New Resource Trading System

NeoT

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Feb 24, 2004
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Well, first of all, i haven´t got Civ IV yet, but i have seen that the resource trading system it´s the same from civ 3, opening diplomacy screens changing a resource for another resource or other thing. Well, first, i think that having a resource that do not have limitations it´s unrealistic, i think that would be better that from one source of a resource you would be able to maintain a certain number of units that use that resource, so having more sources would be better.

Second, the resource trading system between civilizations should be different, i think it should be more like this: When you lack or you have an excess of a resource you could have the option of Import/Export some amount of a resource, every turn you would lose/win some resources and win/lose some money, obviously you could only take resources from a connected civilization.

There is an example: I have 3 sources of Iron, each one gives me 100 of Iron per turn, so i win 300 every turn, but my units that need Iron only spend 250 of Iron so i have an excess of 50 iron, so i start exporting 50 iron per turn, so if some civilization needs some iron, it could buy some of mine iron (the price of the iron should fluctuate depending of how much iron the civilizations have). Other example: If i only have 100 rubber per turn, and need some more to make more units that needs rubber, i could import some more in exchange for money. This transactions would be made automaticly depending of how you set the transactions (How much resource, import/export, which civilizations not to make transactions). You could also choose from which civilization don´t buy resources and to wich civilization not to sell resources.

Also this could make possible to add commercial agreements, like Free Commerce Treaties or Economic Communities (EU), forcing a civilization to only buy resources from you, or force them to lower their prices for you, or something like that.

PD: Sorry if i explained myself too bad, but the english it´s not my language.
Hope someone read this and can do something about it (I don´t know if this section has still some importance in future action of firaxis, but maybe someone could make a mod for Civ IV or something)
 
It's an interesting idea, but the computer automaticly choosing who to sell/buy resources from shouldn't work that way. If your idea was used then it would take out the ability of the player to sell/buy resources via diplomacy. Additionally I wouldn't want other civs that I'm friendly with right now, but will probably go to war with later having resources that they wouldn't have otherwise.
 
lost_civantares said:
It's an interesting idea, but the computer automaticly choosing who to sell/buy resources from shouldn't work that way. If your idea was used then it would take out the ability of the player to sell/buy resources via diplomacy. Additionally I wouldn't want other civs that I'm friendly with right now, but will probably go to war with later having resources that they wouldn't have otherwise.

It´s supposed that you could choose, whenever you want, to wich civilization buy or sell resource, so you could deny the resources whenever you want.
The screen were you should make the transaction and things related to resources trade, should be totaly new, where you could choose waht resourse export/import and how much per turn and to wich civilization you accept to sell or buy resources, when you set this, the transaction would be the same every turn, except for the money that cost each resource, that would fluctuate as i said before.
And that of the computer selecting from wich to choose, it´s really a estupidity. (Changed That)
 
NeoT said:
The screen were you should make the transaction and things related to resources trade, should be totaly new, where you could choose waht resourse exporte and how much per turn and to wich civilization you accept to sell or buy resources, when you set this, the transaction would be the same every turn, except for the money that cost each resource, that would fluctuate as i said before.
The problem is that this would prevent you from being able to extort money from the AI, getting higher prices then you would normally be able to get due to your overwhelming strength. In addition this also needs to be displayed when you're conducting diplomacy, so that you can conduct other trades for resources. These are really just minor nitpicks, nothing major. As you said, it would make an interesting mod.:)
 
lost_civantares said:
The problem is that this would prevent you from being able to extort money from the AI, getting higher prices then you would normally be able to get due to your overwhelming strength. In addition this also needs to be displayed when you're conducting diplomacy, so that you can conduct other trades for resources. These are really just minor nitpicks, nothing major. As you said, it would make an interesting mod.:)

Well, i think that you could force the AI to lower their prices (like asking them to lower the prices in a 50% for 20 turns of something) in the diplomacy window. Maybe would be a good idea making possibli to make Free commerce treaties or something to lower prices between some civs.
 
Brilliant topic, indeed! I have some other complementary thoughts to this system. For example, to produce an International market (with cites having in its stats offer and supply), you will need currency tech to make commercial agreements, as well gold and silver would be tradable resources, which it would be avaliable if you discover such one. Anther idea I have is that you can develop production techniques (maybe we should have a technique's tree to develop along with tech tree and it would be gained through experience, trading or education... I don't know), converting resorces into commodities, which they should be traded for a better profit! I think technique should also affect the scientific production! If you need more resources, you need to produce a prospector to discover new resources or trade via diplomacy... what do you think? Those ideas should be fit if we have a commodity-based or shield-based economy mod! Forgive me for my bad English!
 
Dr.Pseikone said:
Brilliant topic, indeed! I have some other complementary thoughts to this system. For example, to produce an International market, you will need currency tech to make commercial agreements, as well gold and silver would be tradable resources, which it would be avaliable if you discover such one. Anther idea I have is that you can develop production techniques (maybe we should have a technique's tree to develop along with tech tree and it would be gained through experience, trading or education... I don't know), converting resorces into commodities, which they should be traded for a better profit! I think technique should also affect the scientific production! If you need more resources, you need to produce a prospector to discover new resources or trade via diplomacy... what do you think? Those ideas should be fit if we have a commodity-based or shield-based economy mod! Forgive me for my bad English!

These are good ideas, but i think they would make the system much more complicated, it would be better to have a more simple system so the people could enjoy it better.
 
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