Tactician Zhao
Lord Strategist
Greetings,
The following mod will add the Mayans as a playable civilization.. it includes complete Civilopedia info, static leaderhead, custom flag and unique unit graphics
Name: Maya
Techs: Mysticism, Agriculture
Leader: Pacal II (Creative, Industrious)
Unique Unit: Plumed Archer (Replaces normal archer, +1 Power, +1 movement, +25% city defense, +25% vs melee)
Flag: Mayan Mandala
http://www.filegone.com/7z3u
You can install it by unzipping the file into your mods directory (will create a directory called "Mayans"), then you can load the mod through the advanced menu in Civilization 4.
I'm not satisfied with the unique unit (or the leaderhead graphic), so consider this a beta release.. any input or suggestions are welcomed, as always
To explain my use of the Plumed Archer (and its stats) for counterdebate, I know its not exactly historical, but I was having a problem deducing a more appropriate selection
As for the stats, I wanted to give them a more offensive tint than the standard archer, though I fear I may have made them overpowered.. I haven't tested extensively yet, but I am working on that.. and input is appreciated.. comparing them to the skirmisher, they have the same +1 to power, but have a +1 movement bonus as well.. they lack the extra first strike chance (I don't know how drastic that is to make up for the movement, but if you consider the first strikes are not an offensive weapon, it helps make some sense).. I switched out +25% city defense (leaving it with 25%) and gave it +25% vs melee instead to compensate for more offensive usefulness.. therefore, when defending against melee units in a city, it has the same bonus as a skirmisher (minus the extra first strike chance).. and the extra movement does not benefit a unit that is being used for city defense anyways (except for active defense, which was one reason I thought it might be appropriate)
Anyways, I apologize if it angers anyone, but I'm more than willing to listen to input
The following mod will add the Mayans as a playable civilization.. it includes complete Civilopedia info, static leaderhead, custom flag and unique unit graphics
Name: Maya
Techs: Mysticism, Agriculture
Leader: Pacal II (Creative, Industrious)
Unique Unit: Plumed Archer (Replaces normal archer, +1 Power, +1 movement, +25% city defense, +25% vs melee)
Flag: Mayan Mandala
http://www.filegone.com/7z3u
You can install it by unzipping the file into your mods directory (will create a directory called "Mayans"), then you can load the mod through the advanced menu in Civilization 4.
I'm not satisfied with the unique unit (or the leaderhead graphic), so consider this a beta release.. any input or suggestions are welcomed, as always
To explain my use of the Plumed Archer (and its stats) for counterdebate, I know its not exactly historical, but I was having a problem deducing a more appropriate selection
As for the stats, I wanted to give them a more offensive tint than the standard archer, though I fear I may have made them overpowered.. I haven't tested extensively yet, but I am working on that.. and input is appreciated.. comparing them to the skirmisher, they have the same +1 to power, but have a +1 movement bonus as well.. they lack the extra first strike chance (I don't know how drastic that is to make up for the movement, but if you consider the first strikes are not an offensive weapon, it helps make some sense).. I switched out +25% city defense (leaving it with 25%) and gave it +25% vs melee instead to compensate for more offensive usefulness.. therefore, when defending against melee units in a city, it has the same bonus as a skirmisher (minus the extra first strike chance).. and the extra movement does not benefit a unit that is being used for city defense anyways (except for active defense, which was one reason I thought it might be appropriate)
Anyways, I apologize if it angers anyone, but I'm more than willing to listen to input