Merzbow
Disrecognized Space
- Joined
- Nov 10, 2005
- Messages
- 450
So after the successful finish of the pseudo-3CC Prince culture game we were involved in (Zav04) me and Liq have decided to tackle Monarch OCC. I've tried Prince and Monarch OCC many times in private games and it is quite a challenge. I've beaten Prince but have yet to beat Monarch on OCC; I've come close though.
A requirement for anyone who wants to play this SG is to review this thread on Apolyton. It has grown to become the bible for dedicated Civ4 OCC players:
OCC (One City Challenge) at Monarch and above
Now, based on the unique challenges of higher-difficulty OCC, I'm going to suggest a grand strategy upfront, one that follows closely what the successful players on that thread claim is necessary to win. I've used this strategy to win at Prince:
1. Grab three required wonders - Pyramids, Oracle, and Great Library. Chop-rush them early with at least two workers.
2. After early worker techs, beeline to Alphabet, then Civil Service (for Bureaucracy), then Literature (Great Library), then Education (universities), then Liberalism (free tech), then Astronomy (observatory), then Computers (laboratory), then Fiber Optics (Internet). Perhaps deviate to Biology/Medicine if health is a problem.
3. Build the Internet after acquiring Fiber Optics. Consensus is that it's impossible to win Monarch+ OCC without doing this given the increased late-game tech costs introduced by the patches.
4. Join all GP to the city (except for an Academy and maybe one shrine). Specialists are the key to winning.
Now I'm certainly not requiring people to follow this strategy - I am a firm believer that players can do whatever they want in their SG turns. But if you want to deviate from this strategy I highly suggest bringing it up with the team before doing so.
We still need to decide on civ. Difficulty of course will be Monarch. Map will be the balanced map (normal size); it's really no fun to play OCC without crucial resources (and believe me we'll have a hard enough time as it is).
I suggest either Elizabeth for philosophical and financial, or Qi Shi Huang for industrious and financial. Suggestions? A high GP birth rate is very important, but so is getting those wonders (and the more the merrier past the required three).
How about five players? You can be an SG newbie but please be an experienced Civ4 player. After deciding on civ either me or Liq will roll up a start and play 30 turns, then it will be 15 turns per person afterward.
Also since Liq is a co-owner of this guy he's free to change/veto anything I've said here.
Difficulty: Monarch
Civ: To be discussed
Map: Balanced
Size: Standard
Variant: OCC
Roster (closed):
Merzbow
Liquidated
Methos
grs
Thormodr
Rules:
Strict 24/48 got it/play it, 15 turns each.
Posted saves must be at the end of a game turn.
Auto-build improvement automation is not allowed, but auto-build trade network is allowed.
A requirement for anyone who wants to play this SG is to review this thread on Apolyton. It has grown to become the bible for dedicated Civ4 OCC players:
OCC (One City Challenge) at Monarch and above
Now, based on the unique challenges of higher-difficulty OCC, I'm going to suggest a grand strategy upfront, one that follows closely what the successful players on that thread claim is necessary to win. I've used this strategy to win at Prince:
1. Grab three required wonders - Pyramids, Oracle, and Great Library. Chop-rush them early with at least two workers.
2. After early worker techs, beeline to Alphabet, then Civil Service (for Bureaucracy), then Literature (Great Library), then Education (universities), then Liberalism (free tech), then Astronomy (observatory), then Computers (laboratory), then Fiber Optics (Internet). Perhaps deviate to Biology/Medicine if health is a problem.
3. Build the Internet after acquiring Fiber Optics. Consensus is that it's impossible to win Monarch+ OCC without doing this given the increased late-game tech costs introduced by the patches.
4. Join all GP to the city (except for an Academy and maybe one shrine). Specialists are the key to winning.
Now I'm certainly not requiring people to follow this strategy - I am a firm believer that players can do whatever they want in their SG turns. But if you want to deviate from this strategy I highly suggest bringing it up with the team before doing so.
We still need to decide on civ. Difficulty of course will be Monarch. Map will be the balanced map (normal size); it's really no fun to play OCC without crucial resources (and believe me we'll have a hard enough time as it is).
I suggest either Elizabeth for philosophical and financial, or Qi Shi Huang for industrious and financial. Suggestions? A high GP birth rate is very important, but so is getting those wonders (and the more the merrier past the required three).
How about five players? You can be an SG newbie but please be an experienced Civ4 player. After deciding on civ either me or Liq will roll up a start and play 30 turns, then it will be 15 turns per person afterward.
Also since Liq is a co-owner of this guy he's free to change/veto anything I've said here.
Difficulty: Monarch
Civ: To be discussed
Map: Balanced
Size: Standard
Variant: OCC
Roster (closed):
Merzbow
Liquidated
Methos
grs
Thormodr
Rules:
Strict 24/48 got it/play it, 15 turns each.
Posted saves must be at the end of a game turn.
Auto-build improvement automation is not allowed, but auto-build trade network is allowed.