ReligiousCrusades Mod

Bhruic

Emperor
Joined
Nov 15, 2005
Messages
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ReligiousCrusades:

The ReligiousCrusades mod is designed to create true religious animosity. To accomplish this, it does the following:

1) The state religion is assigned automatically.
2) Any two Empires with different state religions are automatically at war
3) Any two Empires with the same religion are automatically at peace

The way the state religion is decided is based on the following point scale:

1 point per population
2 points per Temple
1 point per Monastery
3 points per Cathedral
5 points per Shrine
1 point per population in founding city

The points for each religion present in an Empire are calculated, and the religion with the highest point value automatically becomes the state religion. In the case of a tie, the current state religion is maintained. Checks are made dynamically, so any time an event takes place that can alter the point values, they are recalculated.

An Empire can only have no state religion if it has no religions present in its Empire. An Empire with no state religion will not be at war with any other Empires. Or, to put it differently, an Empire must have a religion to be at war. This can only be avoided by maintaining Closed Borders, and not founding any religions. Obviously this is its own penalty.

Attempting to found all the religions is also risky. If the wrong religion spreads to the wrong Empire, they will automatically go to war, closing their borders and preventing other religions from spreading.

Beware of switching sides too often. Although Empires with your religion cannot go to war with you, that does not mean they are certain to like you. If you've switched religions in the past, they are very likely to have a lot of "You declared war on us" negative penalties, dampening relations greatly.

Installation:

ReligiousCrusades should be installed at "Program Files\Civilization 4\Mods". It is a proper mod, changing a great deal of game behaviour, and should not be installed as a Custom Asset.

History:

v0.1
- first release

Outstanding Issues:

Because trade routes are severed when going to war, there is no way to spread a religion beyond Missionaries once a religion takes hold. Unfortunately, I have been unable to get the AI to use Missionaries against Empires they are at war with. This can give the player an advantage.

Also, it's possible that if a single religion spreads correctly, every Empire will end up with that religion, leading to a relatively boring game.

It is not recommended that 'Permanent Alliances' be selected. Creating a permanent alliance, and then switching religions would likely break the mod.

Ideally, either some random events, or a better AI system may be necessary to shake things up.

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Comments are welcome. :)

Bh
 

Attachments

Instead of automatically being at war or peace, what if civs with different religions instead had an automatic -5 diplomatic penalty on top of any other diplomatic modifiers. Civs with the same religion could automatically have a +5 diplomatic modifier on top of any other modifiers. This modifier would with the modifer for "you're our brothers/sisters of the same faith" or "you've fallen under the sway of a heathen religion." That might help the AI spread their religions.
 
interesting idea, it might also be a good idea to add to a mod based of the crusades. It would reasure you that there would defenitly be war between Europe and the Middle East.
 
I'm trying to make a mod so the minimum number of turns needed to change a religion is 200 turns instead of 5, you know how to make that, Bhuric?
 
Bhruic, instead of forcing a state religion, how about having a city become more and more rebellious depending on how much its citizens follow that particular religion?

I know that a particular citizen doesn't follow a religion, so we can't say X citizens are rebellious. Still, it'd be nice if a city that has Christianity and Buddhism gets upset if the state religion is Taoism, for instance.

Maybe a similar calculation to what you use for the forced state religion? So, in my example, if that city got Taoism, the Christian temple and monastery and the Buddhist temple would result in negatives (-2 -1 -2), which the Taoist temple and monastery (+2 +1 + another 1 for having the state religion) goes towards covering. Thus, we'd have one unhappy person.

Still, I like your idea... I'm a religious-hoarder, though, so it should be interesting. :)
 
Pragmatic, do YOU know how to make a christian temple cause a city with buddhist state religion to be unhappy by +1? Which xml line is it?
 
Fachy said:
Pragmatic, do YOU know how to make a christian temple cause a city with buddhist state religion to be unhappy by +1? Which xml line is it?

That's the fun of requesting. :) You don't have to know anything (which I don't) to ask for the impossible. :D
 
Pragmatic said:
Bhruic, instead of forcing a state religion, how about having a city become more and more rebellious depending on how much its citizens follow that particular religion?

For this particular mod that wouldn't be very effective. If religions are constantly at war with each other, allowing the player to switch religions would just allow them to exploit the system (switch to whoever is winning, or if a large invading army is present, switch to that empire's religion, etc).

I know that a particular citizen doesn't follow a religion, so we can't say X citizens are rebellious. Still, it'd be nice if a city that has Christianity and Buddhism gets upset if the state religion is Taoism, for instance.

Maybe a similar calculation to what you use for the forced state religion? So, in my example, if that city got Taoism, the Christian temple and monastery and the Buddhist temple would result in negatives (-2 -1 -2), which the Taoist temple and monastery (+2 +1 + another 1 for having the state religion) goes towards covering. Thus, we'd have one unhappy person.

Still, I like your idea... I'm a religious-hoarder, though, so it should be interesting. :)

You can do that, and I think someone has already done something similar in a mod (it's hard to keep them all straight at this point). My idea was focused more towards creating 'great wars'. By forcing Empires to always be at war/peace with other Empires, it should help, imo, take away from the 'world peace' that often ends up lasting most of the game.

Bh
 
Nobody seems interested :(
all current ideas aren't good either (without python which I don't know crap about)
 
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