Blkbird
King
- Joined
- Oct 29, 2005
- Messages
- 860
Stuporstar said:The following buildings give health or happiness bonuses:
Granary: (Pottery)
stores 50% of food after growth
60H
+1 health from Corn, Rice, Wheat
I believe the granary doesn't have that effect immediately after it's built, but needs to *filled* first. For example, if our granary has been finished last turn, and in this turn the city population grows, then the granary will not be half-full, but empty. However it starts to fill up, and when the city population grows *again*, it will remain half-full then.
Can anyone varify this?