There is a second Tribal Village out there, west of Paris.
Also some Wolves. Our workers are safe from animals inside our borders, though.
3000BC: Our eastern Warriors reach the coast and find... FISHIES! Yay!
That spot the warriors are standing would make for a good east coast city.
Horses and Fishes. Lots of water, too: weak producer, strong commercially.
Fish can feed a lot of slaves. (Slavery will surely be our Labor Civic of choice!)
2880BC: Possible crossover from our land to another Large Island, to our east.
Calls for naval exploration. (Thus my push for Sailing. Let's see what's out there!)
(After we settle some choice spots on the homeland, of course.)
2840BC: Our western warriors arrive back home and visit the local tribe.
Ooh, gold. Money money money.

Cash is always good!
That is also an ideal spot for a city.
It will be useful to keep barbs from popping up, so I fortify that unit there.
2800BC: Our workers complete the first Farm.
One cool thing about Civ4 is not HAVING to build roads everywhere.
I often do anyway, for mobility purposes, but in this case...
...We need the food faster! So I skip the road...
...and move west across the river, to start another Farm!
So that's it. I've played my thirty.
Our homeland is MOSTLY ICE. However, we have enough to get by.
Lots of Health resources. Extras for trading purposes.
Our team goal is diplomatic victory! So lots of trading is in our future.
* Four Deer
* Four Fish (one not shown at Blue Dot -- buggy display??)
* Two Corn
* Two Sheep
* Silks
* Horses
* Other Seafood
Could be some metals out there, too. We should hope so!
The sea can feed a lot of people, especially when Food bonuses are involved.
Here is my DotMap(TM) suggestion:
Note that solid dots are suggested city sites.
Circles are resources that would tie to the city of that color!
Pink Dot(TM) is the best remaining site on our island.
It's low on production but very high on food.
Settling there first would be the "Santa Rosa" move of this SG.
Blue Dot pulls a Fish and Horses. Not a strong producer there, either.
We might consider going there soonish, though, for the Horses!
(We can, for instance, delay Archery if we have Chariots.)
Yellow and Orange dots are strong "snowy" cities.
Both have two food bonuses in range, plus assorted forests and hills.
Those cities will be surprisingly strong despite the barren lands. Wait and see!
Green Dot is a worthwhile, but weakish, city site. One corn, some fertile plots, some sea.
Not a high priority site! I'd grab Pink and Blue first. Heck, maybe Yellow too? Maybe.
White Dot is not ripe to decide. I showed two possible locations.
The island site would waste the four plots inside the red rectangle...
...but it would pull in a lot more sea plots.
If a resource is out there, the island will be better.
If not, the mainland alternative could be worthwhile.
We should explore more before deciding!
Normally, terrain lends itself to multiple "good and valid" dotmaps, but this terrain is kind of picky.
I doubt there is much of an alternative to the plan I've presented.
That big red zone in the middle of the continent is dead space.
Sometimes you've got to know when to waste some low-yield plots!
Anyway, if you guys are all agreeable, we can adopt this dotmap.
Then you can settle any of these valid locations in an order and timing that fits in to your turns.
We also want to explore off the mainland (with ships) and build wonders.
LOTS of possible paths. Up to the next player to make the next round of choices.
RB6 ROSTER:
Sirian
Anjinsan ----- UP NOW!
Zagaz ------- On Deck
Jkaen
Garath
- Sirian