![]() |
| General | Hosted Sites | CivRev | Colonization | Civilization IV | Civilization III | Civilization II | Civilization | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 | |
|
Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 10,772
|
Beta Gauntlet Two
[Edit]
This Gauntlet is now finished. Congratulations to Orca for coming both 1st and 2nd with a 2760BC and a 2000BC Large Monarch Conquest, and Big Ben for coming 3rd with 1970BC. [/Edit] While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the first Gauntlet. Any submissions meeting the following criteria will be considered Gauntlet entries:
Whichever game has the earliest finish date will be declared the victor. The winner (and settings for the next Gauntlet) will be announced with the next Hall of Fame update. While each map can only be played once, players are more than welcome to generate new maps and submit multiple games. Also, as everyone is playing their own distinct maps, there is no need for spoiler limitation within the forum. In fact, we encourage detailed posting of strategy and gameplay, although all conversation about this Guantlet should stay within this thread. Any games not finished before the submission cutoff may still be submitted to the Hall of Fame as general entries. New players: Please note that we need two files for Hall of Fame submissions. A save from your initial 4000bc turn, and the turn after you win. For the last file, when you win the game, you'll be displayed your sequence of victory screens and then be prompted if you wish to exit or play "just a few more turns". Select just a few more turns, and then save the game immediately without playing further.
__________________
Kamikaze Watermelons Pwn Last edited by Dianthus; Jan 10, 2006 at 05:24 PM. |
|
|
|
|
|
|
#2 |
|
Prince
Join Date: Jul 2005
Posts: 433
|
Gauntlet Two
map size large. min 5 AI
so what strategy u all gonna use? team battleground map is really small, i think i'll do that again. |
|
|
|
|
|
#3 |
|
Chieftain
Join Date: Oct 2005
Location: UK
Posts: 87
|
Large Monarch Marathon Conquest.
I started off with a Terra map. Looking back I really can't see the appeal, but I just feel those maps are fun to play so always find an excuse. Im a few horus into a game, and this one is really gonna take hours. Playing as Huayna Capac (Aggr/Fin) with those lovely little Quechua warriors who have a 100% bonus against archers. My options were simply No Cheating, and against 12 random opponents (yes I thought it'd be fun. It is!). I've got a little diary which I kept as I played, just to run through what I'm doing. At the start was on a Northern coast right next to 3 clams, with another clam 2 squares SW. Took the plunge and founded Cuzco (hereafter known as Tescos) 1S to get 4 clams, but without sea access. After a little scouting I find Louis XIV to my south, and try taking Paris early with two Quechua. Both die So I build up a few more and then....1740 BC: France Destroyed. 1540 BC: Declare war on Gandhi (West) 1380 BC: Make Peace with Gandhi (one city on hill left, 2 archers vs 4 Quechua? Not worth the trouble). Capital wasn't worth keeping, kept Bombay to get sea access. 1270 BC: Declare war on Victoria (far West). Can't be bothered to wait for Open Borders to get three veteran Quechuas out from a corner near Nottingham, theres an unguarded worker next to a Quechua of mine, and I might as well cos Ive nothing better to do and Ceasar is only cautious towards her. Maps included as attachments 1140 BC: Declare war on Frederick (far South), because I've got a few Quechuas not doing much. Got a thick slab of Ceasar cutting my three-cty empire into three. Can't wait for him to get writing. 1120 BC: Get a look at London - it has 5 workable land tiles in its radius. No thanks, not worth the effort. I pillage Vickys last improvement then agree peace. Made 41 gold out of that war, not great but useful. 1110 BC: Convert to Buddhism. Get 117 gold in booty while razing Cologne. That's why I love Quechua. 1040 BC: 69 gold from razing Munich 980 BC: Ceaser converts to Judaism - so do I. I'm already giving him my only clam, we need to be bestest buds. Currently sizing up Berlin for razing. Next turn, Peter cancels open borders with me but I discover Iron Working and find Iron next to Cuzco! 920 BC: Battle of Berlin: 7 Quechua vs 3 Archers. 2 Quchua sacrifice themselves, one went in with the intention of sacrifice but came out with a 20% chance victory, and my goal-hanging promotion mongers finished the job! Two workers, 89 gold and another pile of rubble. Who needs cottages?? You know, Ive still only got three cities, and one of those is pretty useless at the moment as its surrounded by jungle. A war of conquest against Ceasar is looking might tempting right now. 850 BC: Frankfurt razed, 109 gold. 800 BC: Battle of Hamburg. 8 Quechua (6 vets) vs 2 Garrison I Archers. I win with one loss, get about 130 gold and raze it. Nice city, shame its on the other side of the world. Fredrick killed in his underwear. Peace descends on the earth as now 2 of my 12 opponents are very peaceful indeed, while two others are crying in the corner. Next target: Ceasar's soft exposed underbelly, which I'm going to bring some swordsmen into. Agree open borders to scout things out and cancel my free clams. Current status: Three cities, R/G/E 27/14/23 @ 70% (of which 12 unit cost 4 supply), 351 in treasury. Researched Sailing, Pottery, Writing, Agriculture, Mysticism and Iron working. I've noticed when I send two noob Quechua in as a sacrifice, the second one almost always seems to win. Very odd indeed, perhaps a bug? Then again, I did lose a 99% certain victory so I guess I've got a lot of karma in the bank. Urban Hymns finishes. Put on Vespertine. While Im writing this, Peter plonks a city right outside Tesco's blocking me in, and says he might agree open borders "in a few years". I wait patiently (for now) and switch to no religion to help speed things up. 660 BC: I get ready to strike Ceasar. He has two cities between Tescos and Paris - Pisae slightly east, Neapolis slightly west (Rome is to the west). Pisae has 4 archers, Neapolis 2 Archers and a wall on a hill. I get 5 Swordsmen and 5 Quechuas on the border of Pisae, but declare war one turn early as one of Neapolis' Archers has come outside to kill a barbarian so take the opportunity to get some blood on my new swords! Next turn, I move on Pisae and find 2 of the archers missing, but walls having just gone up. 640 BC: 100+ gold from Pisae! 610 BC: 77 Gold from capturing Arretium (just next to Tescos). At this point I realise at 0% science Im losing 3 gold per turn. This alarms me as I had intended on capturing at least three more cities. A glance at F2 shows me over 60% of my expenses are to my units either in costs are supply. 600 BC: Take Neapolis for 150 gold. Archers in city with walls on a hill killed even some swordsmen, but I allowed a 16XP Quechua to finish it off so I have a level 5 unit 560 BC: Take Antium for 114 gold. Recently, Saladin declared war on Hatty far far away, and Mao cancelled open borders with me. Start building a library in Paris as the forests are now gone. 510 BC: Converging on Rome, Ceasar whips up a fifth archer, then uses it to leave the city and attack my Quechua fortified in a forest. Granted it was the best target, but you do wonder about the I in AI at times like this. 490 BC: Ceasar finishes off my Quechua in the woods, but that means one less archer in Rome. Seeing as I have 6 Swordsmen and 5 Quechua at the gates, I send em in. 122 Gold. 420 BC: I raze Ravenna for about 90 gold. Wonder where the hell his last city, Arpinnium, is. Decide I can't really be bothered and declare peace. Save game and go to bed. So as of now that's two enemies wiped out, three crippled and seven untouched. It might seem odd having lots of enemies, but it helps for two reasons. At Monarch I just can't get settlers out fast enough and Marathon (this is my first game at that speed) seems to give the AI an even bigger starting advantage. I havent built a single settler, I took Paris from Louis and Bombay from Gandhi until I was ready to get rid of Ceasar. Also, all the enemies means there's loads of cities around from the very beginning. This means loadsamoney! Getting 100 gold every few turns keeps the books balanced, even though I've been running at -20gpt. My advice to people choosing start options is to get loads of enemies in. Terra probably not best map choice, in fact I know its not cos my pre-bonus score will be dreadful, but pack in those AIs. They build cities so you don't have to! Also, if playing as Incas don't be tempted by Axemen. They're double the cost for only slightly more bang against archers than Quechua. Unless you're fighting Spearmen, they'll be pointless and I haven't found a spearman yet. Also, for most of this I've only had 2 meaningful cities, Tescos and Paris. Bombay has jsut been pumping out work boats really. You don't need loads of cities to get a good army. |
|
|
|
|
|
#4 |
|
Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 10,772
|
Moderator Action: Threads merged.
I think we should try and keep all the BG2 posts together while the competition is in progress.
__________________
Kamikaze Watermelons Pwn |
|
|
|
|
|
#5 |
|
Prince
Join Date: Jul 2005
Posts: 433
|
i played one with tokugawa (agg/org)
my idea is that aggressive, u get free promotion organised, so u can build courthouses quickly and japanese UU comes right in time, quechas are good but in monarch difficulty, AI starts off with too many archers. my first assult begins when i got bronze and my first axeman, rush into ghandi's territory and pillage his copper. then i churn out axeman with cover promotion, and very soon, i killed india, now fighting with persia. and soon, i ran out of money, and my units all went striking. this is before i could build courthouses. my next game i gonna build more workers, have them chop rush courthouses. this is probably im not used to marathon games, because the speed setting, the units builds much faster than research than normal and epic speed |
|
|
|
|
|
#6 |
|
Unarmed Insurgent
Join Date: Nov 2005
Location: Oregon, USA
Posts: 223
|
Gazaridids-- are you building anything BUT Quechas in this game? What other improvements do you have in your cities? And are your Q's promoted? Thanks.
|
|
|
|
|
|
#7 |
|
Chieftain
Join Date: Jun 2003
Location: UK
Posts: 65
|
Not gone for a Conquest victory before. How do you do it without triggering Domination?
|
|
|
|
|
|
#8 | |
|
Chieftain
Join Date: Nov 2005
Posts: 28
|
Quote:
Raze most of the captured cities, keep only the ones you need and keep going. |
|
|
|
|
|
|
#9 | |
|
On the road again
Join Date: Jul 2003
Location: Dover, NH USA
Posts: 125
|
@diamond geezer
Quote:
__________________
Running to him was real, the way he did it the realest thing he knew. It was all joy and woe, hard as diamond; it made him weary beyond comprehension. But it also made him free. Once a Runner John L Parker, Jr. Chapter 17: Breaking Down |
|
|
|
|
|
|
#10 | |
|
Chieftain
Join Date: Oct 2005
Location: UK
Posts: 87
|
Quote:
You need to get your cottages into hamlets well before money becomes a problem, if you're financial this means +2 gold each plot which makes a real difference. In the end I have to say in that situation, you have no option but to use those units. If you win, raze the cities and keep the cash. If you lose, it's less upkeep. If they just sit there then you wont keep afloat. And yes, my units (initially Quechua, then Swordsmen and a few Axemen) are promoted. Most go along the City Raider line, but a couple of Quechua and Axemen went for supporting roles, such as medic or cover or shock. Right now, I've got two Swordsmen on I think 25 and 24 XP out of 27. To deal with your happiness problems, get Hereditary Rule, then Alphabet and extort Calendar off someone else. To deal with money problems, wait for someone to get currency and don't be afraid to demand money off (almost) everyone at every opportunity!Today's play is in the spoiler bit - tough times at the start but its moving into plain sailing (especially the final turn). Starting picture and one of Egypt 2 turns before the end are attached. Spoiler:
Last edited by Gazaridis; Dec 27, 2005 at 06:21 PM. |
|
|
|
|
|
|
#11 |
|
Prince
Join Date: Jul 2005
Posts: 433
|
also try to keep your population down, razing cities will not get you more score, just keep your population down, if you have land over the requirement, and population near the requirement, use slavery to build workers, or more troops. and later, u can draft population into troops with nationhood
|
|
|
|
|
|
#12 | |
|
Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 10,772
|
Initial thread post has been updated with reminders about required settings with the new patch:
Quote:
__________________
Kamikaze Watermelons Pwn |
|
|
|
|
|
|
#13 | |
|
Chieftain
Join Date: Nov 2005
Posts: 28
|
Quote:
|
|
|
|
|
|
|
#14 |
|
Chieftain
Join Date: Dec 2005
Posts: 56
|
Oh wow, with the new combat odds, archers are super hard to crack. I just won a Conquest at 460 A.D. with Qin; my strategy was to beeline for Metal Casting (1140 B.C.) and then use the Oracle to get Machinery. After that, I got Iron Working (luckily, there was an iron a few squares outside of my capital; the first time I tried this strategy, I had no iron
) and then Archery. I attacked in 430 B.C., but didn't defeat Washington until 160 B.C. because he built City Walls in 2 of his cities. Next, I got Construction in 90 B.C. and attacked Hatty in 40 B.C., wiping her out by 100 A.D. Tokogawa fell next (170 A.D. - 325 A.D.), and then Elizabeth (335 A.D. - 430 A.D.). Finally, Gandhi, who was right next to me, fell on 460 A.D. Washington was to my left, and Ghandi was to my right. I attacked Washington first, and then circled the Globe until I came back around to Ghandi. I had 4 waves of units; the first wave took out Washington, and the remnants joined with the second wave to take out Hatty and then Tokugawa. The second wave joined with the 3rd wave to take out Elizabeth, and then everyone ganged up on Ghandi from all directions. By the way, I really recommend that you choose to play against Tokugawa; he's such a terrible player, he hardly even bothered to build culture or city walls in any of his cities and so my units gained a LOT of xp against him. I killed 105 Archers and built 82 Chos. I also had a level 8, 50 XP Cho with Drill 1-4, Strength 1 & 2, and Cover. I expected Chos to be a lot more dominating than they were, but I lost a LOT of them early beating my head on Washington's city walls. Archers seem way way too strong after the patch; my chos had to be at least level 3 or 4 to consistanly (at least 70%) win against a fortified archer in a city, and even then I usually had to suicide at least 1.
|
|
|
|
|
|
#15 |
|
King
Join Date: Dec 2001
Posts: 750
|
Problem with Cho's is that while they have that catapult like ability they can't improve it so its really just a gimmick. Getting real catapults is the only solution to that sort of warring. And I'd expect it would have been easier using any old civ and getting Construction and using whatever unit is available and strong.
|
|
|
|
|
|
#16 |
|
Warlord
Join Date: Dec 2005
Posts: 108
|
I did like first Gauntlet much better. I expect all (experienced) players doing the same and luck will decide winner. I hope i am wrong but after the first try i dont see any other strategie choice that will eventually have a chance to win
.
|
|
|
|
|
|
#17 | |
|
Chieftain
Join Date: Dec 2005
Posts: 56
|
Quote:
I think there's only 2 or 3 civs that can even compete...
|
|
|
|
|
|
|
#18 | |
|
Chieftain
Join Date: Dec 2005
Posts: 56
|
Quote:
I also think that using Catapults as city raiders is no longer viable after the patch. Damaged units (especially archers) just aren't as weak as they used to be. |
|
|
|
|
|
|
#19 | |
|
HOF Cat
![]() ![]() Join Date: Nov 2003
Location: Dallas
Posts: 6,929
|
Quote:
to ask. What was your strategy? |
|
|
|
|
|
|
#20 |
|
Chieftain
Join Date: Nov 2001
Posts: 33
|
Presumably this was it
The obvious obvious strategy that I suspect Tall German Joe uses is this:
- Pick a civ with a special unit which is good at capturing cities against archers, spearmen, axemen etc. The obvious choices here are Julius and Quin. You want something that will be available very soon after all expansion room is filled. - Chop rush everything at the start until there's no more room to expand or you've made it to your special unit. - Gear cities towards production and build barracks. - Zerg the crap out of every other civ once special unit is there, using the money from destroying cities to keep the economy alive. It's best to go from strongest to weakest if possible but obviously the time taken to move those units around is crucial. I tried this with Caesar, but foolishly used 18 civs, thinking it was a domination game, and that more civs would be individually weaker making them easy prey. I'm doing well score wise, but at around 0bc (projectded score of 100k odd) but it will take too long for me to stomp all the 13 other remaining civs cities to get a decent finish date. So I'll be starting again with the minimum number of civs next time. I'm not sure whether to pick peaceful ones or warlike ones. In a way, peaceful is worse as they tend to get the tech advances better. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Gauntlet Three | Dianthus | Civ4 - Hall of Fame Discussion | 187 | Feb 17, 2006 10:13 AM |
| Gauntlet Three? | superslug | Civ4 - Hall of Fame Discussion | 21 | Jan 10, 2006 10:28 AM |
| The Gauntlet of Eight | alerum68 | Civ3 - PBEM Games | 181 | Sep 20, 2004 08:16 PM |