pirates

boneys26

BTS Play session tester
Joined
Nov 24, 2005
Messages
839
Location
Coventry, England
i think that the pirate ships should be in the game as its part of naval history also a land unit like the pirate ship would be good the upgrade for it could be to terrorest for the modern era also if we could hire babarians to do our dirty work when the come to one of our citys to raid we could pay them off kill them or hire them and most people inc me want the cruise missie back theres less units in this game than before:sad:
 
Isn't that what's the spy unit is all about? You hire her to do unknown-who-did-it damage (in case she's successful)
 
hmmm good point
But you can't really hire a legio, a battalion, or a group of tanks without it being known who hired them!!
 
your refering to the priviteer in Civ3 arnt you?

at any case, i see it as hireing mercs to do your dirty work, might have costly or outdated equipment but its effective to do some behind the scenes influencing without the leader knowing about it like opening up an adviser, purchasing a number of units and giving them a specific mission like raid this square (then select square on map) the cost would be lessor then the unit cost to build but prehaps have some sort of increasing cost or internal unrest with your citizens figuring out what you did
 
The lame thing is that you can't buy units in civ4.. how come?? I mean isn't weapon-trade like the #1 worldwide?
 
Yeah, I really do miss the Privateer ships. I think those were one of the most clever new units in Civ III.
 
well i suppose you could "buy units" with certain government types through city production, in multiplayer games you can trade using the "gift option" when you move the unit onto friendly terratory
 
In multiplayer with the human player yes. But with the AI? I didn't understand the "certain gov types thru city production"?
 
theres a civics type, i forget which one, that allows you to hurry production with cash, thats what i ment
 
oh ok, but no selling units for sure
 
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