Smart
King
I have played a few games in Rise and Rule mod, and it seems to be very interesting. In this SG we shall pass a way from a small tribe up to great empire, which will try to colonize the Alpha Centauri.
Settings
Version: RaR v1.04b
Difficulty: Emperor
Civilization: Russia
Victory conditions: All enabled, but we are aiming for space
Size: Standart
Landmass: Continents, 70% water
Climate: Normal, Temperate, 4 Billion
Barbarians: Random
Opponents: Random
Rules
Our goal is not a fast victory. On the contrary, we should build a big empire, and try all features of the RaR mod. Therefore I will add a few rules:
SG stuff
Four players in roster, 24h for "got it" and 48h for play. If you cannot play, please warn of it in advance.
20 turns per turnset in the first round, then 10 turns in set.
Starting position:
Roster:
Smart
Mathias
Own
General Mayhem

Settings
Version: RaR v1.04b
Difficulty: Emperor
Civilization: Russia
Victory conditions: All enabled, but we are aiming for space
Size: Standart
Landmass: Continents, 70% water
Climate: Normal, Temperate, 4 Billion
Barbarians: Random
Opponents: Random
Rules
Our goal is not a fast victory. On the contrary, we should build a big empire, and try all features of the RaR mod. Therefore I will add a few rules:
- We cant start a war while we are in Chiefdom goverment.
- We can't be in war with more then one civilization in the same time.
- Player may capture, raze, or take via peace treaty only one city per turnset.
- If AI demands a tribute and we can start a war according to the rules written above, we should refuse.
- We must never pay for peace
- ...Any suggestions?
SG stuff
Four players in roster, 24h for "got it" and 48h for play. If you cannot play, please warn of it in advance.
20 turns per turnset in the first round, then 10 turns in set.
Starting position:
Roster:
Smart
Mathias
Own
General Mayhem