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Enchanced Wonders info screen

CyberChrist

You caught my attention
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This mod is based upen rickb's original mod posted on the main forum under this thread.

I have updated it to work with patch v1.09 and enhanced it so that it no works like a blatant cheat.

This mod adds the following to the Wonder section of the Info screen (F9):
- show 'turns until completion' on wonders under construction(original function)
- only show wonders under construction for civs that player has met
- *Vanilla* only show 'turns until completion' of wonders under construction for civs that player has 'open borders' agreement with
- *WL/BTS* only shows name of city constructing wonder with Open Borders
- *WL/BTS* only show 'turns until completion' of wonders under construction for cities that are actively visible to the player
- only show projects under construction for civs that player has 'open borders' agreement with

The file should be placed in an appropriate "\Assets\python\screens\" dir (either the "CustomAssets" dir or an "Assets" dir of an existing mod).


23. dec 2005: Added version updated for patch V1.52

31. jan 2008: Added versions for both Warlords 2.13 and BTS 3.13
 

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Question here. Does only the player knows this info, or is it made available to AI civs as well. (probably not, since some AI-recognition coding should be done then but well...)
 
@GeoModder:
The AI doesn't make use of any of these screens and never did, those are purely in the game for player information.

However, the AI has access to a lot of information pr. default that it really shouldn't have (make up of entire map before exploring, location of all resources of map, location and make up of all troops of all empires etc.), so it is possible that it also knows about what is being built in what city by all empires even before meeting them. Although it seems that the AI has been restricted access to some of this info so that it only makes use of it under certain cicumstances (like not specifically settling near unrevealed resources before it has the revealing tech etc.), but I don't know if this kind of restrictions applies to it's information about what a player is producing and where.
 
I use this tweak and find it very useful, especially in "Wonder race";)
 
I just downloaded a small handful of files, and now I'm getting a bug. When I go to the science advisor screen, the techs I've already discovered no longer show up in a green color, indicating that I've already discovered the tech. I still can't select the already discovered tech, so it's just a matter of the colors being off.

I think this file is most likely the culprit since the other downloads were just map scripts. Has anybody else noticed this and how can it be fixed?

I'm not a programmer in any sense of the word so a completed file with instructions on which folder to drop it into would be very helpful. Thanks.
 
It isn't really a major graphical overhaul or anything. It merely allows you to see the same information regarding wonders for other civs as you can for your own (if the right conditions are met).
 
OK. For some reason I thought it was like the old SMAC message that said "Player X is nearing a breakthrough".
 
Nah, purely functional changes - but it wouldn't be very hard to make something like you suggest in Python.
 
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