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#1 |
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Chieftain
Join Date: Oct 2005
Posts: 53
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The Divi Guide to Civ IV
see pdf attachment - Bronze Age through Renaissance...
Last edited by Divi Filus; Dec 01, 2005 at 06:03 PM. |
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#2 |
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King
Join Date: Jan 2005
Posts: 609
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you say that you will usually build a worker first, i find that it's usually better for me to build warrior first, and worker at size 2. Even if i have many resources and worker techs, building a worker first leaves your city at size one for much longer, so it will only be able to use one of the improved resource spots. I would rather have a pop 2 city working two unimpoved resources, than a pop 1 city working 1 improved resources.
Other than that, GREAT GUIDE! |
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#3 | |
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Prince
Join Date: Oct 2005
Posts: 573
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Quote:
I play a lot of multiplayer, barracks is not so important early on in single, so I may build more explorers or warriors to roam faster in single. And every civ is a little different. If I play India, I tend to play on tropical custom maps and build lots of workers for an advantage over the AI or other players by clearing jungles a lot faster. |
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#4 |
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Prince
Join Date: Oct 2005
Location: BC, Canada Land
Posts: 558
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The only time I build a warrior first, is if I play a civilization where I get an explorer instead of a warrior first.
Why? I usually use my starting warrior to steal a worker from the AI civilization's on Monarch -> Immortal difficulties. ![]() Personally, I'd rather use my free technology from The Oracle on Metal Casting, as it costs almost 100 beakers more than what Code of Laws does. Confucianism is a great early religion, but you'll probably get it even if you take the time to research it.
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: : : : :_/ _/ _/ : : : : : : : : : : : :_/ : : : : : : : : : : : : : : : : : : :_/ : : : : : : : : : : : : : : : : : : : : : :_/ : : : :_/ : : :_/ _/ _/ : : : :_/ : _/_/ : :_/: : : : :_/: _/ : : _/ : : : : _/ _/ _/ : : : : :_/ : : : :_/ : _/: : : : _/ : _/ :_/:_/: : : : :_/: : : : :_/: _/ _/ : : : : :_/ : : : :_/ : : : :_/ : : : :_/ : _/ : : : :_/ : _/ :_/: : : : : : :_/: : : : :_/: _/ : :_/ : : :_/ : : : : _/ : : :_/ _/ _/ : : : :_/ _/ _/ : _/ :_/: : : : : : : :_/ _/ _/ : _/ : : : : _/ : :_/ _/ _/ : : Visit the EncyClanPedia for all your gaming knowledge needs: EncyClanPedia Main Page Last edited by Dairuka; Nov 25, 2005 at 05:34 PM. |
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#5 |
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Comrade
Join Date: Nov 2001
Location: Isaac Newton's College
Posts: 1,123
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Excellent guide! Gave me quite a few useful tips which I will be sure to use in my next game!
__________________
War is Peace Freedom is Slavery Ignorance is strength |
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#6 | |
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Emperor
Join Date: Dec 2004
Posts: 1,010
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Quote:
But more importantly, if I build the worker first, I will usually have a pop 2 city working two improved tiles, while you still have a pop 2 city working two unimproved tiles. |
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#7 |
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Chieftain
Join Date: Oct 2005
Posts: 53
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I have updated the guide to include up to the Renaissance...
On the worker issue: the key thing is a worker (with Bronze Working) gives you flexibility.. you can chop out settlers or axeman... and you can watch your back or eliminate someone if the chance arises... DF |
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#8 |
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Comrade
Join Date: Nov 2001
Location: Isaac Newton's College
Posts: 1,123
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Thank you for the update! I really enjoyed reading it. Looking forward to industrial age.
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War is Peace Freedom is Slavery Ignorance is strength |
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#9 |
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Chieftain
Join Date: Dec 2005
Posts: 61
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Interesting guide. Do you find it's better to build your core of 6 cities as fast as possible, or get 2 or 3 out fast and then add the other ones as "infill" a bit later?
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#10 |
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Deity
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Why is your warmonger building walls and Chichen Itza? If you really need to turtle behind city walls you have failed badly.
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. Cottages! . GP Bulb Techs . Vaporize Stupid PeopleBuild at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers |
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#11 | |
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Chieftain
Join Date: Nov 2005
Location: Canada
Posts: 71
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Quote:
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#12 | |
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Comrade
Join Date: Nov 2001
Location: Isaac Newton's College
Posts: 1,123
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Quote:
__________________
War is Peace Freedom is Slavery Ignorance is strength |
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#13 | |
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Warlord
Join Date: Nov 2005
Posts: 131
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Quote:
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#14 |
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Prince
Join Date: Jun 2005
Posts: 499
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walls are useless, that's true. since as a warmonger there should never be an assault on your core cities. war belongs to your UU frontier.
chichen itza may be nice since it gives newly conquered cities and advantage. but with massive units rushing to the enemy there should hardly ever be attacks on cities either. |
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#15 |
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Chieftain
Join Date: Oct 2005
Posts: 53
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On the wall/ Chichen Issue:
Walls and Chichen cost NO Maintence and allow you to maintain a large force in the field; If you are a War Monger they would NOT be a first priority compared to UNITS, but comparativly to the other wonders/improvements, they are a priority (I will make this clearer in the next issue). DF |
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#16 |
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Prince
Join Date: Mar 2002
Location: Atlanta, GA, USA
Posts: 566
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With Chichen Itza, any newly conquered city gets an immediate 25% defensive bonus. That can be valuable since the other guy's culture reaches up to the city and they can come in quickly with units to try and retake it.
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-When in doubt, attack. When not in doubt, attack anyways - it's more fun. |
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#17 |
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Pura Vida!
Join Date: Dec 2004
Location: San Jose, Costa Rica #fiftychat
Posts: 2,458
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Great guide Divi, keep up the good work!!
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#18 |
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Deity
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
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There is an error in the guide when it says that you should not go for Military Tradition before Rifling, since Cavalry requres Rifling.
That's flat wrong. Cavalry requres Military Tradition and Gunpowder, making MT and Gupowder rush pretty viable strategy, since without Riflemen for couter Cavalry does pretty good conquest and pillage job. |
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#19 |
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Chieftain
Join Date: Oct 2005
Posts: 53
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Thanks for noticing the error player1, I will include the correction in the updated guide!
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