Cheezy the Wiz
Socialist In A Hurry
I'm almost done with a really interesting mod for CIV III Conquests of CIV II. Its on Kal-El's 180x180 earth map. It uses stock CIV III graphics and such, but the rules have been modified to be completely accurate and loyal to CIV II. The tech tree is accurate, and no units and whatnot require resources, since they didnt in CIV II. The only problem I have is how to deal with the air units, since in CivIII the air units dont actually move. I thought about making them all land units, with the capability to bombard their range in CIV II. The other problem is that naval units donot attack land units. Here i think im just screwed. I would love some feedback/advice on this.