NEO NES : For Valour & Pour Le Merite

stalin006

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Jul 23, 2002
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ANY QUESTIONS PM THEM TO ME, AND I WILL ANSWER THEM ON THE FAQs AT THE BOTTOM OF THE RULES.

ECONOMY:
Economy is based on Production points. Such are shown in the stats as:
"Economy: 75/75 PPs"
The first number means how much you are producing, while the second means overall capabilities. for most of the game your nation will work at maximum efficiency. However sometimes this will not be the case and this may appear:
GREAT BRITAIN
"Economy: 50/75 PPs"
That means that somehow your economy is not producing as much as it could. For example your army could be under mobilisation (read about mobilization), territory might be occupied by other powers, rebellions etc etc. After you fix such problems, your economy should go back to normal.
Sometimes however, this might show :
"Economy: 100/75 PPs"
This means that your economy is producing much more than expected that season, this is a rare event however, and the economy is likely to return to normal soon.

Now that you understand what the stat means, lets look at how it is grown:
Economy is grown through the development and implementation of new Technology:
In the stats, under economy we see this :
Economy: 75/75 PPs
(Tech): Experimental Railroad (0/15)
The name of the current tech. The first number represent how many PPs we have spent on it, and how many are needed to complete it. Once your put all the PPs needed, your economy will grow depending on the tech. and a new tech will appear. You must follow the tech tree, you cant skip or choose techs.
NOTE: you dont need to pay for the research all in one turn, you can spend PPs in a few turns to complete it. HOWEVER, even if you can afford it, you CANT research more than one economic tech per turn.

Once you finish a tech, your total PPs on the stat will increase.

SPENDING PPs:
You must spend all of your PPs in the same turn, cant be banked.

NATIONAL DEFENSE:
This is seldom seen in other neses, but in real life, no nation had a HUGE army walking around fully trained, equiped, feed and ready for a war at the leaders will, not even prussia!. The armies of most powers of the time were composed of a small core of profesional officers and its strenght based on largely on conscription or reserves. During war the nation would call its soldiers to war in what is known as mobilization.

MOBILIZATION:
This will be a key point, you can see how many divisions you have on your stats, but it doesnt mean that you can use them right away. Each turn represents a season, in war you must go through 'mobilization' to get to use them.
To mobilize just write in your orders 'mobilize army'. That means that you can either be ready to stop someone invading you that same turn, or invade someone on the next. (this is done so the invaded nation has some time to get its armies ready to defend its territory, and the invading nation cant take a nation by complete surprise from which true catastrophe is to happen.)

MORE ABOUT MOBILIZATION:
Every turn your army is under mobilization (wether at war or not), your economy will turn to feed it, dress it and supply it. meaning that your economy is no longer working to meet its own demands but the demands of the army (plus many workers left home to fight). In other words, YOUR ECONOMY GOES DOWN A THIRD. for example a nation under mobilization would have this on their stats:
Economy: 50/75 PPs

To de-mobilize, just write it on your orders, altough it wont be done if you are still at war.
NOTE: the only way that you know that your neighbor has mobilized and will be ready to attack the next turn is through the economic stats. no other warning will be given on the updates!.
Also, official declarations of war prior to mobilization is expected, the nature of war in the 1800s is very different. it also prevents entire continents from mobilizing because one decided to keep its intentions secret.

INCREASING ARMY:
3 PPs = 1 Army Divions
4 PPs = 1 Fleet Squadron

DEFENSE RESEARCH:
Just like economy, you can (and should) increase the quality of your forces through Research, for each era you must spend so many PPs to move from Early to Late technology.


PRESTIGE:
Prestige is what the world in general think of your nation, it is a combination of good natured diplomatic actions and culture.
Prestige points can be gained either through events or cultural research. Cant be traded or given away.
Prestige can be lost in events or by breaking the following treaties (altough not limited to) :

Breaking Following treaties:
Joining a war from which there is no link to either side (-65 Prestige)
(in other words, if Russia goes to war with China, and the US has no treaty of allience or defense with either, then it shouldnt join the war for territorial gain)
Peace Treaty : -50 Prestige points
Non Agression Pact : -75 Prestige
Allience: -25 Prestige
Defense Pact : -40 Prestige
Guarantee of Independence : -75 Prestige
Right of Passage : -150 Prestige

Good prestige can translate into positive events, while bad prestige can end in bad bad events.

TOTAL POWER:
The status of a power can be seen by adding the number of PPs, army divisions, fleets, and culture points. (altough this can be somewhat misleading as some armies/fleets are more modern than others)


Frequently Asked Questions::
Can i give techs away?
NO, If you want to help another power develop, then sent them some of the PPs from that turn.

How long is a turn?
Each turn represents a season, so 4 per year.

How many alliences can i be part of?
you can sign as many defense pacts, NAPs, ROP as you want. However you can only be Part of one Allience, and Alliences should be above any other deals you had w/ other powers. So you must be careful who you make deals with, if your allience goes to war w/ a nation, and you had a NAP, then the NAP will be broken by default because Alliences over ride it (even if you lose prestige!).
If you leave an allience before the war starts (losing some, but not so much prestige), then youll be fine.

How many divisions do i have ready w/out mobilization?
You will have enough when dealing w/ rebels or domestic problems. You can send 'expeditionary' forces accounting for no more than 10% of your army if you want w/out damage to your economy. (taking advantage of this, or finding unfair loop holes will mean bad things :) )

What does mobilization mean to my fleet?
Your Fleet is working at all times, mobilized or not, but will for the most part remain in port at peacetime.

Stories??.....
Go ahead, events are there and can give you somewhat of an edge, but not necessary.

Sending Orders??
When sending me orders send me a copy of your stats at the top. then describe what you are doing and at the bottom how your new stats should look. This will save me time and result or faster updating.
If you are das, then try to give me a summary of 'must do' stuff somewhere in the 3 PMs. Also, if you are Das or anyone else, send me a map. This will help me, otherwise your army leaders will be confused and you dont want that.

How do i win?!
mmmh.... through careful managent of your economy you must find a balance, then pray.

WHY IS CHINA AND OTTOMANS SO WEAK!!!
mmmh..... well alex, this is going to be some challange for you, but things are even better than they were for real life china.
 
ARMY TECHNOLOGY

EARLY (100 PPs to research)
Post-Napoleonic Thought
Flintlock Rifles
Bronze Muzzle-loaded Artillery
Military Staff System
The Command Principle

EARLY MEDIUM (250 PPs to research)
Strategic Mobility
Muzzle-loaded Rifles
Iron Muzzle-loaded Artillery
Military Plans
Army Professionalism

MEDIUM (500 PPs to research)
Point Defense System
Breech-loaded Rifles
Iron Breech-loaded Artillery
Military Statistics
Army Decision Making

MEDIUM LATE (1000 PPs to research)
Deep Defense System
Machine Guns
Steel Breech-loaded Artillery
Military Logistics
Army Risk Management

LATE (2000 PPs to research)
Infiltration
Bolt-action Rifles
Indirect Artillery Fire
Military Directionism
Army NCO Training

-------------------------------------

NAVY TECHNOLOGY

EARLY (100 PPs to research)
Post-Nelsonian Thought
Clipper Design
Naval Design Bureaus
Alphabetic Flag Signaling
The Command Principle

EARLY MEDIUM (250 PPs to research)
Battleship Column Doctrine
Steamers
Fire Control Systems
Naval Plans
Naval Professionalism

MEDIUM (500 PPs to research)
Raider Group Doctrine
Iron Steamers
Weapon Platforms
Naval Statistics
Naval Decision Making

MEDIUM LATE (1000 PPs to research)
Blue and Brown Water Schools
Steel Steamers
Main Armament
Naval Logistics
Naval Risk Management

LATE (2000 PPs to research)
High Sea Battle Fleet
Steam Turbine Ships
Advanced Naval Design
Naval Directionism
Naval NCO Training

----------------------

CULTURAL ADVANCES
50 PPs to research Each

Classicism & Early Romaticism (+50 Prestige)
Late Enlightenment Philosophy (+20 Prestige)
Malthusian Thought (+25 Prestige)
Enlightenment Thought (+25 Prestige)
Introspectionism (+25 Prestige)
Romanticism (+50 Prestige)
Idealism (+20 Prestige)
Positivism (+25 Prestige)
Ideological Thought (+25 Prestige)
Associationism (+25 Prestige)
Realism (+50 Prestige)
Empiricism (+20 Prestige)
Functionalism (+25 Prestige)
State & Government (+25 Prestige)
Phenomenalism (+25 Prestige)
Impressionism (+50 Prestige)
Analytic Philosophy (+20 Prestige)
Biologism (+25 Prestige)
Nationalism & Imperialism (+25 Prestige)
Experimental Psychology (+25 Prestige)
Expressionism (+50 Prestige)
Phenomenology & Hermeneutic (+20 Prestige)
Social Science (+25 Prestige)
Revolution & Counterrevolution (+25 Prestige)
Psychoanalysis (+25 Prestige)

-------------------
ECONOMY:
COMMERCIAL & INDUSTRIAL TECHNOLOGY:

EARLY (15 PPs to research each)
Private Banks (+ 5% PPs)
No Monetary Standard (+5% PPs)
Early Classical Theory and Critique (+5% PPs)
Freedom of Trade (+5% PPs)
Guild-based Production (+5% PPs)
Water-wheel Power (+5% PPs)
Publishing Industry (+5% PPs)
Mechanized Mining (+5% PPs)
Experimental Railroad (10% PPs)
Basic Chemistry (+5% PPs)


EARLY MEDIUM (40 PPs to research each)
Stock Exchange (+10% PPs)
Ad-Hoc Money Bill Printing (+5% PPs)
Late Classical Theory (+5% PPs)
Market structure (+5% PPs)
Organized Factories (+10 % PPs)
Practical Steam Engine (+5% PPs)
Mechanical Production (+5% PPs)
Clean Coal (+5% PPs)
Early Railroad (+10% PPs)
Medicine (+5% PPs)


MEDIUM (85 to research each)
Business Banks (+5% PPs)
Private Bank Money Bill Printing (+5% PPs)
Collectivist Theory (+5% PPs)
Business Regulations (+5% PPs)
Scientific Management (+5% PPs)
High & Low Pressure Steam Engines (+10% PPs)
Interchangeable Parts (+10% PPs)
Cheap Iron (+10% PPs)
Iron Railroad (+10% PPs)
Inorganic Chemistry (+5% PPs)



MEDIUM LATE (150 to research each)
Investment Banks (+10% PPs)
Central Bank Money Bill Printing (+10% PPs)
The Historical Theory (+5% PPs)
Market Regulations (+5% PPs)
Time-saving Measures (+10% PPs)
Steam Turbine (+5% PPs)
Semi-Automatization (+10% PPs)
Cheap Steel (+5% PPs)
Steel Railroad (+10% PPs)
Organic Chemistry (+5% PPs)



LATE (300 to research each)
Bank Inspection Board (+5% PPs)
Modern Central Bank System (+10% PPs)
Neoclassical Theory and Institutionalism (+5% PPs)
Economic Responsibility (+5% PPs)
Management Strategy (+5% PPs)
Combustion Engine (+10% PPs)
Assembly Line (+10% PPs)
Advanced Metallurgy (+5% PPs)
Integral Rail System (+10% PPs)
Electricity (+10% PPs)
 
SUMMER 1877
II

**GREAT BRITAIN - MjM
Prestige: 100
Economy: 92/88 PPs
(Tech): Stock Exchange (0/40)
Army: 30 Divisions
(Tech) MEDIUM (30/500)
Navy: 60 Squadrons
(Tech) MEDIUM (100/500)
Culture:
Romaticism (30/50)


**FRENCH EMPIRE - Panda
Prestige: 100
Economy: 50/70 PPs
(Tech) Stock Exchange (0/40)
Army:45 Divisions
(Tech) MEDIUM (50/500)
Navy: 50 Squadrons
(Tech) MEDIUM (0/500)
Culture:
Idealism (0/50)


**GERMAN REICH - Tossi
Prestige: 60
Economy: 81/81 PPs
(Tech) Stock Exchange (0/40)
Army: 70 Divisions
(Tech) MEDIUM (282/500)
Navy: 15 Squadrons
(Tech) EARLY MEDIUM (0/250)
Culture:
Romaticism (0/50)


**SPANISH IBERIA - EriK
Prestige: 40
Economy: 39/39 PPs
(Tech) Publishing Industry (0/15)
Army: 45 Divisions
(Tech) EARLY MEDIUM (50/250)
Navy: 31 Squadrons
(Tech) EARLY MEDIUM (100/250)
Culture:
Romaticism (25/50)


**KINGDOM OF ITALIA -contempt
Prestige: 35
Economy: 61/34 PPs
(Tech) Publishing industry (0/15)
Army: 30 Divisions
(Tech) EARLY MEDIUM (5/250)
Navy: 20 Squadrons
(Tech) EARLY MEDIUM (0/250)
Culture:
Romaticism (0/50)


**AUSTRIA - HUNGARY - Kamilian
Prestige: 45
Economy: 30/45 PPs
(Tech)Publishing Industry (0/15)
Army: 55 Divisions
(Tech) EARLY MEDIUM (10/250)
Navy: 13 Squadrons
(Tech) EARLY MEDIUM (100/250)
Culture:
Romaticism (0/50)


**CONGRESS OF HELSINKI - Finmaster
Prestige: 50
Economy: 34/34 PPs
(Tech) Publishing Industry (0/15)
Army: 20 Divisions
(Tech) EARLY MEDIUM (82/250
Navy: 10 Squadrons
(Tech) EARLY MEDIUM (0/250)
Culture:
Romaticism (0/50)


**REPUBLIC OF UKRAINE - azale
Prestige: 10
Economy: 39/39 PPs
(Tech) Publishing Industry (0/15)
Army: 50 Divisions
(Tech) EARLY MEDIUM (42/250)
Navy: 5 Squadrons
(Tech) EARLY MEDIUM (0/250)
Culture:
Romaticism (25/50)


**OTTOMAN EMPIRE - Sheep
Prestige: 10
Economy: 23/23 PPs
(Tech) No Monetary Standard 11/15)
Army: 65 Divisions
(Tech) EARLY (5/100)
Navy: 6 Squardons
(Tech) EARLY (0/100)
Culture:
Classicism & Early Romaticism (0/50)


**RUSSIAN EMPIRE - Das
Prestige: 25
Economy: 56/56 PPs
(Tech) Publishing Industry (0/15)
Army: 68 Divisions
(Tech) EARLY MEDIUM (50/250)
Navy: 22 Squadrons
(Tech) EARLY MEDIUM (0/250)
Culture:
Romaticism (22/50)
Great Russian-Persian Railroad (21/225)

**CHINA - Alex
Prestige: -35
Economy: 46/21 PPs
(Tech) No Monetary Standard (0/15)
Army: 120 Divisions
(Tech) EARLY (20/100)
Navy: 15 Squadrons
(Tech) EARLY (15/100)
Culture:
Classicism & Early Romaticism (15/50)


**UNITED STATES Of A. - Conehead
Prestige: 75
Economy:62/58 PPs
(Tech) Stock Exchange (0/40)
Army: 61 Divisions
(Tech) MEDIUM (1/500)
Navy: 35 Squadrons
(Tech) MEDIUM (0/500)
Culture:
Romaticism (26/50)


**EMPIRE OF JAPAN - Warman
Prestige: -20
Economy: 25/37 PPs
(Tech) Basic Chemistry (0/15)
Army: 27 Divisions
(Tech) EARLY MEDIUM (50/250)
Navy: 23 Squadrons
(Tech) MEDIUM (0/500)
Culture:
Classicism & Early Romaticism (0/50)


**CONFEDERATE STATES Of A. - Stormbringer
Prestige: 20
Economy: 35/35 PPs
(Tech) Stock Exchange (0/40)
Army: 40 Divisions
(Tech) MEDIUM (0/500)
Navy: 11 Squadrons
(Tech) MEDIUM (0/500)
Culture:
Romaticism (0/50)


**GRAN COLOMBIA - Kal'thzar
Prestige: 15
Economy: 16/11 PPs
(Tech) Publishing Industry (0/15)
Army: 15 Divisions
(Tech) EARLY MEDIUM (0/250)
Navy: 10 Squadrons
(Tech) EARLY MEDIUM (0/250)
Culture:
Romaticism (0/50)


**KINGDOM OF BRAZIL - NPC
Prestige: 20
Economy: 16/16 PPs
(Tech) Water-wheel Power(0/15)
Army: 15 Divisions
(Tech) EARLY MEDIUM (0/250)
Navy: 15 Squadrons
(Tech) EARLY MEDIUM (0/250)
Culture:
Romaticism (16/50)


**REPUBLIC OF PERU - Terris H
Prestige: 10
Economy: 17/17 PPs
(Tech) Publishing Industry (0/15)
Army: 5 Divisions
(Tech) EARLY MEDIUM (0/250)
Navy: 20 Squadrons
(Tech) EARLY MEDIUM (0/250)
Culture:
Romaticism (1/50)


**GREATER ARGENTINA - NPC
Prestige: 25
Economy: 32/16 PPs
(Tech) Water-wheel Power (0/15)
Army:25 Divisions
(Tech) EARLY MEDIUM (0/250)
Navy:20 Squadrons.
(Tech) EARLY MEDIUM (0/250)
Culture:
Romaticism (0/50)
 
DIPLOMATIC DEALS:

Great Britain:
The Anglo-American Allience:
British Allience With the United States (Expires 1880)
Guarantees the Independence of the Ottoman Empire (Expires 1878)
Guarantees the Independence of the Congress of Helsinki (Expires 1878)
Guarantees the Independence of the Ukraine (Expires 1878)
NAP with Japan (Expires 1879)

France:
The Grand Allience:
Allience With the Confederate States (Expires 1880)
Allience With Italy (Expires 1879)
Guarantee of independence to China (Expires 1880)
NAP with Japan (Expires 1879)

Germany:
The Iron Allience:
Allience with Russia (Expires 1878)
Guarantees the Independence of Japan (Expires 1878)

Spain:
The Magnolia Allience:
Allience with Austria (Expires 1878)
Guarantees the Independence of Gran Colombia (Expires 1878)
Guarantees the Independence of Peru (Expires 1878)
Defensive pact w/ colombia (1879)

Italy:
Member of the Grand Allience (Expires 1879)
Nap w/ ottomans (Expires 1879)

Austria:
Member of the Magnolia Allience (Expires 1878)

Congress of Helsinki:
The Anti-Czarist Allience:
Allience with Ukraine (expires 1880)
Allience with Ottoman Empire (expires 1880)
Independence Guarantee by Great Britain (Expires 1878)


Ukraine:
Member of the Anti-Czarist Allience (expires 1880)
Independence Guarantee by Great Britain (Expires 1878)

Ottoman Empire:
Independence Guarantee by Great Britain (Expires 1878)
Nap w/ Italy (Expires 1879)

Russia:
Member of the Iron Allience (Expires 1878)

China:
Guarantee of Independence by France (Expires 1880)
NAP with Japan (Expires 1879)

USA:
Member of the Anglo American Allience (Expires 1880)
NAP with CSA (Expires 1879)

CSA:
Member of the Grand Allience (Expires 1880)
Defensive Pact with Columbia (expires in 1881)
NAP with USA (Expires 1879)

Japan:
Independence Guarantee by Germany (Expires 1878)
NAP with France (Expires 1879)
NAP with Great Britain (Expires 1879)
NAP with China (Expires 1879)

Colombia:
Independence Guarantee by Spain (Expires 1878)
Defensive Pact with CSA (expires in 1881)
Definsive Pact With Peru (1879)
Defensive pact w/ spain (1879)

Brazil:
Definsive Pact With Peru (1879)

Peru:
Independence Guarantee by Spain (Expires 1878)
Definsive Pact With Colombia (1879)
Definsive Pact With Brazil (1879)
Definsive Pact With Argentina (1879)

Argentina:
Definsive Pact With Peru (1879)
 
World Mapppp!! :)
 

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update monday? get them orders in!

NVM the first question in my PM now. ;)
 
to: Russia
From: USA
We would like to inquire you about the purchase of Alaska, how much?
 
From: Russia
To: USA

Your soul. ;)

(see PM)
 
BTW, everytime you are asking for a treaty, give it an expiration date.

updates are per season, so 4 per year. dont make your treaties too long :p
 
Is Germany free? I would like to take them.
 
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