RoddyVR
Veteran Board NESer
Background
The year is 2028. The US two party system collapsed 8 years ago, after elections in 2020 were a complete mess rife with sabotage, cheating, recounts, bribes and even a murder. In 2024 Erik Mesoy won the presidency, beating out a wide field of candidates, each of whom had a new political party. He spent his time as president bettering the people's lot, but has done little to change the corupt system of the US government. The people adamantly refused to allow a second term under any circumstances. The promises of last election are forgotten, so the massivly unpredictable elections starts all over again.
The Candidates
You are a candidate for the United States Presidency.
You have a home state.
You have a small core political folowing in your home state from which build your candidacy.
And you have the Million Dollars you have raised so far to fund your campaign.
And you have your most important assets: Your Time and your ability to convince people that you would make a good president.
Turns/updates
Every turn represents one week of the campaign. Which gives you 40 hours to spend on your campaign (sorry no workaholics allowed). You can spend your time doing two things: Getting the people to Vote for you or Raising money for your campaign.
And you can also spend any amount of your saved up money on TV adds, Newspaper spreads/stories or any other way you can come up with to get the people of a state to vote for you.
Updates are once a week on Mondays (or Tuesday if something goes wrong and i cant do monday update). If you have not send orders by the time i start doing the update, then your orders from the previous turn will be used again, but with a slight loss (explained later). In the last incarnation of this game i tried doing two day updates, but that didnt work at all. So going slower this time.
Your Orders (you dont have to read the spoiler text, but please read the rest)
Every turn you have 40 hours of your time to spend (no overachieving workaholics allowed, you're a family man/woman afterall) and you can spend as much of your accumulated campaign funds as you want (no going negative allowed). Please use your time in whole hours (no 10 minute campaign stops) so that I dont go insane trying to figure out fractions of hours. Money is used in $1000 increments (for readability's sake).
Please PM your orders to me. I know its easier to post them here, but I will likely not notice them on the thread, and PMs are easier to save.
Every turn I will need to know:
how many hours you spend Campaigning in which state. (ie 3 hours in Alaska, 10 in California, 5 in Oregon and so on)
how many hours you spend Fundraising in which state.
how much money you spend in which state.
For spending time campaigning in a state you gain voter support faster for spending the most time there, and less points per hour if other players spent more time in the state then you did.
For spending money in a state, you gain a percentage of your existing support in a state. How much you spend does not matter, only if you spent more then other players in the same state or less then them.
For spending time Fundraising in a state, you get money donated to your campaign. You get money for the Voter Support that you already have, but you get much more money from people that you've just convinced to vote for you (by Campaigning or spending time in the state at the same time)
Voters/States
Every state has a large pool of undecided voters that you need to convince to vote for you. But once those run out, you have to win over voters that have already decided to vote for another player, which is considerably harder. Different states have different number of voters, so some are easier to dominate, some are harder. The important piece is that its a race against the other players, not against the number of voters. You only need more votes then any of the other players to "control" the state, not more then half or anything like that. But the bigger your "lead" in a state, the harder it is for other player to take it away from you.
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The original rules ended here. everything after this got added later....
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Story NES/Board NES
My defenition of a Board NES, is where everything is predefined by the rules and determined by player's orders, where there is absolutely zero chance of me (the game mod) playing favorites or screwing over a player for a "random" reason. And this game falls under that defenition....except....
I will award random points for stories that make the game more interesting. Mostly cause I've found that people get more involved in the games if there's some storytelling, and are less likely to quit for loosing interest. It wont be large amounts of points, so dont expect to win based purely on your story telling abilities, or lose because you have none.
Winning the NES
Any Player who gets up to 271 Electoral Colledge votes (numbers on the game map) after 50% of the population have been convinced to vote (which could happen as early as turn 2 or so, but probably wont, i'll mention in it the update that passes that line) is the winner or the election. If there is still interest to continue the game at that point (like if others think they'll be able to knock the winner back down) then we'll continue it untill it becomes impossible for lack of interest.
The year is 2028. The US two party system collapsed 8 years ago, after elections in 2020 were a complete mess rife with sabotage, cheating, recounts, bribes and even a murder. In 2024 Erik Mesoy won the presidency, beating out a wide field of candidates, each of whom had a new political party. He spent his time as president bettering the people's lot, but has done little to change the corupt system of the US government. The people adamantly refused to allow a second term under any circumstances. The promises of last election are forgotten, so the massivly unpredictable elections starts all over again.
The Candidates
You are a candidate for the United States Presidency.
You have a home state.
You have a small core political folowing in your home state from which build your candidacy.
And you have the Million Dollars you have raised so far to fund your campaign.
And you have your most important assets: Your Time and your ability to convince people that you would make a good president.
Turns/updates
Every turn represents one week of the campaign. Which gives you 40 hours to spend on your campaign (sorry no workaholics allowed). You can spend your time doing two things: Getting the people to Vote for you or Raising money for your campaign.
And you can also spend any amount of your saved up money on TV adds, Newspaper spreads/stories or any other way you can come up with to get the people of a state to vote for you.
Updates are once a week on Mondays (or Tuesday if something goes wrong and i cant do monday update). If you have not send orders by the time i start doing the update, then your orders from the previous turn will be used again, but with a slight loss (explained later). In the last incarnation of this game i tried doing two day updates, but that didnt work at all. So going slower this time.
Your Orders (you dont have to read the spoiler text, but please read the rest)
Every turn you have 40 hours of your time to spend (no overachieving workaholics allowed, you're a family man/woman afterall) and you can spend as much of your accumulated campaign funds as you want (no going negative allowed). Please use your time in whole hours (no 10 minute campaign stops) so that I dont go insane trying to figure out fractions of hours. Money is used in $1000 increments (for readability's sake).
Please PM your orders to me. I know its easier to post them here, but I will likely not notice them on the thread, and PMs are easier to save.
Every turn I will need to know:
how many hours you spend Campaigning in which state. (ie 3 hours in Alaska, 10 in California, 5 in Oregon and so on)
how many hours you spend Fundraising in which state.
how much money you spend in which state.
For spending time campaigning in a state you gain voter support faster for spending the most time there, and less points per hour if other players spent more time in the state then you did.
Spoiler :
The player who spends the most time in a state recieves FIVE 5 voter points per hour.
The second most committed player in a state recieves THREE 3 voter points per hour.
The third most commited player in a state gains ONE 1 voter point per hour.
The rest do not gain any points at all
The second most committed player in a state recieves THREE 3 voter points per hour.
The third most commited player in a state gains ONE 1 voter point per hour.
The rest do not gain any points at all
For spending money in a state, you gain a percentage of your existing support in a state. How much you spend does not matter, only if you spent more then other players in the same state or less then them.
Spoiler :
Players are ranked in order of biggest spender to smallest, and each gains a fraction of their existing points:
biggest spender gains 1/3rd of his current votes
sencond biggest gains 1/6th of his current votes
third biggest gains 1/9th of his current votes
and so on... 1/12....1/15....1/18.... its all roudned down, so at some point you'll gain 0
biggest spender gains 1/3rd of his current votes
sencond biggest gains 1/6th of his current votes
third biggest gains 1/9th of his current votes
and so on... 1/12....1/15....1/18.... its all roudned down, so at some point you'll gain 0
For spending time Fundraising in a state, you get money donated to your campaign. You get money for the Voter Support that you already have, but you get much more money from people that you've just convinced to vote for you (by Campaigning or spending time in the state at the same time)
Spoiler :
For every hour spent Fundraising you get $1k for every voter point you had at start of turn, and $10K for every point you are gaining this turn
Voters/States
Every state has a large pool of undecided voters that you need to convince to vote for you. But once those run out, you have to win over voters that have already decided to vote for another player, which is considerably harder. Different states have different number of voters, so some are easier to dominate, some are harder. The important piece is that its a race against the other players, not against the number of voters. You only need more votes then any of the other players to "control" the state, not more then half or anything like that. But the bigger your "lead" in a state, the harder it is for other player to take it away from you.
Spoiler :
Voters are represented by "voter points". The nubmer of Voter points that each state has is loosly based on its population. Dont ask me for the formula I used, I dont have it anymore, but it was a rounded square (or cube) root function I think. At the start of the game every one has 1 voter point in every state and more in their home state. As the game starts up the players will win over the voters, and eventualy all the points in some states will be used up, then the players start taking points from eachother.
Once a state has reached its max Voter points, and needs more to assign to players during an update the following happnes:
Those players who have points in the state but did not recieve any new points lose points loose point in proportion to how many points they had in the state, upto all 100% of the points of all these players.
Then if there are still new points to assign, but no more "non present" candidates with votes, then all the players that are getting points this turn split the "loss" between them. This one is NOT proportionate, this one is a fair split of X points from each player (they all basicaly gain fewer points so that there's enough to go around, in some cases the player who should be "gaining" the least points will actualy be losing points to those that were supposed to gain much more).
Once a state has reached its max Voter points, and needs more to assign to players during an update the following happnes:
Those players who have points in the state but did not recieve any new points lose points loose point in proportion to how many points they had in the state, upto all 100% of the points of all these players.
Then if there are still new points to assign, but no more "non present" candidates with votes, then all the players that are getting points this turn split the "loss" between them. This one is NOT proportionate, this one is a fair split of X points from each player (they all basicaly gain fewer points so that there's enough to go around, in some cases the player who should be "gaining" the least points will actualy be losing points to those that were supposed to gain much more).
======================================================
The original rules ended here. everything after this got added later....
=======================================================
Story NES/Board NES
My defenition of a Board NES, is where everything is predefined by the rules and determined by player's orders, where there is absolutely zero chance of me (the game mod) playing favorites or screwing over a player for a "random" reason. And this game falls under that defenition....except....
I will award random points for stories that make the game more interesting. Mostly cause I've found that people get more involved in the games if there's some storytelling, and are less likely to quit for loosing interest. It wont be large amounts of points, so dont expect to win based purely on your story telling abilities, or lose because you have none.
Winning the NES
Any Player who gets up to 271 Electoral Colledge votes (numbers on the game map) after 50% of the population have been convinced to vote (which could happen as early as turn 2 or so, but probably wont, i'll mention in it the update that passes that line) is the winner or the election. If there is still interest to continue the game at that point (like if others think they'll be able to knock the winner back down) then we'll continue it untill it becomes impossible for lack of interest.