NeoT
Nobody
Well, first of all, i haven´t got Civ IV yet, but i have seen that the resource trading system it´s the same from civ 3, opening diplomacy screens changing a resource for another resource or other thing. Well, first, i think that having a resource that do not have limitations it´s unrealistic, i think that would be better that from one source of a resource you would be able to maintain a certain number of units that use that resource, so having more sources would be better.
Second, the resource trading system between civilizations should be different, i think it should be more like this: When you lack or you have an excess of a resource you could have the option of Import/Export some amount of a resource, every turn you would lose/win some resources and win/lose some money, obviously you could only take resources from a connected civilization.
There is an example: I have 3 sources of Iron, each one gives me 100 of Iron per turn, so i win 300 every turn, but my units that need Iron only spend 250 of Iron so i have an excess of 50 iron, so i start exporting 50 iron per turn, so if some civilization needs some iron, it could buy some of mine iron (the price of the iron should fluctuate depending of how much iron the civilizations have). Other example: If i only have 100 rubber per turn, and need some more to make more units that needs rubber, i could import some more in exchange for money. This transactions would be made automaticly depending of how you set the transactions (How much resource, import/export, which civilizations not to make transactions). You could also choose from which civilization don´t buy resources and to wich civilization not to sell resources.
Also this could make possible to add commercial agreements, like Free Commerce Treaties or Economic Communities (EU), forcing a civilization to only buy resources from you, or force them to lower their prices for you, or something like that.
PD: Sorry if i explained myself too bad, but the english it´s not my language.
Hope someone read this and can do something about it (I don´t know if this section has still some importance in future action of firaxis, but maybe someone could make a mod for Civ IV or something)
Second, the resource trading system between civilizations should be different, i think it should be more like this: When you lack or you have an excess of a resource you could have the option of Import/Export some amount of a resource, every turn you would lose/win some resources and win/lose some money, obviously you could only take resources from a connected civilization.
There is an example: I have 3 sources of Iron, each one gives me 100 of Iron per turn, so i win 300 every turn, but my units that need Iron only spend 250 of Iron so i have an excess of 50 iron, so i start exporting 50 iron per turn, so if some civilization needs some iron, it could buy some of mine iron (the price of the iron should fluctuate depending of how much iron the civilizations have). Other example: If i only have 100 rubber per turn, and need some more to make more units that needs rubber, i could import some more in exchange for money. This transactions would be made automaticly depending of how you set the transactions (How much resource, import/export, which civilizations not to make transactions). You could also choose from which civilization don´t buy resources and to wich civilization not to sell resources.
Also this could make possible to add commercial agreements, like Free Commerce Treaties or Economic Communities (EU), forcing a civilization to only buy resources from you, or force them to lower their prices for you, or something like that.
PD: Sorry if i explained myself too bad, but the english it´s not my language.
Hope someone read this and can do something about it (I don´t know if this section has still some importance in future action of firaxis, but maybe someone could make a mod for Civ IV or something)