lost_civantares
[Insert Title]
- Joined
- Aug 30, 2005
- Messages
- 1,803
What about a system where when you fought other civilizations in a game you earned culture? You would earn an amount of culture proportional to the cost of each enemy unit that you killed. The culture earned would then be given to the units home city. This would add additional stratagy to the game, as you would want to plan where to build units to give the culture where you wanted it. To prevent too much culture from being generated you could have it so that as you built up more and more culture the more hammers spent in a unit would have to be killed. This idea makes sense historicly, as seen in people like the Aztecs, whose whole culture was based on fighting.