HqNES1 - Modern Mayhem

Harleqin

Hippo Power
Joined
Jan 9, 2002
Messages
1,555
Location
Western Galicia
Welcome to my first NES. This one is mainly a board NES, but with story NES elements. For example victory will depend on what troops you use, the tactics you employ and a tiny bit of randomness. Should make it a little more interesting than a normal board NES, but less demanding than just a story NES.

Rules

Rules for this NES are quite simple. You choose one nation. Every turn you will then get an income in PP (production points) which can then be converted into units, fortifications, bribes, industry, research or whatever else you might think of.

Players who write stories will receive some minor bonuses, mainly doing a little better in battle, researching a little faster or just being a little more lucky. Sounds simple, eh?

I also advice people to form their armies into army groups/fronts/whatever and name them to make the updates even more fun.

This is mainly a board NES, but with a few elements from a story NES. The goal is to have fun with diplomacy and changing the map of Europe by any means possible without having to worry too much about education, infrastructure, training and such.

Nations:
All European nations and a few Middle Eastern and North African nations are available. Each nation receives a number of PP as seen below. All nations are also divided into provinces. Some provinces will be quite big, others quite small. There is no specific system as to how they are made or what advantages they give. They mainly enhance the updates by making it more specific and thus, hopefully, more “realistic”. In a perfect world it would be equal, but this isn’t a perfect world. Consider them to be mainly graphical. Now, loss of territories will give some loss in PP. See below under conquests.

Production Points
Each territory will yield a different amount of PP. Some will not yield any points whilst some might yield as many as 5, 6 or even more. You can build more industry for your PP. It is a bit expensive though, costing 4 points for each point you want to increase.
NEW UPDATE: When building industry you must specify where you want it build and a territory can increase no more than 2 points in one turn. Also, I'm imposing a cap on a max of 12 industry in one territory.
Things you build become available at the END of the turn. You put down in orders what you want to buy and then you get it after all attacks. So, you get "reinforcements" at the end of your turn. Or in other words, the units you have buy won't be available for attacking with until the following turn. If you're building troops and are on your last province and that province is attacked, then you will get half of what you are building to help with the defence and the rest after the battle if the province survives.

Starting PP:
When starting the game you will have twice your PP with which to build units. While your nation is switching to full war-time production or just arming itself it didn’t have that high a military spending before the evil hippopotamuses brainwashed your leader. And yes, I know some nations have quite a high military spending already. I will make only this exception though: Israel starts with thrice normal PP to spend.

Conquering territory:
Whenever you conquer a whole territory or just parts of one, the enemy may lose some PP. This does not mean that you will gain it though. Most likely the enemy will damage the production facilities when retreating or it might be damaged by battle. It can be rebuilt again though it is expensive.
There are four levels of damage to production capacity.
Unscathed – no loss – can be reused immediately
Light damage – Some damage, but not serious – Costs 2 PP to restore one “old” PP
Heavy damage – Quite damaged – Costs 3 PP to restore one “old” PP
Destroyed – nothing less – 4 PP to rebuild one “old” PP

Turns:
Each turn is 3 months which naturally gives us 4 turns in a year.

UPDATE "Turn Order"
A little special, but just to make things clear on how things get done.
1) You recieve income
2) You spend your income
3) Attacks are carried out
4) Newly produced cities etc are made available
5) Income is adjusted
6) New turn

Mainly same as with a story nes, but new production is not available for you until the following order set.

Military:
When building military you will have it available immediately unless it is some big things like ships which will take longer. Maybe not so realistic, but it will be equal for all.

Bombing missions (and missiles):
Bombing a province can damage military present or be targeted at industrial complexes. If industry is attacked you will generally do 0-2 PP damage per unit attacking.

Notes on units:
Carriers will carry two squadrons and NO long-range bombers.
Nuclear subs carry 1 tactical missile.
Short range for bombers and missiles is like distance from north coast of Scotland to south cost of England.
Long range is that distance times two. This includes fuel to return to homebase. If you get bases in other nations you could start in one place, bomb and land in another nation.
Tactical nukes reach a distance from north of Scotland to cost of Normandy, so rather short.
Interceptors are fast, short range response craft dealing with attacking fighters and bombers. They can't fly missions outside your borders. Main role of fighters is to protect bombers and destroy enemy interceptors.

AA guns must be deployed in a province and can’t be moved unless wheeled.
Fortifications are built at a length of the Danish-German border for each PP spent. You can spend more on a section to make it even stronger.

Mountaineers will have a big advantage in some areas… such as Switzerland and Austria.
Marines will be better in amphibious invasions than other units.
Sabotage/infiltration can reveal enemy plans, position, damage production, steal tech etc. Costs/time may vary depending on what you try and enemy security may be so high it doesn’t work.

Guerillas are only used if you get occupied. They represent local resistance which has been given arms by you and help to upset the enemy lines. While you can always prepare guerilla groups they can be a doubleedged sword as they might decide to fight you in a bid for independence. While they aren’t strong, they are a major annoyance for the enemy who can’t really afford to ignore them.

Motorized units generally move faster meaning faster response time if invaded or a chance of moving faster when invading. Simple, huh?

Starting production per nation:
Look in the list of nations. In paranthesis next to the name is how many PP the nation gets each turn. Provinces also have a number in () indication how much production comes from that region.

Updates:
Let's try to update twice a week. Orders should be in by 9 am Wednesdays (Central European Time - GMT-1) and on Sundays at the same time.

Spoiler Price list for things to spend PP on :

Divisions PP
Infantry 1 PP
Airborne 4 PP
Marines 2 PP
Mountaineer 2 PP
Motorized +2 PP to each division
Elite +2 PP per division
Guerillas 1 PP

Battletanks 5 PP

Navy
Carriers 20 PP and 1 year
Battleships 10 PP and 1/2 year
Cruisers 7 PP and between 1/3 and 1/2 year
Destroyers 5 PP
Submarines 5 PP and between 1/3 and 1/4 year
Nuclear Submarine 10 PP and 1/2 year
Transport – use common sense (no fixed numbers);

Airforce
Fighter 6 PP
Interceptor 5 PP
Long-range Bomber 10 PP
Short-Range Bomber 4 PP

Sea planes: +2 or 3 PP (fighter, interceptor/bomber)

Missiles
Cruise Missile 3 PP
Short Range Missile 8 PP and ½ year
Long Range Missile 10 PP and ½ year
Tactical Nuclear Missile 20 PP and 1 year
ICBM 40 PP and 1 year

Industry
Investment divided by 4 = growth in PP (meaning for every 4 PP spent you gain 1)

Techs
Nuclear Power
Stealth
Missile Shield
Others you might think of

Other spending
Fortifications 1 PP/section
SAM sites 1 PP/unit
SAM sites – mobile 3 PP
Sabotage/infiltration – generally 2 PP depending on what you seek to sabotage/do
 
PC NATIONS:


Nation: Germany
Leader/player: stalin006
PP: 81
Provinces owned: Bavaria (8); Sleswig-Holsten (6); Mecklenburg-Pommern (6); Lower Saxony (7); North Rhein-Westphalia (7); Baden-Wurttemberg (7); Hessen (7); Rheinland-Paltinat (6); Brandenburg (7); Saxony (6); Saxony-Anhalt (7); Thuringen (6)
Rebel Threat: Very Low
Armed forces: 4 elite motorized infantry, 1 elite paratroopers, 3 battletanks, 3 interceptors, 3 long range bombers, 3 fighters
Research: completed
Notes:

Nation: Morocco
Leader/player: MjM
PP: 5
Provinces owned: South Marocco (0); West Marocco (3); North Marocco (2);
Rebel Threat: Low
Armed forces: 1 marine, 1 destroyer,
Research:
Notes:

Nation: Romania
Leader/player: Swiss Bezerker
PP: 15 (11 due to damages)
Provinces owned: Moldova (1); Northern Transylvania (1); Southern Transylvania (2); Eastern Transylvania (2); Dobrogea (1); East Wallachia (2); West Wallachia (1); Moldova (3 – medium damage 2); Eastern Bulgaria (2 – heavy damage 2);
Rebel Threat: Very Low
Armed forces: 5 marines, 4 infantry, 2 battletanks, 1 short bomber
Research:
Notes: Some damage to industry in Moldova + E. Bulgaria

Nation: Italy
Leader/player: Grandmaster
PP: 46 (36 due to damage)
Provinces owned: Sicily (3); Sardinia (2); Tuscany (4); Piedmonte (3); Lombardy (4); Veneto (3); Emilia-Romagne (3); Abruzzo (3); Latium (4); Calabia-Campania (3); Slovenia (4 – light damage (4)); Dubrovnik (3 – Heavy Damage (3)); Zagreb (3 – Light Damage 3)); Bosnia (2); Srepska (2)
Rebel Threat: Very Low
Armed forces: 5 infantry, 6 mountaineers, 7 battletanks, 8 fighters, 7 short range bombers, 9 Elite mountaineers, 4 elite marines
Research:
Notes:

Nation: Switzerland
Leader/player: Kal'thzar
PP: 7
Provinces owned: Eastern Switzerland (3); Western Switzerland (4)
Rebel Threat: None
Armed forces: 8 mountaineers, 1 elite mountaineer, 1 interceptor, 7 infantry
Research:
Notes: Fortifications in East Switzerland (4) and West Switzerland (4), Sams in East Switzerland (1) and West Switzerland (1)

Nation: Russia
Leader/player: andis-1
PP: 71 (69 due to damage)
Provinces owned: Kaliningrad (1); 1. Karelia (1); 2. St. Petersburg (4); 3. Vologda (3); 4. Arkhangelsk (5); 5. Yaroslav’l (6); 6. Kirov (8); 7. Kostroma (8); 8. Tatarstan (8); 9. Moscow (7); 10. Kursk (2); 11. Samara (2); 12. Vohonezh (1); 13. Rostov-Volgograd (2); 14. Chechnya (1); 15. Krasnodar (2); 16. Novgorod (2); Latvia (5); Estonia (3 – heavy damage 2)
Rebel Threat: Low
Armed forces: 7 infantry; 1 mobile infantry; 1 airborne infantry; 5 battle tanks; 5 short bombers; 2 interceptors; 2 fighters
Research:
Notes:

Nation: Spain
Leader/player: binyo66
PP: 23
Provinces owned: Valencia (4); Catalonia (4); Navarre (3); Basque (2); Alava (2); Leon (3); Cordoba (3); Toledo (2);
Rebel Threat: Low
Armed forces: 1 elite motorized infantry, 3 battletanks, 2 destroyers, 1 paratrooper
Research: 4 PP invested - 1 turn gone
Notes: 13 PP in bank

Nation: Poland
Leader/player: History Freak
PP: 15
Provinces owned: Pomorskie (1); Podlaskie (1); Mazowickie (2); Lubelskie (1); Lodskie (2); Malopolskie (1); Lubuskia (1); Slaskie (2); Wielkipolskie (1); Eastern Lithuania (2); Western Lithuania (1)
Rebel Threat: Very Low
Armed forces: 16 infantry; 1 interceptor; 1 battletank, 2 short bombers
Research:
Notes:

Nation: Israel
Leader/player: xyourxmomxcorex
PP: 6
Provinces owned: Israel (6)
Rebel Threat: Low
Armed forces: 3 elite infantry, 1 battletank, 3 short bomber, 6 infantry
Research:
Notes: 6 PP banked

Nation: Austria
Leader/player: uubry
PP: 12
Provinces owned: Tyrol (1); Upper Austria (4); Lower Austria (4); Styria (1); Carinthia (2)
Rebel Threat: Very Low
Armed forces: 7 mountaineer; 11 infantry
Research:
Notes: Fortifications: Tyrol (2)
 
NPC NATIONS:
Nation: United Kingdom
Leader/player: NPC
PP: 45
Provinces owned: Northern Ireland (2); The Highlands (1); Wales (2); Aberdeen (3); Ayr (3); Scottish Borders (2); North East (3); North West (3); Yorkshire (3); East Midlands (4); South West (3); South East (6); East Anglia (3); Leinster (2); Connacht; Munster (2); Trondelag (1);
Rebel Threat: Very Low
Armed forces: 3 elite infantry, 15 infantry, 4 marines, 2 airborne, 12 battletanks, 5 short-ranged bombers, 2 interceptors, 4 fighters
Research:
Notes: Build Tactical Nuke (3/4 – Paid 20/20), Tactical Nuke (1/4 – 20/20 paid)

Nation: France
Leader/player: NPC
PP: 45
Provinces owned: Normandy (3); Bretagne (2); Anjou (3); Gascony (3); Provence (3); Savoy (3); Berry (3); Orleans (5); Burgundy (3); Alsace-Lorraine (4); Champagne (3); Ile-du-France (5); Corsica (2); Wallonia (3)
Rebel Threat: Very Low
Armed forces: 4 motorized infantry, 22 infantry, 15 battletanks, 7 short range bombers, 4 interceptors, 2 cruisers, 5 fighters
Research:
Notes: Building 2 Tactical Nukes (3/4, 3/4 - Paid 20/20, 20/20),

Nation: Netherlands
Leader/player: NPC
PP: 15
Provinces owned: Groningen (2); Brabrant (2); Friesland (2); Holland (4); Flanders (5);
Rebel Threat: Very Low
Armed forces: 1 elite infantry; 15 infantry; 1 interceptor; 5 battletank; 2 short bombers
Research:
Notes:

Nation: Luxembourg
Leader/player: NPC
PP: 4
Provinces owned: Luxembourg (4);
Rebel Threat: None
Armed forces: 12 infantry; 1 SAM; Fortifications (2)
Research:
Notes:

Nation: Denmark
Leader/player: NPC
PP: 11
Provinces owned: Jutland (2); The Isles (5), Scania (2); Smaland (2)
Rebel Threat: None
Armed forces: 2 elite infantry; 13 infantry, 1 short bomber, 2 tanks
Research:
Notes: Fortifications in Jutland (2)

Nation: Norway
Leader/player: NPC
PP: 8
Provinces owned: Nordland (0); Hordaland (2); Telemark (3); Vestergotland (1); Swedish Lapland (0); Jamtland (0); Angermansland (0); Upland (2);
Rebel Threat: None
Armed forces: 5 mountaineer; 8 infantry, 2 short bombers
Research:
Notes:

Nation: Finland
Leader/player: NPC
PP: 6
Provinces owned: Finnish Lapland (0); Oulu (1); Western Finland (3); Eastern Finland (2); Nordbotten (0);
Rebel Threat: None
Armed forces: 4 elite infantry, 2 battletanks, 12 infantry
Research:
Notes: Forts in Eastern Finland (2)

Nation: Belarus
Leader/player: NPC
PP: 4
Provinces owned: Brest (1); Hrodna (0); Minsk (1); Mogilev (1); Vitebsk (1)
Rebel Threat: Low
Armed forces: 15 infantry; 1 short range bomber, 1 battletank
Research:
Notes:

Nation: Ukraine
Leader/player: NPC
PP: 9
Provinces owned: Crimea (1); L’viv (1); Rivne (0); Ternopil (0); Vinnytsya (0); Odessa (1); Chernihiv (0); Kiev (1); Dnipropetrovsk (1); Zaporizhzhia (0); Sumy (0); Kharkov (1); Donetsk (2); Homel (1);
Rebel Threat: Low
Armed forces: 2 motorized infantry; 17 infantry; 3 battletank
Research:
Notes:

Nation: Hungary
Leader/player: NPC
PP: 10
Provinces owned: Vas (2); Tolna (3); Pest (3); Heves (2)
Rebel Threat: Very Low
Armed forces: 1 elite infantry; 13 infantry; 2 battletanks
Research:
Notes:

Nation: Slovakia
Leader/player: NPC
PP: 7
Provinces owned: Bratislava (4); Zilina (1); Kosice (2)
Rebel Threat: Very Low
Armed forces: 2 mountaineer; 13 infantry; 1 interceptor
Research:
Notes: Forts in Bratislava (2)

Nation: Czech Republic
Leader/player: NPC
PP: 9
Provinces owned: Moravia (2); Vysocina (1); Liberec (2); South Bohemia (2); North Bohemia (2)
Rebel Threat: Very Low
Armed forces: 4 Mountaineer; 17 infantry, 1 battle tank
Research:
Notes:
 
NPC NATIONS 2:

Nation: Portugal
Leader/player: NPC
PP: 10
Provinces owned: Algarve (1); Alentejo (1); E Vale Do Tejo (2); Centro (2); Norte (1); Badajoz (1); Galicia (2);
Rebel Threat: Very Low
Armed forces: 15 infantry, 2 battletanks, 1 interceptor, 2 short bombers
Research:
Notes:

Nation: Bosnia-Herzegovina
Leader/player: NPC
PP: 1
Provinces owned: Montenegro (1);
Rebel Threat: Some
Armed forces: 6 infantry
Research:
Notes:

Nation: Serbia
Leader/player: NPC
PP: 5
Provinces owned: Vovojdina (1); Kosova (0); East Serbia (2); West Serbia (2)
Rebel Threat: Low
Armed forces: 11 infantry
Research:
Notes:

Nation: Greece
Leader/player: NPC
PP: 11
Provinces owned: Thrace (1); Greek Macedonia (1); Peloponnese (1); Epirus (1); Crete (1); Thessaly (1); Attika (1); Macedonia (2); Marmara (2);
Rebel Threat: Very Low
Armed forces: 2 elite infantry, 18 infantry, 3 battletank
Research:
Notes:

Nation: Albania
Leader/player: NPC
PP: 4
Provinces owned: Albania (4)
Rebel Threat: Very Low
Armed forces: 11 infantry, 1 elite infantry
Research:
Notes:

Nation: Cyprus
Leader/player: NPC
PP: 4
Provinces owned: Cyprus (4)
Rebel Threat: Low
Armed forces: 8 infantry, 1 elite infantry
Research:
Notes:

Nation: Bulgaria
Leader/player: NPC
PP: 3
Provinces owned: Central Bulgaria (2); Western Bulgaria (1)
Rebel Threat: Very Low
Armed forces: 3 mountaineer, 10 infantry, 1 short bomber
Research:
Notes:

Nation: Turkey
Leader/player: NPC
PP: 8
Provinces owned: Aegean (2); Black Sea (1); Mediterranean (2); Central Anatolia (1); East Anatolia (1); Southeast Anatolia (1)
Rebel Threat: Some
Armed forces: 2 mobile infantry, 12 infantry; 3 short bomber, 3 battletanks
Research:
Notes:

Nation: Syria
Leader/player: NPC
PP: 5
Provinces owned: Al Hasakah (1); Rif Dimashq (1); Aleppo (2); Homs (1)
Rebel Threat: Low
Armed forces: 8 infantry, 1 mobile SAM, 1 elite infantry, 2 battletanks
Research:
Notes:

Nation: Lebanon
Leader/player: NPC
PP: 4
Provinces owned: Lebanon (4)
Rebel Threat: Some
Armed forces: 9 infantry, 1 elite infantry
Research:
Notes:

Nation: Jordan
Leader/player: NPC
PP: 5
Provinces owned: Westbank (1); Amman (3); Al Mafraq (0); Al Anbar (1);
Rebel Threat: Very Low
Armed forces: 10 infantry, 1 elite infantry
Research:
Notes:

Nation: Iraq
Leader/player: NPC
PP: 3
Provinces owned: Ninawa (1); Kirkuk (1); Bagdad (1); Maysan (0);
Rebel Threat: High
Armed forces: 9 infantry, 2 battletank
Research:
Notes:

Nation: Saudi Arabia
Leader/player: NPC
PP: 8
Provinces owned: Saudi Arabia (8); Al Basrah (1)
Rebel Threat: Very Low
Armed forces: 13 infantry, 5 short bomber, 1 interceptor, 2 battletank
Research:
Notes:

Nation: Egypt
Leader/player: NPC
PP: 9
Provinces owned: Sinai (3); Nile Delta (4); Nile (1); Egyptian Sahara (0); Cyrenaica (1); East Libyan Sahara (0);
Rebel Threat: Some
Armed forces: 18 infantry, 1 SAM (Nile Delta), 3 battletank, 3 short bombers
Research:
Notes:

Nation: Libya
Leader/player: NPC
PP: 5 (4 due to damage)
Provinces owned: Tripoli (4); West Libyan Sahara (0); Southern Tunisia (1 – heavily damaged)
Rebel Threat: Very Low
Armed forces: 20 infantry
Research:
Notes: Fort in Tripoli (2)

Nation: Algeria
Leader/player: NPC
PP: 8
Provinces owned: Tamanrasset (1); Bechar (1); Algiers (2); Oran (1); East Algerian Coast (1); Adrar (1); Algerian Sahara (0); East Marocco (2);
Rebel Threat: Growing
Armed forces: 2 mobile infantry, 9 infantry, 2 battletank, 2 elite infantry
Research:
Notes:

Nation: Tunisia
Leader/player: NPC
PP: 4
Provinces owned: Tunis (2); Northern Tunisia (1); Central Tunisia (1);
Rebel Threat: Very Low
Armed forces: 2 elite infantry, 15 infantry
Research:
Notes:
 
Diplomacy:

Alliances:
Serbia and Romania
Norway, Denmark and Finland (1 turn left)
Egypt and Tunesia (1 turn left)
Italy and Austria (3 turns left)
Saudi Arabia and Jordan (2 turns left)

NAP:
Germany with Czech, Denmark, Netherlands, Poland, Norway (1 turn left)
Germany with Italy (3 turns left)
UK and France (2 turns left)
UK and Netherlands (3 turns left)

Germany and Italy guarentee independence of Austria and Switzerland.
 
Mappadappalappa

europeprovinces7gm.png
 
Extra reserve... will most likely be needed due to list of nations

You can start posting. I'll be back a little later to update the military on the last NPC nations and place the map. Remember that all NPC nations are playable.
 
I'll correct swizz ;)

I have PM's from Stalin and from ... Grandmaster I think. Definately Italy and Germany. I'll do more work on the nations soon. Cooking now, will resume work afterward :)

edit: Andis, if you want you can respend the Russian income and buy some alternative units since we haven't started yet.

Stalin, if you wan't something else than you've bought, then there's time to redo it.
 
Insane_Panda said:
@Harleqin: There are no more heavy and Medium tanks, they are all replaced by the Main Battle Tanks of todays armies. Shall you keep the division?

That explains why I couldn't think of any real differences when I sat down :p No, let's merge them as Battle Tanks. I think we should put them in at 5 PP to not overprice them. I think I'll cut the light tanks out as well and just keep one entry.

People should still bear in mind than even a regular infantry division that is covering in a city will have a few anti-tank weapons ;)

Stalin, I'm giving you 3 more PP to play with, since you overpaid for the tanks. Mind, this is just the 3 you overpaid, so no doubling ;) Also, if you want then I'm giving you some time to change your entire shopping list as some people will be able to see what their neighbours have before shopping. You should have the same luxury. You too Grandmaster. Changing the cost list now.

Please note in rules under production points that I've added a small part to it.

I realize it is New Years Eve on Saturday. I will update Sunday if I have all orders. Otherwise it'll be done Wednesday and then from then on it will be every Wednesday and Sunday that are deadlines. You can make diplomacy now if you want or send orders. All NPC nations have been giving armed forces. Only difference is if a player takes a nation in the next 25 hours. Then he may change it. That means deadline for taking a nation and changing forces are Friday, at 21 GMT.

Updated to be more clear :p
 
Back
Top Bottom