niffweed17
Warlord
Please note that this mod is based on Stone-D's SD-Religion MOD version 1.10.
CHANGES IN VERSION 1.1
CHANGES IN VERSION 1.2
(Version 1.1 removed, 17.4 KB, 112 views)
CHANGES IN VERSION 1.1
- As in SD-Religion MOD version 1.10, this mod creates new technologies for researching specific religions.
- Once the appropriate prerequisites are reached, a new technology with the name of the religion being researched will become available.
- The mod has been divided into four early religions, one unique middle religion (Confucianism), and two later religions.
- The four early religions cost approximately the same given their prerequisites. It is hoped that their similar costs will cause them not to be monopolized by one civilization, as this would be difficult considering the small technological discrepancies between the civilizations in the early stages of the game.
- The two later religions cost identical amounts and have the same prerequisites. It is hoped that their similar costs will cause them not to be monopolized by one civilization, as their cost is relatively high and it would be a significant expenditure of time to obtain both religions.
- BUDDHISM- costs 160 research points. One of the four early religions. Requires Priesthood and Meditation. Receives no free missionaries.
- CHRISTIANITY- costs 340 research points. One of the two late religions. Requires Priesthood and Theology. Receives one free missionary.
- CONFUCIANISM- costs 160 research points. A unique religion between the early and later religions. Requires Priesthood and Code of Laws. Receives no free missionaries.
- HINDUISM- costs 150 research points. One of the four early religions. Requires Priesthood and Polytheism. Receives no free missionaries.
- ISLAM- costs 340 research points. One of the two late religions. Requires Priesthood and Theology. Receives one free missionary.
- JUDAISM- costs 20 research points. One of the four early religions. Requires Priesthood and Monotheism. Receives no free missionaries.
- TAOISM- costs 140 research points. One of the four early religions. Requires Priesthood, Meditation and Agriculture. Receives no free missionaries.
- Additionally, the Divine Right Technology requires the advent of either Christianity or Islam.
- One more change is that the spread factor for Judaism has been lowered to 90 and the spread factors for Christianity and Islam have been increased to 105. Judaism was added because it requires very little research to obtain, while Christianity and Islam have been upgraded to help them spread given their natural disadvantage as late game religions.
Other changes that are present in SD-Religion MOD version 1.10 and are not from this mod include the following: - All of the technologies present serve no purpose other than to provide their respective religions.
- As far as I can tell, the AI should treat these technologies as it will religious technologies.
- After one religious technology has been discovered, it is automatically distributed to all other civilizations so that nobody else may continue to research it, as there would be no point in doing so.
CHANGES IN VERSION 1.2
- Incorporated Armandeus' newly organized tech tree. Thanks to Armandeus for making it possible.
(Version 1.1 removed, 17.4 KB, 112 views)