Sevo
Leaf on the Wind
Stuie et al. in another thread discussed ways to diable the intro movies. Most of their methods required deletion or changing of original movie files. I found a nice way to do it, though as someone else pointed out SimCutie actually beat me to this fix; I just didn't read the posts very closely...
)
Anyway, the gist of the fix was this:
(For those of you looking for the bottom line, simply cut to the end of this post--I've attached a copy of the file, you can just d/l it and copy it over).
The file CvIntroMovieScreen.py under /assets/python/screens/ controls the introductory movies. About 15 lines in there is a function called "interfaceScreen". the lines you're looking for are these:
The first declares the class, the "def interfaceScreen(self):" line is defining the function we're interested in. This function shows the opening movies. Sooo...we just insert a little "return" command and it'll bounce right back and take you straight to the menu. The disabled function looks like this:
(Make sure the return is tabbed exactly the same as the lines below). Voila! The game now boots directly to the main menu; no clicks, no blue flashes, no problem.
The adjusted file is attached below. You can copy into your /Custom assets/python/screens/ directory and it'll do away with the intros.
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Anyway, the gist of the fix was this:
(For those of you looking for the bottom line, simply cut to the end of this post--I've attached a copy of the file, you can just d/l it and copy it over).
The file CvIntroMovieScreen.py under /assets/python/screens/ controls the introductory movies. About 15 lines in there is a function called "interfaceScreen". the lines you're looking for are these:
Code:
class CvIntroMovieScreen:
"Intro Movie Screen"
bMovieState = 0
def interfaceScreen (self):
self.currentMovie = "ART_DEF_MOVIE_2K_INTRO"
self.X_SCREEN = 0...blah blah blah...
The first declares the class, the "def interfaceScreen(self):" line is defining the function we're interested in. This function shows the opening movies. Sooo...we just insert a little "return" command and it'll bounce right back and take you straight to the menu. The disabled function looks like this:
Code:
class CvIntroMovieScreen:
"Intro Movie Screen"
bMovieState = 0
def interfaceScreen (self):
return
self.currentMovie = "ART_DEF_MOVIE_2K_INTRO"
self.X_SCREEN = 0...blah blah blah
(Make sure the return is tabbed exactly the same as the lines below). Voila! The game now boots directly to the main menu; no clicks, no blue flashes, no problem.
The adjusted file is attached below. You can copy into your /Custom assets/python/screens/ directory and it'll do away with the intros.
[