The Americas from Colonization (58x72)

Reveilled

Warlord
Joined
Nov 6, 2005
Messages
283
Well, this is the first map I've ever done, but I'm ahppy enough with it to make it available to everyone.

Basically, this map is just a simple remake of the America map from Colonization. Aside from a little terrain editing (mountains and such) and the resources placed, it's pretty much exactly the same.

Notes:
-The map is 58x72
-"Colonisation" has 18 civs starting in random positions.
-"ColonisationWithStarts" has 6 civs, Russia, Spain, France, England, Aztec and Inca, all in their historical start positions (for the europeans, these are Alaska, Cuba, Quebec and Virginia, respectively). The Russians are included because there are no Dutch.
-No late game resources (aluminum, uranium, oil) have been placed as yet.
-There is no Civ4 analogue to swamp terrain. As swamp terrain is a low-food medium-ore tile revealed by cutting down rainforest, I replaced it with plains and put jungle on top of it.
-There's also no analogue to some resources, particularly prime timber. While I could place similar resources down for the rest (silk for cotton), there was nothing I could do about timber, so it was left out. At some point, I may go back and place down pre-constructed lumbermills as a replacement.
-If the map seems a little bland, it's probably due to there being only four kinds of flat terrain, and two kinds of woodland in Civ4 (versus 6 flatlands and
6 woodlands in Colonization).

Oh, and if anyone decides to make a colonisation Mod, they can feel free to use this map if they like.

Quick Update:
-The blandness problem is actually the result of the editor I was using painting all the forests the same. Unfortunately, I can't seem to maintain the randomness of the original map while still editing the forests in worldbuilder, so I've only edited the "withstarts" version to look all pretty.
-Added a third file, WithHelp; which starts the Europeans out with a Settler, a Galleon a musketeer and a Christian missionary each, with France getting a fast worker, England getting an extra settler, Spain getting a conquistador instead of a musketeer, and Russia getting an explorer and an extra missionary; gives them all pre-rennaisance techs plus Education, Printing Press, Astronomy and Gunpowder; and places horses next to their start positions (these being the only sources of horses on the map). Be warned, though that this probably won't be anywhere near balanced until I get around to putting in barbarian camps in place of the other native tribes.
 

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I played until about 1200 with my West Coast Egyptian Empire :D
It was fun, but there's some problems too.

The resources are too much clustered together on parts of the map. That means many civs don't have access too iron and copper early on, and health is a problem as soon as your cities reach 6 until trade really gets going with paper and optics and the like.
 
By the way, I used DefaultPlayers Tweaker to make sure there are 18 civs on the map. If you don't, only 11 civs appear on the 'Colonization' map.
 
Junuxx said:
I played until about 1200 with my West Coast Egyptian Empire :D
It was fun, but there's some problems too.

The resources are too much clustered together on parts of the map. That means many civs don't have access too iron and copper early on, and health is a problem as soon as your cities reach 6 until trade really gets going with paper and optics and the like.

Actually, the clustering of resources was kinda deliberate. Iron was pretty hard to come by for the Native Americans, and I wanted to put the civs that start near Aztec and Inca lands at a disadvantage for getting lots and lots of Gold and Silver. If you still think that's a bad idea, though, I could change it. More copper might be appropriate, at the very least.

I'll fix that 18 civs problem and get a screenshot and update the thing with the barbarian cities in WithHelp today.

EDIT: Oh, actually, it looks like the default players tweaker requires it be used on the user's end, not the mapmaker's end. I don't think I can fix that part.
 
Per tbear's request, here are some screenshots, taken from the WithStarts map. They're pretty large, so I've just put links to them:

The western Carribean, with Isabella (me) about to learn the consequences of leaving cities undefended:


The Virginia Colony:


New France, and the full minimap:


North America:


South America:
 
Here's a screenshot from my game on the 'colonisation' map.

colonize1.jpg
 
Granias said:
Wow, looking good! Gonna keep my eye on this. Colonization was a great game :D

Yes, this ones looks very good. Have fond memories of playing Colonization when i came out, should have made Col 2 :)
 
Colonization is one of my all-time favorite PC games, along with Master of Magic and several others. I am looking forward to playing on this map.

Thank you very much, Reveilled.
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I dl'ed your map with starts and added the Dutch (India with Washington for a leader), Portugal (China with Peter the Great for a leader) and the Iroquois (Mali, Mansa Musa). I picked the civs for their unique units and the leaders for a combination of traits and apearances. New England was a bit crowded so I started the Dutch in the West Indies. Sorry no New Amsterdam but I didn't pick Peter Styvesant as their leader anyway. I also changed the starting date to 1400AD and set the limit to 300 turns. Anyone interseted?
 
I read in your introduction that you needed a swamp terrain... you know that in "Rhye's Catapult" there are a swamp terrain so why not ask him if you can add it to this scenario?
 
swamp terrain I have discription of it right here
River deltas and other low-lying areas are often surrounded by poorly drained mineral beds. This leads to the formation of marshes, large, water-logged areas vibrant with grasses and other plant life. Marshes are often extremely complex ecosystems home to hundreds of different plant and animal species. Rice and other food plants requiring large quantities of water can be grown in marshes, although the soil underneath may not be
sufficiently hospitable. Due to the soft nature of the ground, marsh is generally unsuitable for building purposes.
 
with the arrival of Dutch, Portugese, Native Americans etc.. this map will really rock!
 
Would you be willing to convert this map to bts or allow me to convert it (if i can figure out how).
 
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