Warring City States

Ctrlphreak

Chieftain
Joined
Oct 24, 2005
Messages
21
Location
England
ROSTER FULL

I've been thinking about starting a SG for a while now, and figured that I might as well give it a go.

Basically, I figured that a game representing the struggle for unity amongst a host of city states could be fun... with that in mind, I've brainstormed the following setup:

Game: Fully (1.09 last time I checked) patched.
Map: Pangea
Size: Duel (this restricts us down to essentially OCC at the start, unless we're REALLY lucky)
Climate: Random (unless anyone thinks otherwise?)
Sealevel: Random (as above)
Speed: Normal
Civ: Random (any of the civs stand a okish chance, some would be more of a challange than others tho obviously...)
#AIs: 17 (so the max number of players - required to ensure the minimum number of cities each thing)
Victory conditions: Conquest or Culture - all other options off. Unity will arrive one way or another!
Diff: Noble (personal pref - if all the others fancy Prince I'm cool with that too...)

Most of the options are open to suggestions - as long as they stay true to the basic idea...

Turn wise - I'll take the first 30, then everyone after that takes 20 (larger than normal, but if you've ever played a game like this you'll realise there is a LOT of hitting the next turn when you've only got one city...

So, anyone interested? I'm thinking about 3-4 players total?

The List so far:

Ctrlphreak
Munterpipe
Percinho
Maksim

Edit - forgot to mention, I'll roll up the start when the roster's full :)
 
Sounds like a cool game. I'm up.
Probably wouldn't vote on the romans for our starting civ as organized and expansive isn't really great for small empires. Alexander is a better bet, and the greeks were the kings of city states, weren't they?
 
Munterpipe - That's true, on the other hand, either victory condition requires at the least some conquest (we'll need 3 cities for culture, and we're gonna have to capture at least one of those...) - and the roman's UU rules at early-era city fighting (assuming we get some iron that is...) - Alex does sound tempting tho...
 
That's true. I had just skimmed through the post so I immediatly thought that we would be playing with the One City Challenge option turned on. Misunderstood a bit there, so the Romans actually seems like an ok choice after all.
 
I've been thinking about civ choices based on our map.
It is not very unlikely that we might end up without horse, iron or copper at our starting location, thus giving us very few units to pick from pre-gunpowder. So if we want to take some early cities it would help a lot with a UU that doesn't need a resource to build. The Incas have their quecha warrior wich could prove useful against all those archers the AI build. Montezuma's Jaguars are great too. Both the Incas and the Aztecs start with mysticism. A religion will be nice to have if we go for a cultural win in the end.
Last, Mansa Musa has the skirmisher which also does not need a resource to build.
What do you think?
 
Sounds like a great idea and i'd love to play but i'm playing another SG at the moment so i can't.

For your situation i would recommend the Aztecs as their UU doesn't reqquire any rescourses, an early religion could get you a few strong allies (if you spread it enough) which you'll need and if you're the Aztecs then you don't have to worry about the f***ers attacking you when their at +7 relations with you:mad:

Any way good luck guys:goodjob:
 
This sounds a really interesting game. I'm in another SG at the moment (the same one as Sir Toma actually!), but I don't have a problem with playing the two at once, as long as that's ok with you?
 
If there's a place left, I'd like to sign up, please.

I would recommend going with a Creative leader. The borders will expand quickly, and this will make all the difference whether a crucial copper mine will end up inside our borders or not.
 
Percinho, Maksim - that's cool :)

Any prefs on the sea level and climate guys?

I'm guessing Spiritual/Creative civ choices for border expansion, or do we want to go industrial/aggressive (we're gonna have to fight a war anyhow sooner or later...)

I'll roll the start up Saturday, should give us time to iron out the kinks (and me time to get back to the pc with civ 4 installed)
 
Without a non-resource UU we need to quickly destroy an opponent and rush a settler to the free spot OR wait for catapults in order to do any conquest. It will be a heck of a challenge, but fun anyway. Hey, we might get something good from the start if we're lucky:)
If we go Aztec, Prince would be OK, but with any other civ I think Noble would prove quite enough of a challenge. Sea Level and climate does't really matter to me.
Looking forward to Saturday then
 
Just to chuck in my twopenneth, I think with such a cramped map that a creative civ is imperative. The fact that your borders start expanding immediately is a huge bonus as space wil be veeery tight.

Cheers.
 
yah same sg as per and toma!!! nice idea but I'd spawn a few duel maps 17 civs then go into cheat mode and see how cramped it really is..... I'll do that right now just to see how it ends up...

nice sg concept, subscribing to this one for sure.:)

ok checked and duel only lets 3 players on map...

tiny map though works to 18 and well it's exactly what you are looking for. Civs are back to back, belly to belly.

My advice is don't bother to scout much and may I recomend building a barracks first? hehe.

might want to choose a leader first.

oh and don;t turn on raging barbarians!

Cheers!
-Liq
 
I'm tempted to go for Spain. Creative and Spiritual is nice. If we get an early religion going, it will be good - we can convert some of our neighbors, get good relations and a buffer against the hostility of the world. :)

Don't bother building a settler, generally speaking - get the cities from our enemies. We'll be playing OCC for a while, I'd guess, and so would everyone else barring a couple of lucky AIs who get a second city up.

Library is even more important than Barracks in my mind. We won't be able to win by numbers so we need technological superiority.

Of course, if we happen to get lucky with terrain/resources, this may all change easily.
 
The other good thing about being Isabella is that we won't have to put her with her random war declaring! :)
 
A cultural victory will be pretty hard to aclaim if we don't get three cities up and running quick. But there's not much chance of a settling a second city, although I have done it once on the same map. I vote for charging our neighbors as soon as their city hits 2 so that we can capture it. :ar15: Yeah. Let's get some blood on our axes quick, or warrior clubs. By the time they hit archery, our window of conqusting opportunity will be closed until we get catapults. Unless we get Iron that is :satan:
 
You guys are in for a treat... I played this setup on Prince a few times and it was waaaaay harder than expected. Unless you're Incas (which you're not), forget about an early rush. Capital defenses hit 40% before you can have enough archers ready. If you've got iron/copper you have a chance, but that will be unlikely. If you wait until cats, the cities you take will invariably flip to neighbors' capitols in a few turns unless you've built enough cats to raze those capitols - and if you wait that long they'll be in gunpowder age. But if you play on Noble it shouldn't be this challenging. What I suggest is this - rush build a bunch of archers, declare on ALL your nearest neighbors, and just fortify around their territory and enjoy the promotions while they suicide on you. Their workers will hide and their growth will be perpetually stunted. Mop them up later.
 
Ok, sorry it's taken me so long to get back (was away at my Grandparents for a day or so)...

After much thinking, I've decided to dice for which civ we play - Izzy or Monty (I agree with percinho - creative is a +, however, mysticism + early religion (possibly many - I've managed this on noble with a similar setup before) nets more culture than creative does (+2 for creative, +5 per religion - it's possible to end up with your capital making +15 without too much difficulty if you get a good enough start...) I'll gen the start up in a minute, just gotta move some files around so my copy of civ'll actually start (I foolishly dumped stuff on the same drive as my swap space, and < 3gb free and civ's *not* happy...)

By the way, the dice roll (well, coin flip!) comes up: tails (monty), heads (Izzy)... tails - monty it is then :D

Will post as soon as the start's up so you can see the start, then I'll dump the save after I've had my 30 turns :D
 
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