Patch is on hold..

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oldStatesman

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You can download it through the advanced options in the game menu.

Not on the official site yet.


On Edit: IT IS HUGE!!!!

Moderator Action: Changed the heading of the thread to make it clear to people who had not been following through that the patch is now on hold...
-Civrules
 

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aeric67 said:
What are the patch notes? At work still.. :(

I assume they will be released online sooner or later (when posted on the official site, for example).
 
Urederra said:
wheeeeeeeeeeeeeee.........


somebody try it, and tell me if it works... please.
Working on it...as soon as it finishes downloading...;)
 
v108

The installer splits up the Art PAK file into multiple 100MB PAKs. Please be patient as this will take some time.



Changes:

- increased cost of Apollo Program...

- increased SS parts cost...

- Animal Husbandry reveals Horses

- tweaked Rifling, Chemistry, Steel, and Railroad tech costs...

- increased late-game tech costs...

- can now add two specialists in size 1 city with Mercantilism...

- final score is now modified by difficulty level...

- Speed up load times

- Global performance enhancements



Added:

- Include WB map size in the description field

- Save login name

- Added password encryption

- Added regenerate Map Button to World builder Map Mode...

- checkbox for using low resolution textures

- more logging for init failure

- minspec / video memory checking

- Added ability to change to and from fullscreen while in-game

- holding <shift> during startup will clean out the cache

- improved bink playback, added ini options



Fixes:

- ATI issue Failed to Init Renderer Fixed

- Multiplayer Lobby list jump problem and lobby crash fixed

- fixed war weariness calculation bug...

- units maintain their name when upgraded

- fixed Gold-for-Gold diplo exploit...

- fixed no research choice overflow exploit...

- Fix for voice initialization crash

- Fix addressing takeover AI and retirement OOS.

- Fixed issue with diplomacy text being always used in its first form in the translator.

- Popups, screens, and diplomacy properly cleared when exiting from main menu.

- Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save

- Fixed bug where player could not offer any deal to other human in PBEM/Hotseat

- Sorting by date on domestic advisor now works.

- fixed bug where settlers could not move if the strategy layer was selected

- fixed Ironworks...

- fixed AI units not obeying open borders rules on declaration of war...

- fixed bug that prevent placing of units in world-builder

- fixed bug that prevented gifting of units to a human player

- stack attack infinite loop fixed

- Civic screen update fix (wasn’t showing the right maintenance and anarchy values)

- ctrl-g crash fix, optimized city bar art

- fixed right-click menu crash

- Intro movie crashing problems
 
Civrules said:
I assume they will be released online sooner or later (when posted on the official site, for example).

Yeah, once they know the early adopters patching ingame don't have any real bad problems and they have to pull it ;)
 
Here are the changes...

Changes:
- increased cost of Apollo Program...
- increased SS parts cost...
- Animal Husbandry reveals Horses
- tweaked Rifling, Chemistry, Steel, and Railroad tech costs...
- increased late-game tech costs...
- can now add two specialists in size 1 city with Mercantilism...
- final score is now modified by difficulty level...
- Speed up load times
- Global performance enhancements

Added:
- Include WB map size in the description field
- Save login name
- Added password encryption
- Added regenerate Map Button to World builder Map Mode...
- checkbox for using low resolution textures
- more logging for init failure
- minspec / video memory checking
- Added ability to change to and from fullscreen while in-game
- holding <shift> during startup will clean out the cache
- improved bink playback, added ini options

Fixes:
- ATI issue Failed to Init Renderer Fixed
- Multiplayer Lobby list jump problem and lobby crash fixed
- fixed war weariness calculation bug...
- units maintain their name when upgraded
- fixed Gold-for-Gold diplo exploit...
- fixed no research choice overflow exploit...
- Fix for voice initialization crash
- Fix addressing takeover AI and retirement OOS.
- Fixed issue with diplomacy text being always used in its first form in the translator.
- Popups, screens, and diplomacy properly cleared when exiting from main menu.
- Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save
- Fixed bug where player could not offer any deal to other human in PBEM/Hotseat
- Sorting by date on domestic advisor now works.
- fixed bug where settlers could not move if the strategy layer was selected
- fixed Ironworks...
- fixed AI units not obeying open borders rules on declaration of war...
- fixed bug that prevent placing of units in world-builder
- fixed bug that prevented gifting of units to a human player
- stack attack infinite loop fixed
- Civic screen update fix (wasn&#8217;t showing the right maintenance and anarchy values)
- ctrl-g crash fix, optimized city bar art
- fixed right-click menu crash
- Intro movie crashing problems
 
aeric67 said:
Yeah, once they know the early adopters patching ingame don't have any real bad problems and they have to pull it ;)
Hey, the game didn't really work for me anyway, I have nothing to lose...;)
 
I was going to start a new thread on it too. Beat me to it. Off to go see what my graphics look like. *Crosses fingers*
 
You see... they listen to us.

Although that does change the fact that the game has been rushed (the palace view was planned initially, oh, bloody money, bloody market)

Thanks a lot.
 
Ooops one more thing, patch does reset your options so if you have made any changes (like the automated workers not leave old improvements) you need to change them again.
 
Great_Scott said:
Huge? I was expecting 100 meg!
Anything over 10MB is big to me...

I feel for the dial up denizens...
 
Moderator Action: Changes Log thread merged with this thread... We should keep the patch discussion in this thread only. :)
 
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