save
Pre-Turn
hmm, the worker is irrigating, think early in the game we should chop all the way for workers/settler
wake up the worker to send to forest next turn
1. 2760BC
worker moves onto forest
2. 2720BC
worker starts to chop, and a scout ends up next to a lion, while our warrior near the capital spots a stron bear
3. 2680BC
well, the lion loses, we get a warrior and build is settler, so the forest chop will go into the settler
4. 2640BC
scout in the north stomp onto a mountian devide, which will block Germany a little
the hammers has gone into the settler, switch back to rax so we can continue to grow
5. 2600BC
we get the wheel, choiceas are mysticism, fishing for that fish, archery and AH, go for that to reveal the horses
a scout survives an encounter with a lion
our capital has grown to pop 3 and worker jumps on another forest
6. 2560BC
again, worker start to chop
by the way, we have 2 commerce now with the river commerce as well
7. 2520BC
swap back to settler now
8. 2480BC
forest chop is done and settler will be ready next turn
there is a wolf and that bear still near our city, but I play defensively without archers
9. 2440BC
hungry wolf attacked our arrior on a hill and of course didn't make it
settler goes into position, decide to irrigate now a tile while on rax
stare at our city screen and then then screen goes blank, thanks so much, at least I got the autosave option
on 2 turns, but a complete crash in such early times isn't great, didn't have that for a while
(load autosave from 2480BC)
10. 2400BC
found St. Petersburg and start a rax for now
11. 2360BC
first tile irrigated, we need to chop more for faster workers
12. 2320BC
worker climbs hill for another chop, our scouts are reaching the last limits of the continent, and one is promoted woodsman II
13. 2280BC
worker starts chop on hill, rax will be done next turn anyway
14. 2240BC
one of our scoyts is eating up by a bear, though I moved him away from bear, the border expansion of Egypt via city settleing
had shifted him on grass next to bear
15. 2200BC
AH is in, short detour for fishing to grab the fish
don't want to spil the mood, but horses are really far off in the west
16. 2160BC
worker now starts to mine hill
spot another horse source all the way in the NW, well....
17. 2120BC
zzzz
18. 2080BC
one of the scouts gets redlined
19. 2040BC
Fishing is in, it's either sailing, writing or archery. Since we need some added defense IMHO, go for archery
suggest then writing and CoL, since we can now work the fish (2f + 2g) research drops by 1 turn
we also have another worker, we need a settler next but would like to grow a little as well
swap St. Petersburg to work boat, mine is done
new worker goes to St. Petersburg to chop the forest on plains for fast work boat and then irrigation
20. 2000BC
the scout moving back towards our land busting fog actually spots another hut, that can be popped next turn
I suggest to build another settler next in Moskow for settling the south
in order to secure one religion I would go full steam for CoL after archery
a few pictures about our situation:
horses where are thou? can you spot those 2 sources
our homeland
the scout in the north next to a hut, note the horses there as well