JadeDragon87 said:
I also liked the siege weapons of civ 3, but they were overpowered. You just needed some catapult on a mountain, some defense with it, and just bombard the defending units. When all the defending units were almost dead, just one or two guys could beat them.
So I think if they do apply the old bombard system, then there should be a limit for building siege weapons, but this wouldn't be realistic. So the canon would be once again overpowered.
This would not be a problem if the AI built Barracks in all of it's cities. Since a Barracks heals all units in 1 turn (does it still do that in Civ IV? ), after your Catapult did it's bombard, the next turn, the enemy is back to full strength again. The only way for this to work then would be to have massed catapults, and as mentioned above, I would expect a lot of Cats to win over one or two units defending a city. Also, it would help if civs actually tried to defend land outside of cities, instead of just sitting there in the city and letting the invaders take the high ground next door.
Also, think about the classic bombardment of a fort, like durning the American Civil War. It was the almost sole purpose of Cannon (artillery) to pound the hell out of the fort and weaken it's defenders before sending in the troops. I would like to see a system brought back where siege weapons cannot "attack", but rather bombard, as in Civ III. I would like to see this coupled with the current bombard system of hitting a city's defence bonus, but also doing damage to the units residing in the city. And allow this to be done on any unit, not only in a city. The defence bonus damage would only apply when attacking a city or a fort.
Also, I think the idea of non-leathel bombardment is good, but only in certain situations. Something like artillery or catapults attacking a ground unit should never be able to kill the unit all by themselves. They should require another ground unit of some type to complete the job. However, if they are bombarding a ship, then leathel bombardment should be there.
One thing that might be nice to counter the problem in the quote. What if a city's defence bonus applied to all adjacent tiles, instead of just the city itself. Think about it. At least since the industrial age (Napoleonic warfare) most battles at a city are actually fought on the ground surrounding the city, and rarely within the actual city. Applying the defence bonus to the adjacent tiles would provide more incentive for the defender to try to hold the high ground that may be around the city.
JMHO