"It's too crowded!"

p3k0p3k0

Chieftain
Joined
Dec 21, 2005
Messages
5
In all my games, it seems that this is the one thing plagueing all my cities. Any suggestions?
 
p3k0p3k0 said:
In all my games, it seems that this is the one thing plagueing all my cities. Any suggestions?

That will always correspond your population number, so the only way to prevent it is to cut down on the population.
 
I mean - is there any way to continue growing in population but being able to supply enough space for my people? I mean, what exactly are my people complaining about? Is there a certain population that my city can reach before it cannot get any bigger?
 
You can connect to resources to reduce unhappines, also, you can build buildings and adopt civics that will do the same!
 
p3k0p3k0 said:
I mean - is there any way to continue growing in population but being able to supply enough space for my people? I mean, what exactly are my people complaining about? Is there a certain population that my city can reach before it cannot get any bigger?

1. No, the "It's too crowded!" penalty will always rise with your population, but like Efexeye says, you can make your people happier with luxuries, religions, buildings etc.
2. It's just there to balance gameplay, but if you have to know why the inhabitants in your city are unhappy, maybe it's because of the noise or filthy streets or somethin'.
3. There's no fixed limit, but at some point your city will have such high unhappiness/unhealthiness that it can't be countered by bonuses, and thus you will have so little food that your city won't grow.
 
Unhappiness will always rise with population. The only way to fight it (while keeping the benefits of that population) is to keep adding happiness so that your happiness is always a little higher than your unhappiness.

If you trade commodities aggressively, you can get tons of happiness bonuses from resources, with buildings like the market adding extra happiness from certain commodities. Around mid-game I like to build theaters and colliseums and set my culture slider to 20%, which usually quells any remaining unhappiness, at least during peace. Jails help with prolonged war unhappiness, but the best way to deal with that is to take breaks from war between conquests. If you've still got unhappiness with all that, you can experiment with your civics. For example use organized religion to promote a few religions in every city, build temples for all of them, then switch to free religion, for a big happiness bonus.

In reality, big cities all have multiple sources of entertainment and luxury for their residents, and the population would get pretty frustrated without such outlets. People in smaller towns dont have access to as many different entertainments and products, but they accept the tradeoff for the lack of problems in a city.
 
Holy crap! Culture slider to 20%? You are generous! I don't think I've ever set it over 10%- it's just too big a drain on research to go any higher than that.

I'd rather build buildings to combat my civ's whining.
 
I've crippled neighboring civs without war by culture flipping all their border towns. I don't think I've flipped a capital, but I have gotten as far as surrounding their capital on all 4 sides with my culture. And when you do go to war, culture helps you consolidate your gains. I almost always play as Catherine (creative/financial).

Happiness buildings are necessary, but if you do have unhappiness, then anything to get rid of it quickly will increase your income. I've been in situations where increasing my culture slider by 10% cost less than 5% of my commerce due to the effect it had correcting unhappiness. If you can get your cities running along well enough, then even 70% research, 20% culture, 10% gold (in the late game) can outpace your opponents in all three categories. Of course I like Noble, so your mileage may vary on advanced difficulty.
 
Get lots of religions for happiness management and culture expansion, trade your happy resources for health resources.

Reminder: u know that if u have a cow resource in you boundries, but outside you city limits, u still get a health bonus as long as its connected to your trade network.

Health penalty isnt that bad, although u loose 2 food for each one, u can still use them, whille for each unhappy :( u loose a worker.
 
Doesn't get much better than 40% culture in late game, Noble difficulty. :)

I really upset my neighbours with close borders, nabbed some big neighbouring cities. Military conquest was too much effort with all the cities my civ already had, but a good standing army discourages the AI from attacking (and if it did - heh heh). Nevertheless, winning a few big cities with culture feels so good! I had my military fun earlier in the game, killing two AI civs.

I recommend religion and luxuries/resources to combat unhappiness. I never required colosseums in any of my 30 odd cities.
 
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