Zav04 - Prince, cultural 3cc!

Zavior

cIV forever
Joined
Dec 11, 2004
Messages
537
Location
Finland
So, we'll be doing 3cc cultural victory with (maybe)a little twist, we may take any cities that flip to us.
Anyone is free to join, but I'd like players who have beaten prince before.

Any suggestions about civ?
I've been thinkin about Russia or England.

Mapsize would be standard, continents.

Roster:
Zavior
xxx
xxx
xxx
 
I just pulled out my first Prince culture victory tonight; before that I've had domination, space, and time victories on Prince. I've been lurking the SG forum for a while, never played one before, but I think I know what's required. If you're willing to take an SG newbie I'm game.

We need philosophical fo' sure. Then I'd say either industrious for +50% wonders or spiritual for no anarchy. I don't think financial is as important with only three cities, whereas we're gonna need all the help we can get with wonders. Spiritual also seems very good in 3CC in that we can micromanage our civics from turn to turn based on whatever we're specifically building/working on at the moment.

Edit:

Heh, I just noticed that there is no leader with both philosphical and industrious traits. In that case I'd vote for Saladin, who's philosophical and spiritual.
 
Well, we wont be switching our civis much at all, so I think spi would be kinda wasted. Finalcial would help us later in the game when we switch to 100% culture.

Roster:
Zavior
Merzbow
xxx
xxx
 
I'll join. I have beaten Prince a couple of times, but I have never had a cultural victory, not even in Civ3 :).
 
Updated roster:
Zavior
Merzbow
AndrewN
xxx
 
Must resist another SG must resist must resist.


oh hell it's only 2 so far.

I've yet to beat prince more likely because well I've been goofing off with serious odds stacked against me... 8 on 1 / flaming barbies.:crazyeye:

I really love furious barbarians btw but well I'll not sink another SG slipping it in when most are unawears just how flaming they really are! :lol:

If you need a peacenik 2 sg in progress loser gone to boot camp for on the fly defencing.... Liq might just be your up at 5 am kinda guy!

I still love cathrine for financial + creative and her UU's the cossacks are nice gun powder era cultural defenders when you halt tech for the purple notes!

Edit: this forum needs more insane smilies.

Cheers!
-Liquidated
 
Zavior
Merzbow
AndrewN
Liquidated

I'll roll some starts later today..
 
Its turn number 35. We have stone AND marble, tradeoff is that our lands arent too fertile. We have 2 cities built, know bronze working and working on polytheism for the parthenon. We have met japanese.
Where should our third city go? It should be coastal, but we are yet to find any good city sites for that.


civ4screenshot00025cp.jpg


Save file

15 turns per player

Zavior -- Just played
Merzbow -- Up now
AndrewN --
Liquidated
 
I have had a look at the save.

The lands around us aren't too bad, we have a nice number of food resources, the only thing missing is a river. I agree the coastal squares we can see are not good, we need to send a unit to follow the coast to the south, there is a good chance of something down there.

It will take a while until London has the stone in its borders, but IMO marble is the more useful resource.

I was going to object to the worker choping the forest until I realised it can't do anything else :crazyeye: . I think we need another unit to look for the final city site.

Still we stand a fair chance, how many starts did you roll to get this one? :lol:
 
This was my first start, we play what is given to us :)
 
Got it and will play tonight... BTW if you can post pics with the saves that would be great, it's nice to be able to evaluate things at work where I don't have Civ4.

I've been reviewing Kylearan's 3CC Monarch culture win story here, it has some good insights:

http://www.compoundeye.net/civ/legendarythree/index.html

Whatis most important is good diplomacy, converting AIs to our religion if we can because we'll be very weak militarily. Praying we don't run into any aggressive neighbors. Tokugawa is a jerk but rarely attacks. We should found or absorb 2 or optimally 3 religions for the religious buildings. We should restrict our great artist wonders to our largest city, which we will hire 10+ artists in towards the endgame. The other cities should get the other wonders. What else... given that we're English we could stop researching at redcoats and bump the cultural slider then, or work up to mass media if we want. I guess we'll see how things evolve.

I'm partial to going for the oracle and using it to grab CoL or Theology - Oracle is cheap and can be chopped easily. Any objections?

EDIT: nevermind about the pic, I notice now that the pic was included, my browser just took forever to load it. Alternatively we could skip the Oracle and skip any wonder that gives us non-artist GPP points. This would probably gain us an extra 3-4 artists over the years since it will be a while before we have the tech and population to go caste system and hire arists. This might be the better choice. As for city #3, I'm partial to settling on the river bend between and to the west of our two cities because river cities grow like weeds. Do we really need a coastal city (for resource trading with foreign civs)?
 
Well, if we dont have coastal city, we wont be able to contact civs in the other continent.
 
Zavior said:
Well, if we dont have coastal city, we wont be able to contact civs in the other continent.

OK. I'll spend a few turns scouting south. Backup option seems to be the coastline to the left of London, if I read the grid correctly I could place it so it could have even access to three river squares at the bottom of its fat cross.
 
Zavior said:
Well, if we dont have coastal city, we wont be able to contact civs in the other continent.

We will be able to contact them, they will come to us :)

The problem is we will never be able to build a boat so we can't send any emmisaries over there (missionaries anybody?)
 
2640 BC


Preflight check

Everything looks OK. Researching monotheism via polytheism to grab Judaism. London on worker, York on obelisk.

Turn 1

Nothing.

Turn 2

Lion appears two squares away from worker (who's just finished his chop), but the worker is safe for this turn.

Turn 3

London pops worker, begins settler. New worker is sent to SE of York to chop.

Existing worker sent to chop more NE of London.

Sent York's warrior to the coast in the SE to scout a little and watch for animals.

Sent London's current warrior down to York. London is popping a new warrior next turn. Shouldn't be any barbs around this early.

Turn 4

London pops a warrior and it is fortified.

Turn 5

Our scouting warrior discovers copper on the coast! Looking good so far.

Zav04_Turn1_SS1.jpg


Turn 6

Worker NE of London begins chop to help settler.

Turn 7

Worker arrives in forest SE of York, begins chop to help obelisk, which is currently at 25 turns (there's not enough forest to fund any wonder chops near York anyways, and this square is right outside York's radius so we may as well chop it).

Turn 8

Nada.

Turn 9

Worker NE of London finishes chopping, is moved next door to chop again.
Warrior reaches York, is fortified.

Turn 10

Scouting warrior finishes circling the proposed new city area. It looks great - I propose the square one tile NE of the warrior. As you can see from the shot, we would have copper, gems, and wheat in our city tiles. The fish would be outside our tiles but eventually within our cultural borders.

Zav04_Turn1_SS2.jpg


Worker SE of York finishes chop and York produces obelisk. I set it on barracks since I don't see anything better at the moment. I send the worker to the hill SE of York with the intent of starting a mine. We shouldn't chop any forests inside York's radius because it will need the health, not being next to freshwater.

Turn 11

Worker SE of York starts mine.

Turn 12

Zilch.

Turn 12

Crap, Judaism founded elsewhere. We've missed all the early religions. We should have beelined for Hinduism at the start, you can always get it first on Prince. I switch from monotheism to writing via priesthood. After starting on writing we should chop for the Oracle around our third city and then grab CoL for Confucianism. The two great prophet points that come with Oracle aren't optimal, but we need to plan for the worst and work toward grabbing Confucianism and one of the later religions. We shouldn't assume that any religion we don't found will spread to us because Tokugawa may keep his borders closed the whole game.

London pops settler, will pop warrior next turn. I begin moving him to my proposed third city position. by way of York. At York he will pick up York's warrior as escort. I send London's warrior to York to relieve York's warrior eventually.

Worker NE of London finishes chopping. I send him to chop the remaining forest in the NE to help with our third and last worker, which I put in London's build queue.

Warrior in south notices barb warrior next door, fortifies in jungle.

Turn 13


Unbelievable. Our jungle-fortified warrior in the south loses against the barb warrior. Looking at the log, it appears that the barb warrior was already promoted. I should have noticed and found an even better defensive position. I move York's warrior one square SE on top of the hill containing our mining working to serve as lookout and guard. He fortifies.

London pops warrior, which fortifies, and begins work on worker.

Worker NE of London begins chop.

Turn 14

Settler reaches York.

Worker SE of York finishes mine. Not much for him to do now... I start walking him to a hill SE of London to start another mine.

Turn 15

Due to the now twice-promoted barb running around out there I want to take two warriors with our new settler. I switch York from barracks to warrior and micro the town so the warrior will pop in 3. The settler cools his heels in York for the time being. (He's given some walking-around money to explore the local brothels and ale-houses).

Worker NE of London finishes chop.

To next player

The warrior one square north of York should move to York and wait a turn for York's warrior to pop, then both should join with the settler and head out. Up to you to do what you wish with our two idle workers. I also highly suggest you put York on another warrior after this one pops and keep it micro'd so it pops in three. The barbs are getting antsy.

Zav04_Turn1_SS3.jpg


And thus ends my first SG turn ever... if I made any egregious faux pauxs let me know. :D
 
Bad luck with Judaism, well, we will get religion eventually.

Zavior --
Merzbow -- Just played
AndrewN -- Up now
Liquidated
 
Got it. Playing later.
 
Heading for skip soon :o
 
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