2640 BC
Preflight check
Everything looks OK. Researching monotheism via polytheism to grab Judaism. London on worker, York on obelisk.
Turn 1
Nothing.
Turn 2
Lion appears two squares away from worker (who's just finished his chop), but the worker is safe for this turn.
Turn 3
London pops worker, begins settler. New worker is sent to SE of York to chop.
Existing worker sent to chop more NE of London.
Sent York's warrior to the coast in the SE to scout a little and watch for animals.
Sent London's current warrior down to York. London is popping a new warrior next turn. Shouldn't be any barbs around this early.
Turn 4
London pops a warrior and it is fortified.
Turn 5
Our scouting warrior discovers copper on the coast! Looking good so far.
Turn 6
Worker NE of London begins chop to help settler.
Turn 7
Worker arrives in forest SE of York, begins chop to help obelisk, which is currently at 25 turns (there's not enough forest to fund any wonder chops near York anyways, and this square is right outside York's radius so we may as well chop it).
Turn 8
Nada.
Turn 9
Worker NE of London finishes chopping, is moved next door to chop again.
Warrior reaches York, is fortified.
Turn 10
Scouting warrior finishes circling the proposed new city area. It looks great - I propose the square one tile NE of the warrior. As you can see from the shot, we would have copper, gems, and wheat in our city tiles. The fish would be outside our tiles but eventually within our cultural borders.
Worker SE of York finishes chop and York produces obelisk. I set it on barracks since I don't see anything better at the moment. I send the worker to the hill SE of York with the intent of starting a mine. We shouldn't chop any forests inside York's radius because it will need the health, not being next to freshwater.
Turn 11
Worker SE of York starts mine.
Turn 12
Zilch.
Turn 12
Crap, Judaism founded elsewhere. We've missed all the early religions. We should have beelined for Hinduism at the start, you can always get it first on Prince. I switch from monotheism to writing via priesthood. After starting on writing we should chop for the Oracle around our third city and then grab CoL for Confucianism. The two great prophet points that come with Oracle aren't optimal, but we need to plan for the worst and work toward grabbing Confucianism and one of the later religions. We shouldn't assume that any religion we don't found will spread to us because Tokugawa may keep his borders closed the whole game.
London pops settler, will pop warrior next turn. I begin moving him to my proposed third city position. by way of York. At York he will pick up York's warrior as escort. I send London's warrior to York to relieve York's warrior eventually.
Worker NE of London finishes chopping. I send him to chop the remaining forest in the NE to help with our third and last worker, which I put in London's build queue.
Warrior in south notices barb warrior next door, fortifies in jungle.
Turn 13
Unbelievable. Our jungle-fortified warrior in the south loses against the barb warrior. Looking at the log, it appears that the barb warrior was already promoted. I should have noticed and found an even better defensive position. I move York's warrior one square SE on top of the hill containing our mining working to serve as lookout and guard. He fortifies.
London pops warrior, which fortifies, and begins work on worker.
Worker NE of London begins chop.
Turn 14
Settler reaches York.
Worker SE of York finishes mine. Not much for him to do now... I start walking him to a hill SE of London to start another mine.
Turn 15
Due to the now twice-promoted barb running around out there I want to take two warriors with our new settler. I switch York from barracks to warrior and micro the town so the warrior will pop in 3. The settler cools his heels in York for the time being. (He's given some walking-around money to explore the local brothels and ale-houses).
Worker NE of London finishes chop.
To next player
The warrior one square north of York should move to York and wait a turn for York's warrior to pop, then both should join with the settler and head out. Up to you to do what you wish with our two idle workers. I also highly suggest you put York on another warrior after this one pops and keep it micro'd so it pops in three. The barbs are getting antsy.
And thus ends my first SG turn ever... if I made any egregious faux pauxs let me know.
