Defence Election - Term 5

MIA Defence Minister - Term V

  • Classical Hero

    Votes: 2 28.6%
  • Peter Grimes

    Votes: 5 71.4%
  • abstain

    Votes: 0 0.0%

  • Total voters
    7

fe3333au

Deity
Joined
Apr 1, 2004
Messages
6,979
Location
Fern Tree, Tassie
Term 5 Elections


Defence Minister
>
Clasical Hero
vs.
Peter Grimes


Unopposed :beer: [party]
> Team Captain ... ybbor
> President ... Chamnix
> Domestic Minister ... General_W
> Foreign Minister ... fe3333au


VOTE NOW ... lets log more than 6 votes :cry:
 
I will wait until these questions are answered ... it regards the increase in tensions with KISS.

1. Are you happy with the current state of military?

2. Are you pushing for an Offense or Defence stance?

3. If tensions errupt into violence ... how will you react to it.

4. What units (Hoplite, Warrior, Swords, Archer, Horseman or Catapult) will be minimum for comfort and where positioned.

5. Which cities require walls and barracks built ... what other changes in Domestic orders will you be championing?
 
1. Are you happy with the current state of military?
Yes, I am. Each decision we've made leading to this state of readiness was the right one to make at the time. If, however, we had been told 30 turns ago that KISS would start hostilities on turn80, then obviously we would have made different choices. But given the state of our game over the turns, we have made the correct choices. To say otherwise is to fundamentally misunderstimate the skill of the players on our team.


2. Are you pushing for an Offense or Defence stance?
Defense. Hoplites. More value per shield for us than offense.


3. If tensions errupt into violence ... how will you react to it.
Beg for peace before any cities are lost. Failing that, eliminate their strike force.


4. What units (Hoplite, Warrior, Swords, Archer, Horseman or Catapult) will be minimum for comfort and where positioned.
This is a very tough one to answer. In broad strokes, I see a minimum of one hoplite in each frontier city, preferably two. Minimum two in each luxury city. Then move three swords to intercept a strike force, the intel having been provided by horses. We will also want to get a couple catapults up to the front line cities, but not if it delays the production of Hoplites.


5. Which cities require walls and barracks built ... what other changes in Domestic orders will you be championing?
All luxury towns must have walls first, then the other frontier towns. Then any towns not on a river that we don't plan on bring up to city size. As for barracks, we'll have to look at all our options, but I'd say we need 4 barracks to hammer KISS.
 
fe3333au said:
I will wait until these questions are answered ... it regards the increase in tensions with KISS.

1. Are you happy with the current state of military?

2. Are you pushing for an Offense or Defence stance?

3. If tensions errupt into violence ... how will you react to it.

4. What units (Hoplite, Warrior, Swords, Archer, Horseman or Catapult) will be minimum for comfort and where positioned.

5. Which cities require walls and barracks built ... what other changes in Domestic orders will you be championing?
1. No I am not. We have way to many Warriors for our own good.

2. I am pushing for a state where we can be ready for either. We must be able to respond to any crisis that is at hand. One thing I do want to see from Domestic is that we make getting Chivalry a priority since we will be able to get Knights and they will be very useful for our offence. We can get Education afterwards as I believe that we will get Feudalism as our free tech.

3. I will make sure that we have enough protection. This will include us having enough galleys to protect us from ocean borne threats and we must have the latest and greatest untis available. That is one reason why I propse that we get to Chivalry as a priority tech, rather than Education.

4. I will prefer that we build Hoplites, Archers and Horsemen. Archers will be useful for defensive Bombardment should we be attacked and that is better than nothing and plus they can be used to attack also. Also the Upgrade path is a better option than swords, since they lack the defensive bombardment.

5. Walls must be built in any town that has a resource that we need. We must protect those valuable assets. We must allow our core cities to grow over six so they do not need to have walls in the first place. barracks will be decided once I have look at the save, which I do not have ATM. Basically any orders that will make cities more productive and largeer is good for Defence and will be encouraging Domestic to do that.
 
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