This is a mod that adds commerce on road and railroad, add terrain transforming and restore worker ability to plant forest.
I add 1 commerce on tiles with road and any improvement, add 1 commerce and 1 food on tiles with railroad and farm, windmill, cottage and its upgrades, add 1 commerce and 1 production on tiles with other improvement except fort and tree nursery, that have only 1 commerce with railroad.
Plant forest (see Forestry mod http://forums.civfanatics.com/showthread.php?t=138242) restored by adding new improvement tree nursery, which upgrade in 25 turns to forest. I add 1 production on tree nursery for AI could build it and could plant forest too.
I add improvement named terrain transforming (need COMBUSTION). After worker builds it, tile with it changes:
ice to tundra,
tundra and desert to plains,
on plains and grassland without hills appear hills,
on plains and grassland with hills they disappear.
I think AI can build terrain transforming only on ice and desert with road or railroad, because on other terrain therere other improvement to build.
I add 1 commerce on tiles with road and any improvement, add 1 commerce and 1 food on tiles with railroad and farm, windmill, cottage and its upgrades, add 1 commerce and 1 production on tiles with other improvement except fort and tree nursery, that have only 1 commerce with railroad.
Plant forest (see Forestry mod http://forums.civfanatics.com/showthread.php?t=138242) restored by adding new improvement tree nursery, which upgrade in 25 turns to forest. I add 1 production on tree nursery for AI could build it and could plant forest too.
I add improvement named terrain transforming (need COMBUSTION). After worker builds it, tile with it changes:
ice to tundra,
tundra and desert to plains,
on plains and grassland without hills appear hills,
on plains and grassland with hills they disappear.
I think AI can build terrain transforming only on ice and desert with road or railroad, because on other terrain therere other improvement to build.