Here are the posted instructions. I may request a cathedral rush in Besancon next turn chat.
Don't accept flips.
Berlin:
Build queue:
university->trebuchet->trebuchet->trebuchet->bank
Micromanagement:
turn 0: (18f, 6fpt, 97s, 17spt)
turn 1: university->treb (24f, 0s)
turn 3: treb->treb (36f, 0s)
turn 4: switch new citizen from hill to mined grass (0f, 21s)
turn 5: treb->treb (6f, 0s)
turn 7: treb->bank (18f, 4fpt, 0s, 21spt)
turn 8: merged citizen should be working hill (22f, 3fpt, 21s, 23spt after WLTKD ends)
turn 9: switch hill to irrigated grass (25f, 5fpt, 44s, 9spt after golden age ends)
turn 12: switch irrigated grass to mined plain (0f, 2fpt, 76s, 16spt)
turn 13: switch irrigated plain to mined plain (2f, 92s, 17spt)
Should the SSE irrigated grass become available, you can alter the micromanagement accordingly
Worker actions:
turn 2: slave, 2 natives move to WSW grass
turn 3: slave, native1 road
native2 plants forest
turn 5: slave, native1 plant forest
turn 8: native1 merges
slave, native2 move to 2SW grass
turn 9: slave, native road
turn 11: slave, native forest
If there are any other workers beyond those three, they could start roading and foresting the 2SW grass earlier, and mine and road the remaining unimproved tiles (although they'd be more useful at Besancon)
Besancon:
Build queue:
courthouse->cathedral
Micromanagement:
turn 0: switch hill to grass wheat (8f, 7fpt, 30s, 6spt)
turn 2: switch hill, plain wheat to floodplain (0f, 10fpt, 44s, 4spt)
turn 4: switch new citizen from hill to grass wheat (0f, 11fpt, 54s, 6spt)
turn 6: switch floodplains to fur, mined plain (0f, 5fpt, 68s, 12spt)
turn 7: courthouse->cathedral
switch mined plain to floodplain (5f, +8fpt, 0s, 12spt)
turn 9: switch floodplain to irrigated plain (0f, 4fpt, 26s, 11spt after golden age ends)
Worker actions:
mine everything (particularly SE grass, 2NW and WNW plains, mountain), leave irrigated plains irrigated for now
If micromanagement does not work as planned or worker cannot work where allocated, the DP can alter as needed.