Snaitf's Great General

Snaitf

Chieftain
Joined
Nov 28, 2005
Messages
76
I've seen a few posts asking for a new great person in various threads, so here you go:

It adds a new great person to the game, Great General. He works much like the other great people. He can join a city and become a super specialist, giving +3 gold, and +3 production. He can also build a unique building, one per city, called the Military Academy. It gives new units +3 exp. and +50% military production bonus. And like all the other great people he can help research, but a military based tech, as well as contribute to a golden age.

It also includes a new specialist to help spawn the Great General: the soldier. He gives +2 gold, and +2 production.

Some buildings/wonders have been tweaked to allow the soldier to be used, and to influence the generation of the Great General.

This doesn't remove any units/specialists from the game, just adds in new ones.

To install, unzip and place the root folder in your Mods directory, then launch the game, choose advanced, load a mod, then Snaitf's Great General.

Feel free to alter it however you see fit, and redistribute, post on other sites, combine with your own mods, or whatever...

I welcome all input, the good and the bad. Let me know what you think!

*EDIT* Just fixed a prob, accidently edited Scientist stats too, changed 'em back, re-posted file...

*EDIT* Due to requests, I've changed the bonuses to make this less powerful:

Soldier now gives +1prod/+1gold/+3GPP

Super Specialist now gives +2prod/+2gold

Military Academy now requires a barracks be present in the city

Re-posting...
 

Attachments

Thanks for this mod, I'm sure the community will make use of this :)

The bonus (+3 gold AND +3 prod) sounds a tad too much in my opinion, though.
 
Maybe +2 gold, +2 production and +1 exp (for all units created in this city). And +2 exp for Military Academy.
 
Very cool Snaitf!!

How about changing the name of the new specialist from Soldier to something like Sergeant Major, Drill Instructer, Drill Sergeant, etc.

The bonuses seem a bit high to me. Perhaps just a production bonus might balance better? But I think it'd be even better if the bonuses were exp based like Zuul suggested. Something low like +1exp for City Specialists and +2exp for Super Specialists. As well as a small increase towards Military Production. In this way the bonus only effects units rather than all city production.
 
Unless you also boosted the other specialists (incl. supers) then this is too powerfull.


Regular Engineer (2 hammers)
vs
Your regular General (2 hammers AND 2 gold)

Super Engineer (3 hammers)
vs
Your super General (3 hammers AND 3 gold)


Do you see the problem? :)


EDIT: oops, I must have been tired when I posted this, since I forgot about the +3 science bonus of Great Engineers :blush:
 
I like the idea here. I may adopt this for my own mod in some form or another. Soldiers could be +1 hammer, +1 exp, great generals +2 hammers, +2 exp. I'm already using the name "Military Academy" for a building, so I'd need to rename that.
 
Snaitf

I have a couple of questions for you. First, is it possible for soldiers to produce 1 hammer for building settlers, workers, buildings or wonders, and 3 or 4 hammers for building military units? Does the python exist to do that? Also can a great general super specialist grant +1 experience in addition to hammers, gold, and culture? My final question is it possible for great generals to transform into a number of military units instead of a building. For example, you hit create army which makes the great general disappear, but ten units appear in its place. I'd love to find out the answer to those questions. Also great work on the mod! I'm going to download it and try it out soon.
 
Zurai said:
I don't think you can make specialists add experience to units.

Not sure it's a great idea anyway... If I was looking to exploit something like that I would turn the specialists on whenever I was about to produce a unit for the xp bonus... Then just switch back to something more useful. Making it a part of a super specialist is the only easy solution to remedy such a problem (if thats even possible).
 
lots of good ideas here: as far as specialists granting exp, that would have to be done with py editing instead of just xml editing and could be exploited. If I do that, it would only be the super specialist. Having the general give new units would be difficult as well, would have to write new py script, not just alter what's already there. I don't think it's really all that powerful, great prophet super specialist gives +5 gold and +2 prod, so +3/+3 isn't really unbalanced there, as far as the soldier the engineer gives +2 prod AND +3 great people rate, soldier gives +2 prod and +2 gold. You just need to decide, you want more gold, or great people? Barracks gives +4 exp, military academy gives +3 exp and bonus to military production in that one city, but there is a wonder that gives same bonus to military production to every city. I actually think it's pretty well balanced. But what does everyone think? If more people start saying it's unbalanced I guess I'll tune it down a bit. Let me know, and feel free to change it if you like...

Also I just noticed that I accidently changed the stats for the Scientist too, just changed 'em back, re-posting...
 
Snaitf said:
lots of good ideas here: as far as specialists granting exp, that would have to be done with py editing instead of just xml editing and could be exploited. If I do that, it would only be the super specialist. Having the general give new units would be difficult as well, would have to write new py script, not just alter what's already there. I don't think it's really all that powerful, great prophet super specialist gives +5 gold and +2 prod, so +3/+3 isn't really unbalanced there, as far as the soldier the engineer gives +2 prod AND +3 great people rate, soldier gives +2 prod and +2 gold. You just need to decide, you want more gold, or great people? Barracks gives +4 exp, military academy gives +3 exp and bonus to military production in that one city, but there is a wonder that gives same bonus to military production to every city. I actually think it's pretty well balanced. But what does everyone think? If more people start saying it's unbalanced I guess I'll tune it down a bit. Let me know, and feel free to change it if you like...

Also I just noticed that I accidently changed the stats for the Scientist too, just changed 'em back, re-posting...
Uh...how are you going to get Great Generals without anything providing Great General points? :confused:
 
Artanis said:
Uh...how are you going to get Great Generals without anything providing Great General points? :confused:

original post said:
It also includes a new specialist to help spawn the Great General: the soldier. He gives +2 gold, and +2 production.

Some buildings/wonders have been tweaked to allow the soldier to be used, and to influence the generation of the Great General.

Your question was already answered before you asked it.
 
Zurai said:
Your question was already answered before you asked it.
Snaitif said:
as far as the soldier the engineer gives +2 prod AND +3 great people rate, soldier gives +2 prod and +2 gold. You just need to decide, you want more gold, or great people?
He says right there that the Soldier doesn't give GPP.
 
Hiya Snaitf. First up, fantastic work overall. Just a few quick questions though:

a) Is there any way of making the 'Super Specialist' grant a bonus to building units only-rather than a general production bonus?

b) Instead of having the super specialist grant gold, could he instead grant +3 XP to all units built in that city?

c) As with the 'Super Specialist', is there any way to make Soldier specialists grant a production bonus to the construction of units and military buildings only?

Anyway, keep up the fantastic work-I didn't think it would be long before someone would bring us this ;)!

Yours,
Aussie_Lurker.
 
Aussie_Lurker said:
Hiya Snaitf. First up, fantastic work overall. Just a few quick questions though:

a) Is there any way of making the 'Super Specialist' grant a bonus to building units only-rather than a general production bonus?

b) Instead of having the super specialist grant gold, could he instead grant +3 XP to all units built in that city?

c) As with the 'Super Specialist', is there any way to make Soldier specialists grant a production bonus to the construction of units and military buildings only?

Anyway, keep up the fantastic work-I didn't think it would be long before someone would bring us this ;)!

Yours,
Aussie_Lurker.

Those are definately good ideas, ones I would like to have implemented from the begining, but unfortunatley would be a lot of work, if it's even possible without the SDK. Specialists have predefined what-they-can-give bonuses in the XML, and only granting military production, or giving exp isn't one of them so I would have to write new PY scripts for it, and I'm not that talented or industrious.

If I'm wrong and someone knows of a way easier than I am thinking, point me in the right direction and I'll try to hammer it out...
 
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