Rodman49
Chieftain
- Joined
- Nov 3, 2005
- Messages
- 80
A small modification that allows religious victory. A religious victory can be obtained by controlling a Holy City and spreading the religion of that Holy City to sixty six percent (66%) of the world's population. There are minimum requirements for achieving a religious victory, I think they are controlled by variable <iTargetNumCities> in the Civ4WorldInfo.xml found in the assets/xml/gameinfo folder (which means religious victory can be obtained after 4 cities have been built on Duel or Tiny size map, 5 cities on small and standard size maps, 6 cities on large and huge size maps. You can view the old development thread at http://forums.civfanatics.com/showthread.php?t=142266
Special thanks to donquixote235 for presenting the religious victory variable in the forums!
I have made a small installer that installs the mod the your CustomAssets directory; additionally it creates an uninstaller shortcut in your start menu so you can remove it.
Download Link: Coming Soon
History:
Version 0.2
+ Optimized for newest Civ 4 patch (1.6.1)
+ Changed spread rates for religions (for balance, more research religion requires = higher spread rate)
-- Christianity +20%
-- Judaism +10%
-- Islam +40%
-- Hinduism +0%
-- Buddhism +0%
-- Confucianism +20%
-- Taoism +30%
+ In Theocracy non-state religions in a city cause (1 per non-state religion)
+ Percentage of followers changed to 66%
Version 0.1
+ Initial Release
+ Percentage of followers required for victory is 60%
+ Added religious victory to the Civlopedia under Victory Conditions in Game Concepts
Special thanks to donquixote235 for presenting the religious victory variable in the forums!
I have made a small installer that installs the mod the your CustomAssets directory; additionally it creates an uninstaller shortcut in your start menu so you can remove it.
Download Link: Coming Soon
History:
Version 0.2
+ Optimized for newest Civ 4 patch (1.6.1)
+ Changed spread rates for religions (for balance, more research religion requires = higher spread rate)
-- Christianity +20%
-- Judaism +10%
-- Islam +40%
-- Hinduism +0%
-- Buddhism +0%
-- Confucianism +20%
-- Taoism +30%
+ In Theocracy non-state religions in a city cause (1 per non-state religion)
+ Percentage of followers changed to 66%
Version 0.1
+ Initial Release
+ Percentage of followers required for victory is 60%
+ Added religious victory to the Civlopedia under Victory Conditions in Game Concepts