If I made a map for CIV III that was a recreation of CIV II, would anyone want it?

Cheezy the Wiz

Socialist In A Hurry
Joined
Jul 18, 2005
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I'm almost done with a really interesting mod for CIV III Conquests of CIV II. Its on Kal-El's 180x180 earth map. It uses stock CIV III graphics and such, but the rules have been modified to be completely accurate and loyal to CIV II. The tech tree is accurate, and no units and whatnot require resources, since they didnt in CIV II. The only problem I have is how to deal with the air units, since in CivIII the air units dont actually move. I thought about making them all land units, with the capability to bombard their range in CIV II. The other problem is that naval units donot attack land units. Here i think im just screwed. I would love some feedback/advice on this.
 
Hi, all questions should go in the main Creation & Customization forum, this subforum is just for completed mods. I've reported this thread to the moderators, they should move it soon. :)
 
What to do for the air units is to unhighlight the "Immobile" flag in the air units. Don't know about the naval units, though.

Oh, and this goes in teh Creation and Customization Forum.
 
Well, thats what I did, but I still cant get the planes to fly over water, like in civ 2. One, last problem is that, you know how the cities would change how they look when you researched INdustrialization and automobile? Well, i see how t do it, but im not sure where to draw the line between 'eras,' since you can research ahead of theose advances on other tech paths. Any ideas?
Yea, i realize this goes somewhere else, too, my bad.
 
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