade: The Red Sea Trade- +1
Required Resources: Horses
Special Resources: Ivory, Coffee, Spices
Major Industries: 60% farming, 30% trade, 10% fishing
Army: 750 Infantry
Navy: 25 ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: The Kingdom of Aksum was founded by the mixing of Israelites who followed a different path than Moses, Israelite traders, and native Ethiopians. A nation born of trade, Aksum seeks to expand its control over the Red Sea, but at what cost?

Assyria
Ruler/Player: King Sennacherib/ NPC
Capital: Nineveh
Government: Monarchy
Location: Kurdistan, Northeastern Iraq
Religion: Assyrian Polytheism, Jewish Minority, Sumerian Monotheism Minority
Ethnicities: Assyrian, small Babylonian minority, small Phoenician minority
Population: 8,750
Economy: Stability- 2/0/3
Trade: You have no important trade routes at this time
Required Resources: None
Special Resources: None
Major Industries: 90% farming, 10% trade
Army: 200 Cavalry 1100 Infantry
Navy: 0 ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: The Assyrians are a highly vigilant society, militarized to protect themselves from the constant barrage of barbarian attacks from all sides. Whether they will survive and conquer, or fail and be conquered, only time will tell.

The Doha League
Ruler/Player: Emir Qusai ibn Kalib/ NPC
Capital: Aksum
Government: Trade Federation
Location: Arab Side of the Persian Gulf
Religion: Arabic Polytheism, Sumerian Monotheism Minority, Dravidian Hinduism Minority
Ethnicities: Arab, Large Sumerian Minority, Large Dravidian Minority
Population: 5,000
Economy: Stability- 4/0/3
Trade: The Persian Gulf Trade- +2
Required Resources: None
Special Resources: None
Major Industries: 40% farming, 30% trade, 30% fishing
Army: 500 Infantry
Navy: 30 ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: Stimulated by Mohenjo-Daronian-Sumerian trade, the small trade based Emirates of the Arab side of the Persian Gulf have united under the banner of Emir Qusai ibn Kalib. They now prosper from the trade that runs through their ports, but with the Bedouin nomads of the interior on one side, the ever more organized Persians on another, and the strong nations of Sumeria and Mohenjo-Daro on the other two sides, who is to say how long they will last?

Eygptra
Ruler/Player: Pharaoh Tunafu I / NPC
Capital: Memphis
Government: Dynastic Monarchy
Location: Center on the Nile Delta
Religion: Ra Centric Egyptian Polytheism, Jewish Minority
Ethnicities: Egyptian, small Israelite minority, small Phoenician minority, small Nubian minority
Population: 8,000
Economy: Stability- 2/0/3
Trade: You have no important trade routes at this time
Required Resources: None
Special Resources: Papyrus
Major Industries: 80% farming, 10% trade, 10 % fishing
Army: 1000 Infantry
Navy: 20 ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 4
Confidence: Tolerating
Projects: You have none yet
Nation Background: Starting With Tunafu I, Eygptra was a nation located at the mouth of the fertile Nile.

Israel
Ruler/Player: King David/ NPC
Capital: Jerusalem
Government: Theocratic Monarchy
Location: Modern Israel, along the Eastern Mediterranean coast
Religion: Judaism
Ethnicities: Israelite
Population: 8,125
Economy: Stability- 3/0/3
Trade: The Levantine Mediterranean Trade- +1
Required Resources: None
Special Resources: None
Major Industries: 80% farming, 10% fishing, 10% trade
Army: 300 Cavalry 900 Infantry
Navy: 20 ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: The Israelites have established their nation at long last in Canaan, the Kingdom of Israel. Lead out of Egypt by Moses, they traveled the desert and pushed the Canaanite tribes out. Fiercely religious but maintaining the fierce warrior nomadicism of their ancestors, they rule over a fertile region perfect for trade. They are also the first people to become monotheists and have spread the concept to those around them.

Mohenjo-Daro
Ruler/Player: High Priest Dravidaya/ NPC
Capital: Mohenjo-Daro
Government: Theocracy
Location: Southern Pakistan
Religion: Dravidian Hinduism
Ethnicities: Dravidian, tiny Arab minority
Population: 1,875
Economy: Stability- 3/2/3
Trade: The Persian Gulf Trade- +1
Required Resources: None
Special Resources: Ivory- Allows Elephants
Major Industries: 85% farming, 10% trade, 5% fishing
Army: 500 Infantry
Navy: 20 ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: A nation built around the planed city of Mohenjo-Daro, Mohenjo-Daro is a vibrant Theocracy. With a flourishing capital and highly productive farms, they are a sight to behold. Unfortunately, they are also the target of almost constant Aryan invasions. Will Mohenjo-Daro survive and prosper, or fall to the Aryan invaders?
 
NPC Nations 2

Persia
Ruler/Player: King Cyrus I/ NPC
Capital: Hormuz
Government: Monarchy
Location: Southern Iran on the Straight of Hormuz
Religion: Zoroastrianism
Ethnicities: Persian, small Arab minority, tiny Sumerian minority, tiny Dravidian minority
Population: 5,000
Economy: Stability- 4/0/3
Trade: Persian Gulf Trade
Required Resources: None
Special Resources: None
Major Industries: 60% farming, 40% trade
Army: 600 Infantry
Navy: 20 Ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: Like the Doha League to the south, the nation of Persia has formed around the Persian Gulf trade routes. Under pressure from the still barbaric Persian tribes and the Aryan tribes, they are more militarized than their Arab neighbors and put high value on military strength. They are also deeply religious and follow the faith of Zoroastrianism, their capital is even named after the main deity, Ahura Mazda.

Phoenician Empire
Ruler/Player: High King Tyre VI/ NPC
Capital: Tyre
Government: City State Confederation
Location: Lebanon and the Eastern Mediterranean
Religion: Phoenician Polytheism, Jewish Minority, Greek Polytheism Minority
Ethnicities: Phoenician, large Jewish minority, large Greek minority, significant Egyptian minority
Population: 8,750
Economy: Stability- 5/1/3
Trade: The Aegean Trade- +1, The Eastern Mediterranean Trade- +1, The Levantine Mediterranean Trade- +1
Required Resources: None
Special Resources: Cedars of Lebanon
Major Industries: 60% farming, 30% trade, 10% fishing
Army: 550 Infantry
Navy: 250 ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 4
Confidence: Tolerating
Projects: You have none yet
Nation Background: The city state of Tyre, under the leadership of the king’s named after their city, united the Phoenicians under one flag. Though the western colonies were lost, Phoenicia emerged more powerful than ever.

Saba
Ruler/Player: King Ali Ahmed/ NPC
Capital: Marib
Government: Monarchy
Location: Southwestern Yemen
Religion: Arabian Polytheism, Jewish minority
Ethnicities: Arab, small Ethiopian minority, small Israelite minority
Population: 6,300
Economy: Stable- 3/2/3
Trade: The Red Sea Trade +1
Required Resources: None
Special Resources: Incense
Major Industries: 50% farming, 25% fishing, 25% trade
Army: 400 Infantry, 50 Cavalry
Navy: 25 Ships
UU: You have none yet
Education: Below Average- 0/6
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: Saba is a kingdom carved out of the sands of the Arabian peninsula. The southwestern lands occupied by the Sabaeans are relatively fertile, as compared to the rest of the peninsula; however, Saba is a nation concerned more with maritime commerce than with farming. Spices and other luxury items are abundant, and the region's excellent natural harbors have led the Arabs of Saba to develop a strong seafaring tradition.

Shang

Ruler/Player: Wu Ding/ NPC
Capital: Anyang
Government: Monarchy
Location: City state on the Huang He
Religion: Ancestor Worship
Ethnicities: Chinese
Population: 2,000
Economy: Stability- 2/0/3
Trade: You have no important trade routes at this time
Required Resources: None
Special Resources: Silk
Major Industries: 90% farming, 10% trade
Army: 600 Infantry
Navy: 10 Ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: The city-state of Anyang has risen in power under the rule of the Shang. Having established a firm dynasty and total rule, the Shangs don’t seem likely to leave any time soon. Though they are one of the most powerful and most intriguing nations in China, they are under constant threat from the Manchu barbarians to the north. Now more than ever, they must fear for themselves as the barbaric Lu push in on all sides.

Sumeria
Ruler/Player: King Gilgamesh/ NPC
Capital: Ur
Government: Theocratic Monarchy
Location: Southern Iraq, British Zone
Religion: Sumerian Monotheism, Jewish Minority
Ethnicities: Sumerian, small Babylonian minority, small Israelite minority, tiny Arab minority
Population: 9,375
Economy: Stability- 4/0/3
Trade: The Euphrates River Trade- +1, The Persian Gulf Trade- +1
Required Resources: None
Special Resources: None
Major Industries: 85% farming, 10% trade, 5% fishing
Army: 875 Infantry
Navy: 75 ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 3.5
Confidence: Tolerating
Projects: You have none yet
Nation Background: Having adopted the monotheist traditions of the Israelites, the inhabitants of Ur used these traditions to unite the cities of Sumeria. Under the rule of Gilgamesh, they now dominate the Persian Gulf and the southern part of Mesopotamia.

Zhou
Ruler/Player: Shi Huangdi/ NPC
Capital: Hao
Government: Mandate of Heaven (Monarchy Where Each Emperor Needs Heaven’s Approval to Rule, Shown through Nation’s Success or Failure)
Location: Western nation on the Huang He
Religion: Ancestor Worship
Ethnicities: Chinese
Population: 7,500
Economy: Stability- 2/2/3
Trade: You have no important trade routes at this time
Required Resources: None
Special Resources: Silk
Major Industries: 90% farming, 10% trade
Army: 500 Infantry 100 Cavalry
Navy: 10 Ships
UU: You have none yet
Education: Below Average
Age: Bronze Age
Culture: 4
Confidence: Tolerating
Projects: You have none yet
Nation Background: The Zhou have controlled the city of Hao since time unmemorable. The oldest state in China, they have great prestige for this fact. Known by the other nations of China as “The Middle Kingdom”, it appears destined for greatness. But the other Chinese are catching up and who knows how long this old wise man can stay in front?
 
Alliances and Diplomatic Paraphernalia

The Cretan Alliance- Sparta and Phoenicia
The Judean Alliance- Israel and Aksum
The Alliance on the Rhone- Marseilles and Tuetonia
The Balkan Alliance- Thrace and Macedon
Th Alliance on the Yangtze- Panlongcheng and Yangzhou

2 Turn NAP- Babylon and Assyria

Punic Peoples: Phoenician Empire, Marseilles, and Carthage
Ethiopian Peoples: Aksum and Addis Ababa
Egyptian Peoples: Upper Egypt and Kush
Hellenic Peoples: Sparta, Athens, Macedon, and Thrace
Judean Peoples: Israel, Aksum, and Saba
Arab Peoples: Saba and The Doha League
Chinese Peoples: Lu, Shang, Zhou, Yanghzhou, and Panlongcheng
 
Other Interesting Information of Note
Most Powerful Nation in the World: Phoenician Empire
Greatest City in the World: Tyre, Phoenicia
Strongest Navy: Phoenicia
Strongest Army: Carthage
Richest Nation: Carthage
Most Populous Nation: Upper Egypt
Greatest Nation of the Last Turn: Marseilles
Oddest New Nation: The Berber Kingdom of Tuscany
Most Upstart New Nation: The Republic of Sicily
Greatest Religious Power: Teutonia
Most Likely to Plunge Into Civil War: Upper Egypt
Bloodiest War to Date: The Egyptian War
Current Bloodiest War: The Punic War
 
Wars

Current Wars:
The Peloponnesian War: Sparta, the Phoencian Empire, Macedon vs. Athens
The Punic War: Carthage, Berber Tuscany vs. Rome, Sicily
The Ethiopian War: Addis Ababa vs. Aksum, Sabae, Israel
The Huang He War: Lu vs. Shang

Past Wars:
The Egyptian War: Upper Egypt vs. Lower Egypt- Victor: Upper Egypt, Total Annexation

Current Barbarian Invasions:
Dacians of Thrace
Hausa of Noko
Ethiopians of Kush
 
Thrace
Ruler/Player: King Alagahar/ Kal'thzar
Capital: Byazantine
Government: Monarchy
Location: Thrace
Religion: Greek Polythesitc
Ethnicities: Greek/Slav
Population: {I fill this in}
Economy: {I fill this in}
Trade: You have no important trade routes at this time
Required Resources: {I fill this in}
Special Resources: {I fill this in}
Major Industries: {I fill this in}
Army: {I fill this in}
Navy: {I fill this in}
UU: You have none yet
Education: {I fill this in}
Age: Bronze Age
Culture: {I fill this in}
Confidence: Tolerating
Projects: You have none yet
Nation Background: Thrace is a strange mix between Modern Greek Civilisation and Savege Baraian tendancies. Tending to Fight rather than trade, due to the large amounts of barbarians near-by.
 
Noko
Ruler/Player: Ill make it up/Kentharu
Capital:Abuja
Government: Monarchy
Location: Noko?
Religion: Polythestic
Ethnicities: African?
Population: {I fill this in}
Economy: {I fill this in}
Trade: You have no important trade routes at this time
Required Resources: {I fill this in}
Special Resources: {I fill this in}
Major Industries: {I fill this in}
Army: {I fill this in}
Navy: {I fill this in}
UU: You have none yet
Education: {I fill this in}
Age: Bronze Age
Culture: {I fill this in}
Confidence: Tolerating
Projects: You have none yet
Nation Background: ill research this
 
Kentharu- Sorry to tell you, but Timbuktu is not in one of the civilized zones, and Mali is much further west than you are putting it. Now that I think of it, I forgot to include rules one civilization zones! Uno momento!
 
Eygptra
Ruler/Player: Tunafu I / TerrisH
Capital: Memphis
Government: Dynistic Monarchy
Location: Center on the Nile Delta
Religion: Very Ra Centric Eygptian Polytheism
(Ra is the only Big god, and all the others are minor ones.)
Ethnicities: Eygptian
Population: {I fill this in}
Economy: {I fill this in}
Trade: You have no important trade routes at this time
Required Resources: {I fill this in}
Special Resources: {I fill this in}
Major Industries: {I fill this in}
Army: {I fill this in}
Navy: {I fill this in}
UU: You have none yet
Education: {I fill this in}
Age: Bronze Age
Culture: {I fill this in}
Confidence: Tolerating
Projects: You have none yet
Nation Background: Starting With Tunafu I, Eygptra was a nation located at the mouth of the fertile Nile.
 
Saba
Ruler/Player: King Ali Ahmed/Grandmaster
Capital: Marib
Government: Hereditary Monarchy
Location: southern/western Yemen
Religion: Arabian polytheism
Ethnicities: Arabs
Population: {I fill this in}
Economy: {I fill this in}
Trade: You have no important trade routes at this time
Required Resources: {I fill this in}
Special Resources: {I fill this in}
Major Industries: {I fill this in}
Army: {I fill this in}
Navy: {I fill this in}
UU: You have none yet
Education: {I fill this in}
Age: Bronze Age
Culture: {I fill this in}
Confidence: Tolerating
Projects: You have none yet
Nation Background: Saba is a kingdom carved out of the sands of the Arabian peninsula. The southwestern lands occupied by the Sabaeans are relatively fertile, as compared to the rest of the peninsula; however, Saba is a nation concerned more with maritime commerce than with farming. Spices and other luxury items are abundant, and the region's excellent natural harbors have led the Arabs of Saba to develop a strong seafaring tradition.
 
Lu
Ruler/Player: Emperor Yu the Great
Capital: Qingdao
Government: Imperial Monarchy
Location: See the little bit of China that sorta sticks out at the edge of the Yellow Sea towards Korea? There. :D
Religion: Polytheism
Ethnicities: Chinese
Population: {I fill this in}
Economy: {I fill this in}
Trade: You have no important trade routes at this time
Required Resources: {I fill this in}
Special Resources: {I fill this in}
Major Industries: {I fill this in}
Army: {I fill this in}
Navy: {I fill this in}
UU: You have none yet
Education: {I fill this in}
Age: Bronze Age
Culture: {I fill this in}
Confidence: Tolerating
Projects: You have none yet
Nation Background: After a constant effort by the Lu tribe of Qingdao to unite the nearby tribes and bring peace to the region, most of the tribes acquiesced, leading to the new, united state of Lu. Under the leadership of Yu the Great, the people of Lu are looking outwards, towards the barabarians aroudn them...
 
The Kingdom of Addis Ababa
Ruler/Player: Justokre
Capital: Addis Ababa
Government: centralized despotism (that works, right?)
Location: center of Ethiopia. If you need a map, lemme know.
Religion: Ethiopian Mystycism
Ethnicities: Ethiopian
Population:
Economy:
Trade:
Required Resources:
Special Resources:
Major Industries:
Army:
Navy:
UU:
Education:
Age: Bronze Age
Culture:
Confidence: Tolerating
Projects:
Nation Background: Only the strongest survive. The creator of Ethiopia not only survived through killing all enemies, but he succeeded in the founding of a rich urban center and uniting various peoples, but was not finished. Infinite wealth could be attained through war, and thus, the troops of Addis Ababa prepared for their next battle, their next victory.
 
Hey, I called egypt in the preview! I'm not going to have it taken again!

If you won't leave, I'll take Egypt based in Thebes. I'll post a nation description 2moro, so tiredsssssf .m a f
 
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