Following a disputed election in 2008, through a Supreme Court decision America had its least popular President in history. After growing unrest in several states and an increase in civil bombings of government installations, the President invoked the Homeland Security Act which created martial law through most of the southwest. In 2011, the Supreme Court disqualified several popular canidates for the 2012 election, which was won in a sham election by the incumbent. At the 2013 Inaugaration ceremonies a low-yield nuclear bomb was detonated in Washington D.C. effectively breaking the chain of succession. As a result the European Union dispatched peacekeeping forces to the greater DC area. In the chaos the governors of California and Texas declared independance and took along several neighboring states. In New England and the South, the states formed alliances with their neighbors creating the New England Alliance and the reformation of the Confederacy.
Now, the United States lays in shambles and 7 factions fight to rebuild it in their image.
-Joining the Game-
This is a "Commander" NES, which i stole the idea from stalin006, who created a WW1 style NES with this idea. Players will play as the generals of the 7 factions. You may play as a Commander in Chief (CinC) or one of their supporting generals. The CinC directs the command of the total war plans and general strategy while the supporting generals will follow the CinC's commands and control certain fronts of the war. When you join, give your command a name and (optional) a brief history. There is no need for a CinC if you just want to be supporting general, i will do NPC CinCs for those who want them. Below is what each type of Commander can do.
CinC:
- gives forces to each of his supporting commanders, on whatever fronts he deems important
- orders commanders to one front or another
- controls diplomacy with other CinC, can allow cease fires, but remember, only one nation may stand at the end
- commands all fronts not controlled by supporting players
-authorizes use of nukes (not recommended, remember you are fighting to unite, not destroy and these are your fellow americans)
Supporting Generals
-Commands forces on fronts assigned by their leaders, and gives tactical orders in the progress of the battle.
Here's an example of what i need for you to join up:
General Scott Andersen
Army of the Confederacy
(give history here if you want)
Remember that CinC gives supporting generals what they need to fight, and supporting generals merely figure out what to do with it. Also, i recommend, if you are an American, joining with the faction in which you RL reside, as it will make it easier for you to defend since you know the land probably better than i do.
-The Armies-
The fighting is done strictly on a ground and air basis, as the navy has fled to refuge in Hawaii as the war rages on. The ground forces wll be organized via divisions, specifically Infantry, Mech Infantry, and Armored divisions. Air support will be measured by levels, not direct units. Remember, all sides were once part of the United States, with sole exception of the EU, and their weapons are all near identical. As fighting rages on, your divisions can lose strength which will be displayed as time goes on. The CinC or local generals ordering their forces into reserve will help restore lost strength.
Partisan or Volunteer Divisions may also assemble depending on the reputation of the factions fighting. Sometimes they are for or against the rulers of the faction in which they reside.
-Battle-
I'm leaving this pretty openended. Devise whatever tactics you like for whatever front you may command, usign the modern American forces at your disposal. Infantry divisions can be used a airborne forces, marines, however you like. Air support can be made up of whatever, depending on the air force level at your disposal.
-Diplomacy-
The CinC has complete control over this, and if he likes he may sign cease fires with other factions or organize cooperative war efforts. it is all up to you.
-Production-
I control all production, you get what you produce per turn depending on what land you control. remember that this is fought on a week by week basis and for the most part what you have at the beginning is the bulk of what you'll have for the whole NES, so take good care of it by putting battered divisions in reserve if you can.
-Tactics-
When doing a battle, as i stated before i dont care much on what tactics you use, bu the better reading for me then the better result for you. And i like maps with arrows. CinC dont have to go detailed orders for all fronts without supporting generals, mainly because that would be a lot of work, so i'll cut them some slack. for supporting generals, however, tactical fighting is about all you do so i expect some good stuff from it.
That's all, I think, if you have any questions, please ask.
Now, the United States lays in shambles and 7 factions fight to rebuild it in their image.
-Joining the Game-
This is a "Commander" NES, which i stole the idea from stalin006, who created a WW1 style NES with this idea. Players will play as the generals of the 7 factions. You may play as a Commander in Chief (CinC) or one of their supporting generals. The CinC directs the command of the total war plans and general strategy while the supporting generals will follow the CinC's commands and control certain fronts of the war. When you join, give your command a name and (optional) a brief history. There is no need for a CinC if you just want to be supporting general, i will do NPC CinCs for those who want them. Below is what each type of Commander can do.
CinC:
- gives forces to each of his supporting commanders, on whatever fronts he deems important
- orders commanders to one front or another
- controls diplomacy with other CinC, can allow cease fires, but remember, only one nation may stand at the end
- commands all fronts not controlled by supporting players
-authorizes use of nukes (not recommended, remember you are fighting to unite, not destroy and these are your fellow americans)
Supporting Generals
-Commands forces on fronts assigned by their leaders, and gives tactical orders in the progress of the battle.
Here's an example of what i need for you to join up:
General Scott Andersen
Army of the Confederacy
(give history here if you want)
Remember that CinC gives supporting generals what they need to fight, and supporting generals merely figure out what to do with it. Also, i recommend, if you are an American, joining with the faction in which you RL reside, as it will make it easier for you to defend since you know the land probably better than i do.
-The Armies-
The fighting is done strictly on a ground and air basis, as the navy has fled to refuge in Hawaii as the war rages on. The ground forces wll be organized via divisions, specifically Infantry, Mech Infantry, and Armored divisions. Air support will be measured by levels, not direct units. Remember, all sides were once part of the United States, with sole exception of the EU, and their weapons are all near identical. As fighting rages on, your divisions can lose strength which will be displayed as time goes on. The CinC or local generals ordering their forces into reserve will help restore lost strength.
Partisan or Volunteer Divisions may also assemble depending on the reputation of the factions fighting. Sometimes they are for or against the rulers of the faction in which they reside.
-Battle-
I'm leaving this pretty openended. Devise whatever tactics you like for whatever front you may command, usign the modern American forces at your disposal. Infantry divisions can be used a airborne forces, marines, however you like. Air support can be made up of whatever, depending on the air force level at your disposal.
-Diplomacy-
The CinC has complete control over this, and if he likes he may sign cease fires with other factions or organize cooperative war efforts. it is all up to you.
-Production-
I control all production, you get what you produce per turn depending on what land you control. remember that this is fought on a week by week basis and for the most part what you have at the beginning is the bulk of what you'll have for the whole NES, so take good care of it by putting battered divisions in reserve if you can.
-Tactics-
When doing a battle, as i stated before i dont care much on what tactics you use, bu the better reading for me then the better result for you. And i like maps with arrows. CinC dont have to go detailed orders for all fronts without supporting generals, mainly because that would be a lot of work, so i'll cut them some slack. for supporting generals, however, tactical fighting is about all you do so i expect some good stuff from it.
That's all, I think, if you have any questions, please ask.