Great_Scott
aka Cottus Arci
Civ4 REALPOLITIK
Note: The games name has been changed, since it will no longer be played on a PBEM Format.
A multiplayer game with a huge difference. In some ways similiar to the Democracy game, but with a fair amount of unique elements to make it a completely different experience.
Game Settings
The simulation itself will run on a PTBS Simultaneous turns basis.
Map Size:- Standard
Number of Human Civs:- 4
Number of AI Civs:- Definately none
Game Speed:- Normal
Victory Conditions:- None, like in real life... I severely doubt 1 Civ alone can achieve total victory.
Other Options:- Only 'Culture Flips after Combat', however in-game rules state a Civ cannot raze a city once it reaches Size 6.
Civilisations
This is the interesting part. I always thought it strange that every civ leaders in every game lived for 6000 years, and always thought it would be interesting to implement some form of internal politics,
leaders rising and falling, elections, into the game. Each Civilisation will be made up of many individuals. Sufficient numbers would be necessary to make this work. Basically, there will be no political parties as such, competing for power over a particular Civ. Instead, individuals (dare we call them Politicians) will compete for specific positions within a Civilisation.
Each Civilisation will have a governing body. (Known as the GB or Big 8)
The Governing Body
- Leader
- Vice Leader/Treasurer
- Military Advisor
- Scientific Advisor
- Religious Advisor
- Foreign Affairs & Trade Advisor
- Cultural & Civil Advisor
- Infrastructure Advisor
These people are elected into these positions and hold term for a set amount of time. With all of these positions, every important decision relating to the game will be accounted for.
Voting
Pretty much the most integral part of this game is voting. As a holder of any position with any Civ, you'll vote on anything and everything, not to mention the discussion on issues that will come before, after and during certain decisions. This is where the real politics come into play. Majority rules, and not only will you be worried about the interests of other Civ's, but you'll also have to worry about your fellow advisors... if you want you shape the Civilisation you're in, then you'll have to exert some influence.
The Big Decisions
(See image below)
Rate:- The Rate of Tax/Science/Culture (TSCR). 20 Votes, 10% rate for every 2 votes recieved. It's the Financial advisor's duty to post a proposed budget (roughly what + or - Gold will be with each rate).
For the rest, majority rules.
Tech:- Technology Research.
Borders:- Open Borders.
Trade:- Trade agreements of all kinds.
War:- Applies for both Conquest & Assisting Allies.
Civics:- The Civics. Civics can only be modified (or requested to be modified) every 4 turns.
Continued in post #5 (Improvements)