Last night I had a frustrating game. A stack of 6 /infantry/rifleman/machine gunners in a city was overrun by a hoard of French macemen, knights, and elephants. preaty much every crappy unit that the ai somehow managed to support without being bankrupt.
Now I can see how knights might might beat up some musketmen but how the hell would a knight or a macemen even come close enough to a machinegunner?
My suggestion would be to add a + x % of attack Vs mounted/meele units to all gunpowder units.
So a musketman would start with only +10%, a rifleman would start with +30-45%, infantry would get 60%, machinegunners would get +100%.
Obviously tanks should have + 300% or something like that, since no matter how hard a maceman might wack it, he wont do much except chip the paint.
Now I can see how knights might might beat up some musketmen but how the hell would a knight or a macemen even come close enough to a machinegunner?
My suggestion would be to add a + x % of attack Vs mounted/meele units to all gunpowder units.
So a musketman would start with only +10%, a rifleman would start with +30-45%, infantry would get 60%, machinegunners would get +100%.
Obviously tanks should have + 300% or something like that, since no matter how hard a maceman might wack it, he wont do much except chip the paint.