Alphawolf
Basileus, Founding Father
The Government of the Triumvirate
Section 1 The Federal Government
A) The Legislative Branch
I. This branch consists of one house known as Citizens Assembly.
II. The Citizens Assembly shall consist of all citizens of the Nation. The Citizens Assembly shall be presided over by the Censor.
III. Only the Citizens Assembly may decide five things: Declare War/Make Peace/Alliance, to change civics, to begin construction on a Great Wonder/National Wonder/Project, a change in Taxes (the science/treasury/culture meter) greater that 30% more than once every 5 turns, and where to build new cities.
IV. Decisions of the Citizens Assembly are made by a Floor Vote which is a poll carried by a simple majority (50.01%)
IVA. Debates and Votes may be called and posted by any member of the Citizens Assembly.
V. The Executive Branch must enforce a vote of the Citizens Assembly even if they disagree with the decision.
VI. The Citizens Assembly may bring a no confidence vote against the Triumvirate and impeach members of the Cabinet. Details in Section 7 Impeachment.
B) The Executive Branch
I. This branch consists of the Triumvirate and any and all elected and appointed Cabinet Officials and their deputies.
IA. The Triumvirate will consist of the President, Secretary of State, and the Secretary of War.
IB. The Cabinet Officials will be any office that we the citizens deem necessary to have that is not included as part of the Triumvirate, the Judiciary, a Gubernatorial office or the Designated Player. The Cabinet currently consists of the Censor, Minister of Interior, Minster of Culture, Minister of Science, and Director of Intelligence.
II. The Powers and Duties of the Triumvirate.
1. During a time of War the Triumvirate may decide that a state of mobilization is necessary for [our nation] and declare that a State of Mobilization exists.
2. State of Mobilization
A. A State of Mobilization can only be declared in a time of War.
B. A State of Mobilization may not last more than 15 game turns. However, if Peace is declared and a State of War exists with no Civilization, the State of Mobilization ends immediately.
C. A State of Mobilization may not be declared until at least 45 game turns have elapsed since the ending of the last Mobilization.
D. A State of Mobilization may be ended prematurely by a 6/10 (60%) vote of the Governors Council after at least 7 game turns of Mobilization have passed.
1. Should Mobilization be ended prematurely, it may be declared again in only 25 game turns.E. Effects of Mobilization:
I. The control of all workers goes the Triumvirate during this period, but the Minister of the Interior and the Governors retain control until a worker is specifically requested by the Triumvirate. The Triumvirate may not force a worker to quit an action assigned to it by the Minister of the Interior or a Governor, but must wait until that particular action has completed or is ended by the original authority.
II. The Triumvirate may change what is under construction in any city except for those that have begun a Citizen Assembly approved Wonder or have begun prebuild for approved Wonder. The Triumvirate may only order that military units or building may be built.
III. The Triumvirate may take up to one half of the prewar garrison of a city in to the regular army during a State of Mobilization.IIA. The Powers and Duties of the President
1. During the Turnchat the President, or a Representative of the President, may order the ending of play if continuing requires a decision to be made that can only be made by the Citizens Assembly. If the Turns are being played offline the Designated Player must end play if he is forced to make a decision that can only be made by the Citizens Assembly, provided that no vote on said decision has concluded.IIB. The Powers and Duties of the Secretary of State
2. The President will define a budget that all other official may not exceed without permission.
3. The President retains all powers not expressly given to another official and not reserved by the Citizens Assembly.
4. The units the President controls:
A. The President shall control all Settler and the defensive units assigned to them.
B. The President shall control all naval units.
1. The Secretary of State shall have control of the Foreign policy of our nation with the exception in the Declaration of War/Peace/Alliance and the trade of cities.IIC. The Powers and Duties of the Secretary of War
A. The Secretary of State needs the permission of the Citizens Assembly: War/Peace/Alliance or the giving away of one of our Nation's cities.
B. The Secretary of State has the power to accept a city.
1. The Secretary of War shall have control of all military land units with the exception of garrisons under the control of Governors and units assigned to settlers.
A. The Secretary of War may not attack a city or unit of a neutral or allied Civilization, without the permission of the Citizens Assembly.2. The Secretary of War shall have control of all air units.
III. The Cabinet
1. Addition and Subtraction of Offices from the Cabinet.IIIA. The Cabinet shall consist of, in order of seniority, the Censor, Minister of Interior, Minster of Culture, Minister of Science, and Director of Intelligence.
A. To add an Office to the Cabinet requires a Yea vote of 51% of total votes from the Citizens Assembly. Any Office added will be last on the seniority list.
B. To remove an Office from the Cabinet requires a Yea vote of 58% of total votes from the Citizens Assembly.
IIIB. The Powers and Duties of the Censor:
1. The Censor shall be the Official in charge of all elections.IIIC. The Powers and Duties of the Minister of Interior:
2. Censor shall be responsible for the official results of an election and for validating an election.
3. The Censor is also responsible for validating any other official polls.
4. The Censor shall be responsible for maintaining a list of names for the naming of cities, units, and other appraise items, approved by the Citizens Assembly.
1. The Minister of the Interior shall be in control of all workers not assigned to Governors.IIID. Powers and Duties of the Minister of Culture:
2. The Minister of the Interior shall work with the Governors and create a plan of which city improvements shall be constructed in a city and when.
3. The Minister of the Interior shall keep track of the resources in our territory and where they are.
4. The Minister of the Interior shall control all Great Engineers.
1. The Minister of Culture shall keep track of the Culture buildings in each city, the Culture of each city, and the religions in each city throughout the Empire, and shall may this information available to any citizen upon request.IIIE. Powers and Duties of the Minister of Science:
2. The Minister of Culture shall control all Great Artists, Great Merchants, and Great Prophets.
3. The Minister of Culture shall be in charge of all Missionaries.
4. The Minister of Culture will keep list of all of our Cities, their current culture level, how fast they are gaining culture, a projection of when they will next increase in culture, their current level on the Great Person Bar, how much is being gained on that bar per turn and when that city will produce a Great Person.
5. The Minister of Culture may require a culture building to be built in a City once every 4 buildings, if none of the previous 3 buildings produced any culture. And what building it shall be.
1. The Minister of Science shall choose what technology will be researched.IIIF. Powers and Duties of the Director of Intelligence:
2. The Minister of Science shall keep a list of at least three technologies that are to be researched next and in what order.
3. The Minister of Science shall control all Great Scientists.
1. The Director of Intelligence shall keep records of all known Empires; the cities, religion, military units, wonders, and civics of those Empires. Records shall also be kept of the size, religion, improvements, and anything else deemed necessary about their cities.
2. The Director of Intelligence shall have complete control of all spies.
3. The Director of Intelligence shall be appointed by the Triumvirate.
4. The Director of Intelligence, being an appointed position, shall not be affected by term limits.
5. The Director of Intelligence may be fired by the Triumvirate.
IV. Vacancies
IVA. Should a vacancy occur in the Triumvirate the President shall take over the duties of the vacant office. Should the Presidency be the vacant office the Secretary of State shall take over the duties of the President. Should both the offices of President and Secretary of State be vacant the Secretary of War shall take over the duties of both offices. Should the entire Triumvirate be vacant the most senior of the Cabinet members shall take over the duties of Triumvirate until a special election can be held.
IVB. Should any vacancy occur in the Cabinet the Deputy shall take over the duties of that office. The word acting shall be included in the title of office. Should there not be a deputy the President shall appoint an acting office holder.
Section 2 The Local Government
A) Governors
I. Governors are the elected officials that run cities or states.
IA. The Powers and Duties of the Governors:
1. The Governors may move any workers or garrison units assigned to them anywhere in there city's radius or state boundaries.IB. Powers and Duties of the Governors Council:
2. The Governor shall work with the Minister of the Interior to decide which improvement shall be built.
3. The Designated Player shall act as Governor of any cities build during his play session at the end of which, the office is declared vacant.
4. The first elected governor of a city or state may select the official flag of that city or state.
1. The Governors Council shall consist of the Governors of all Cities and States.IC. States
2. Any vacant Gubernatorial offices will be filled by an appointment of the Governors Council.
3. The Governors Council may veto the actions of any member of the Cabinet with a 6/10 (60%) majority.
4. The Governors Council may end a State of Mobilization prematurely by a 6/10 (60%) vote after at least 7 game turns of Mobilization have passed.
1. No states may be created until our Civilization owns at least five cites.
2. A minimum of 3 cities must exist in a proposed state at the time of its creation.
3. The Creation of a state requires a 6/10 (60%) majority of both the Citizens Assembly and the Governors Council.
Section 3 Items affecting both Federal and Local
A) Deputies
I. Deputies
IA. Members of the Triumvirate and Judiciary shall not have a Deputy.
IB. All members of the Cabinet and Governors shall have a Deputy, appointed by the principals of those respective offices.
II. Control of Units
IIA. Workers
1. Workers, when created, are under the control of the President. The President must assign the workers to either the Minister of the Interior or a Governor before or after a play session; if the worker is not so assigned it will be under the control of the Designated Player for the duration of the play session.IIA. Military Land Units
2. The assignment of a worker is permanent unless the party that has control over the worker releases it back to the President.
1. Military Land Units, when created, are under the control of the Secretary of War.
2. The Secretary of War may assign units to guard settlers or as garrisons in cities.
A. Units assigned to guard settlers are under the control President until the settler founds a city. At the founding of a city the President may assign the units guarding that settler to be part of that city’s garrison or may shift control back to the Secretary of War as long as at least one half of the units, rounded up, that guarded the settler become part of the city’s garrison.3. Should a unit be left unmoving in a city or a city radius for at least 5 consecutive turns the governor of that city may claim that unit as a garrison unit as long as it has not started to move again.
B. Units assigned as garrison units fall under the direct control of the Governor of that city.
A. There are three exceptions: if a unit is healing, the 5 turns start when healing is completed; if the unit is in defensive works of some sort; or if the unit is picketing the border.
Section 4 The Designated Player
A) The Designated Player
I. The Designated Player is the person who is tasked to perform the instructions of the officials in the game.
II. The President shall choose at the beginning of his term whether he shall be the Designated Play or if the saves will be played by members of the Designated Player Pool.
III. Nominations and elections for the Designated Player shall occur at the time as the other nominations and elections.
IIIA. Elections for Designated player shall be a multiple choice poll with any and all nominees gathering over 50.00% being elected to the Designated Player Pool.IV. A Designated Player shall choose whether his Play Session will be online or offline.
IIIB. The Designated Players will play in the order of .
B) Actions of the Designated Player
I. Instructions of Elected and appointed officials:
IB. The Designated Player shall follow all instructions from elected and appointed officials regarding their respective areas.
1. If no instructions from a given office are posted for a game session the Designated Player assumes the powers of that office for the game session.IB. Legal Exploits
2. The Designated Player must refuse all illegal instructions. The Designated Player may request a Judicial Review to determine the validity of an instruction and delay play until the Judicial Review has been completed.
1. Any Legal Exploits pertaining to Article E section 4 of the Constitution will go here.
Section 5 Elections
A) Triumvirate Elections
I. Elections of the Triumvirate shall be of all nominated candidates who have accepted their nominations.
II. Nominations for Triumvirate positions may be self nominations or a citizen may be nominated by another citizens.
B) Cabinet Elections
I. Elections of the Cabinet shall be of all nominated candidates who have accepted their nominations.
II. Nominations for Cabinet positions may be self nominations or a citizen may be nominated by another citizens.
C) Gubernatorial Elections
I. Elections of the Governors shall be of all nominated candidates who have accepted their nominations.
II. Nominations for Governors may be self nominations or a citizen may be nominated by another citizens.
D) Judicial Elections
I. Elections of the Judiciary shall be of all nominated candidates who have accepted their nominations.
II. Nominations for the Judiciary may be self nominations or a citizen may be nominated by another citizens.
Section 6 Term Limits
[Term Limits will go here after the Poll has concluded]
This is only sections 1-6; 7-10 are below.
I have no room to keep v5.1 or v5.2 on this thread so if anyone wants to see it, PM me. V5.0 is in a post below.
It is not completely up except for some items that require polls.
@Stilgar08: But this should be more than enough to find typos.
-the Wolf