Lost Wonders Mod

Frontbrecher

Chieftain
Joined
Nov 13, 2005
Messages
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Lost Wonders Mod for Civilization 4
v1.0 by Frontbrecher
Supported Language: English and German

Download Link

Compatible with Patch 1.09


Installation:
======================================================
Copy the folder Lost Wonders including the subfolders
to the mods installation folder
(example "C:/Program Files/Sid Meier´s Civilization 4/Mods")
of Civilization 4. Start the game and load the mod
Lost Wonders in the advanced options of the main menu.


This mod is compatible with Lost Units v1.1, to
combine both mods simply copy the subfolder Assets from Lost
Wonders to the Lost Units folder. It will replace only
the file CIV4BuildingInfos.xml and this file is compatible
with Lost Units. Notice that the Lost Wonders folder must
be still present, because the movies will be played from
this folder. With the fusion of both mods old savegames
with Lost Units will not be playable anymore.

New Wonders (with movies)
======================================================

Art of War
New units receive +2 experience points in all cities

Copernicus' Observatory
+100% research, can turn 2 citizens into scientist

Leonardo's Workshop
+1 research per specialist in all cities

Mausoleum of Mausollos
+1 happiness in all cities on this continent

The Great Wall
Free walls in every city

Theory of Evolution
One free technology
+1 specialist in all cities on this continent

Tsukiji Fish Market
Provides 5x new resource tuna
+1 Food on water tiles

Universal Suffrage
-25% war weariness in all cities

New National Wonders
======================================================

Cure for Cancer
+1 health and +1 happiness

Eirik Raude
Provides Oil, +1 production on water tiles

Gutenberg's Print Shop
Provides 3x new resource book



New Buildings
======================================================

Solar Plant
Provides Power

Mass Transit System
+1 health

Steel Mill
+25% Production, +35% with power, -2 health


Additional Changes
======================================================

-Supermarket +50 cost, +25% food
-Castle can be build with monarchy
-Recycling Center bonus reduced to +2 health
-Smiley Tweak: Changed the colors for unhealthy and happiness
 
Theory of Evolution
One free technology
+1 specialist in all cities on this continent



Dang, I want that theory.
 
Nice job. Now if we could combine this, the Lost Units, and the SuperCiv modpak....
 
Nice job. Now if we could combine this, the Lost Units, and the SuperCiv modpak....


It's interesting you should say that. I don't use lost units, but this mod is easily placed into the SuperCiv file without editing anything at all. Just copy the assets of this and move it into the superciv.
 
Thanks for the heads-up Guardian. I'll drop the Lost Wonders into the SuperCiv and then try to add the Lost Units as well, maybe....
 
You can combine any mod if they didn't share the same files. Superciv doesn't interfere Lost Wonders but Lost Units (because of the UU).
 
Great Job :D hmm.. what wonder was that in Civ3 that upgrades all your units to the most advance unit? x_x i forgot.. I wonder if you can add it?
 
what is up with leonardo's workshop?
I would like to see it reducing the upgradeprice.. is this possible?

I formayself didn't play your mod yet (have ti finish a ongoing game) but right after that I'll try...
 
can anyone please help me combine lost wonders and units whit superciv and the realism mod?!!

This is a really nice mod, but i simply can't play whitout the realistic mod.. :(
 
Will the AI build these? Do any of these have models - even if just reskinned current models? Do they have Civpedia descriptions?
 
Anyone else wondering about the plausibility of having a "Universal Suffrage" wonder when we already have a civic to reflect such a state of affairs, or is it just me...
 
Enigma said:
Anyone else wondering about the plausibility of having a "Universal Suffrage" wonder when we already have a civic to reflect such a state of affairs, or is it just me...
What about Mount Rushmore?
 
Frontbrecher said:
Lost Wonders Mod for Civilization 4
v1.0 by Frontbrecher

Awesome, thanks for making it :thumbsup:

Some observations, if you don't mind:

Theory of Evolution
One free technology
+1 specialist in all cities on this continent
A bit overpowered in my opinion. Some alternatives:
1. One free technology and + 2 extra science from all scientists
2. One free technology and + 1 extra science from all specialists
3. +2 extra science from all specialists
4. +1 free scientist in all cities

Universal Suffrage
-25% war weariness in all cities
This one seems redundant, but then, it's your mod. No offense, but I will remove it from my game.

New National Wonders
======================================================
Cure for Cancer
+1 health and +1 happiness
The Cure for Cancer should be a great wonder, really. I don't see any nation keeping it for themselves. Along with some tech changes, I'd modify it as follows:
Medicine: +1 health (was 0)
Genetics: +1 health (was +3)

Cure for Cancer - great wonder:
+1 Health for all civilizations
+1 happiness for all cities of the owner
+1 attitude modifier (diplomacy) with all civilizations (+1: You cured our people from Cancer)

Solar Plant
Provides Power

Mass Transit System
+1 health

-Recycling Center bonus reduced to +2 health

This makes sense. The recycling center was overpowered, and there was no incentive to switch to clean energy. Well done! :thumbsup:
 
How do I combine this mod/Lost units mods and the FexFX Bigger and Longer Mod into one MOD so they are all in play at the same time
 
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