Although this can be played as a stand-alone mod, it's really meant to be a reference for modders looking for this functionality to their mods.
2 new buildings, Barracks II and Barracks III
Barracks II [+5 exp] requires Barracks, and when Barracks II is built, Barracks is removed from city
Barracks III [+6 exp] requires Barracks II, and when Barracks III is built, Barracks II is removed from city
XML changes are enclosed between
<!-- Start Modification Block -->
...
<!-- End Modification Block -->
and Python changes enclosed between
## Start Modification Block ##
...
## End Modification Block ##
This was requested, so I'm hoping more people will find it helpfull...
2 new buildings, Barracks II and Barracks III
Barracks II [+5 exp] requires Barracks, and when Barracks II is built, Barracks is removed from city
Barracks III [+6 exp] requires Barracks II, and when Barracks III is built, Barracks II is removed from city
XML changes are enclosed between
<!-- Start Modification Block -->
...
<!-- End Modification Block -->
and Python changes enclosed between
## Start Modification Block ##
...
## End Modification Block ##
This was requested, so I'm hoping more people will find it helpfull...