zyxy
Warmongering Fool
First random Deity start, standard mapsize, default rules (but no respawn). Vanilla.
We're Russia, and we started on the South Pole. Will the sturdy Russian people be able to survive in the frosty desert? Or will they wander to better places? Only one way to find out: join the expedition!
Members of the expedition:
Tone
McLMan
nerovats
Smart
Beorn-eL-Feared
tupaclives
zyxy
If you want another place in the roster, just let me know. I suggest 10 turns per set, but this is not strict.
Please
- don't use any exploits.
- keep our rep clean unless discussed with the team.
- keep it moving: 24 hrs for "got it", 48 hrs to play, or ask for extension.
We're Russia, and we started on the South Pole. Will the sturdy Russian people be able to survive in the frosty desert? Or will they wander to better places? Only one way to find out: join the expedition!
Members of the expedition:
Tone
McLMan
nerovats
Smart
tupaclives
zyxy
If you want another place in the roster, just let me know. I suggest 10 turns per set, but this is not strict.
Please
- don't use any exploits.
- keep our rep clean unless discussed with the team.
- keep it moving: 24 hrs for "got it", 48 hrs to play, or ask for extension.
. I immediately have a tough decision to make. I want the settler on the coast, for commerce. NW will give 4 game, but N preserves the hill, and keeps a game in range for the first 10 turns. I choose N.
. Our entire economy will not buy WC


I'll join. This is gonna be really tough, with the huge delay and still a rather weak start, on top of it all it's deity. Like nerovats game, an early archer attack is the only way to go here.

that went fast, we're out of room already. I agree with stopping everything and go pull a jackass archer war ASAP. Perhaps 1 more worker if we can sneak one in, but I'm not quite sure we can afford the population. We'll have to see.