Filthy Americans!

CivCube

Spicy.
Joined
Jan 15, 2003
Messages
5,824
Bah! Who needs 'em! Especially when they're about to kick our foreignish behinds...ah, nothing like Manifest Destiny. :smug:

Civ: American Empire
Map Size: Standard
Difficulty: Noble
Opponents: 6

Players (LOCKED)
- CivCube
- niffweed17
- Dantski
- Gemini1706
- Morred
 
Do you have a preference for Roosevelt or Washington? I can't decide.
 
Roosevelt is good for getting lots of money. Washington isn't much good at anything.
 
Sign me up, haven't played with an American Civ yet.

Any variants here? Whats the goal we're aiming for? Which speed would you have in mind?

I demand answers damnit! :)
 
No variants. This is straight-up Civ. I don't care if we conquer every civ on the planet or "*pow* to Alpha Centauri, Alice!"; that can be arranged later. :)
 
The game has started!

startforfilthy.JPG


I've only played the first five or so turns, but you may play up to twenty on yours. I have researched Hunting so far.
 
Did you settle? I hope so, as five turns is a lot without settling :) (I am noob, so maybe I am just worng)
 
Turn 3- a hut nets 43 gold.
Turn 7- archery discovered. research on the wheel begun.
Turn 8- Washington builds warrior. production on scout begun.
Turn 10- Hatshepsut found lurking off to our north
c4sfa1.jpg

Turn 16- Wheel discovered. Research on mysticism begins. scout also completed, begin production on worker.
Turn 19- a hut nets 44 gold. another hut gives us a warrior.
 
Will get on it tomorrow, I have to sleep sometimes!

@ gemini and morred - You 2 guys are stalking me, you're right after me in 2 SG's now! :p
 
Dantski said:
Will get on it tomorrow, I have to sleep sometimes!

@ gemini and morred - You 2 guys are stalking me, you're right after me in 2 SG's now! :p

lol
yeah, I noticed that too :)
but in my eyes, you are the one stalking me :)
 
Okeys, I didn't see any need to change anything so I hit end turn immediately.

Turn1 3120 BC
Scout kills a Wolf without taking a scratch.

T2 3080 BC
Hinduism is founded somewhere dirty and foreign, I find clam near the stone and pig to our west, looks a good site for 2nd city.

T3 3040 BC
Hatty converts to Hinduism, maybe it'll spread to us sooner rather than later which would help happiness early on. Mysticism is researched, decide to grab mining (6 turns)

T4-6 3000-2920 BC
Some thumb twiddling occurs.

T7 2880 BC
Worker is completed, figure I'll grab barracks and let Washington grow a bit before getting settler. Set worker loose on the corn.

Turn 8 was boring. lalalala

T9 2800 BC
Mining is researched, much to the delight of some stupid peasants. Decide to grab bronze working for the inevitable settler chop later.

Turn 10 - refer to turn 8

T11 2720 BC
Buddhism is founded. I also go to the edges of the map that we can see and discover we are right in the SW corner.

T12 2680
Insert exciting turn here

T13 2640
The farm on our corn is looking most excellent, start a road to hook up the health. Washington grows to size 4. (fat bastard)

T14-16 2600-2520 BC
Our horoscope says that we shall face busier days ahead, I think it may be right.

T17 2480 BC
Corn is hooked upsy, go to build a mine on grassy hill since Washington has poor production.

T18 2440 BC
With the Corn tile giving us an obscene amount of food, Washington grows to 5.

Turn 19 - I play with the idea of declaring war on Hatty, but sanity prevails.

Sooo Bronze Working will be completed next turn and our barracks in 4. I reckon if Hatty doesn't expand south we could fit 5 cities in. The next one I'd throw to our west to grab the stone, clam and piggy.
 
Pretty pictures!!!
 

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Now I'm really getting confused with the turn set, we've gone 5-20-20. I think to even things out Gemini plays 15 turns, and then we go on a 10 turn at a time rotation.
 
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